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          Unreal Editor Interface

          A breakdown of the Unreal Editor user interface, along with key principles on how the editor works.

          Windows
          MacOS
          Linux

          The Basics

          If you are new to the editor, it will be useful to acquaint yourself with a few basic concepts regarding the user interface and general workflow. Below are a few primary topics to get your feet wet if you are just starting out.

          Editors, Browsers, and Tools

          Not every part of Unreal Editor is exposed by default, as it would simply require too much screen space to show everything. Some parts only show themselves when you attempt to edit a certain type of asset. Others become available when trying to change specific types of properties. Still others exist as ways to make it easier to perform certain operations, such as bringing assets into your levels and environments.

          OpenParticleSystem_Windows.png

          OpenParticleSystem_Mac.png

          Project and Asset Access

          Property Editing

          Settings and Preferences

          Video Tutorials

          Select Skin
          Light
          Dark

          Welcome to the new Unreal Engine 4 Documentation site!

          We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

          We'll be sure to let you know when the new system is up and running.

          Post Feedback
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