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          Level Editor Modes

          An overview of the set of tools used to control the current the Level Editor mode


          The Level Editor can be put into different editing modes to enable specialized editing interfaces and workflows for editing particular types of Actors or geometry.

          To display a selection of modes, in the Level Editor Toolbar, open the Modes dropdown.








          Shift + 1

          Activate Select mode to place Actors in your scene.



          Shift + 2

          Activate Landscape mode to edit Landscape terrains.



          Shift + 3

          Activate Foliage mode to paint instanced foliage.


          Brush Editing

          Shift + 4

          Activate Brush Editing mode to modify Geometry Brushes.


          Mesh Paint

          Shift + 5

          Activate Mesh Paint mode to paint vertex colors and textures on Static Mesh Actors directly in the viewport.

          Modes panels contain a selection of tools tailored to the selected editing mode. These change the primary behavior of the Level Editor for a specialized task, such as placing new assets into the world, sculpting landscapes, generating foliage, creating geometry brushes and volumes, and painting on meshes.


          The Place Actors panel displays in Select mode, and it is the only Modes panel that can be open at the same time as another Modes panel. In the image above, the Place Actors and Landscape panels are both open and can be selected by clicking its tab. If another mode is selected, the Place Actors panel will remain open, the Landscape panel will close, and the newly selected panel will replace it.

          You can close any panel by clicking the small "X" in the upper-right corner of the tab. You can also hide any panel by right-clicking on the tab, and then clicking Hide Tab on the context menu that appears. To reopen a panel that you have closed, click that panel's name on the Window menu.

          Select Skin

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