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          Sprite

          Sprite

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          Actions

          Add New Layer

          Creates and adds a new layer to the tile map Note: This will only work on components that own their own tile map (OwnsTileMap returns true), you cannot modify standalone tile map assets

          Target is Paper Tile Map Component

          Break Tile

          Breaks out the information for a tile

          Target is Tile Map Blueprint Library

          Create New Tile Map

          Creates a new tile map of the specified size, replacing the TileMap reference (or dropping the previous owned one)

          Target is Paper Tile Map Component

          Get Flipbook

          Gets the flipbook used by this instance.

          Target is Paper Flipbook Component

          Get Key Frame Index at Time

          Returns the keyframe index that covers the specified time (in seconds), or INDEX_NONE if none exists. When bClampToEnds is true, it will choose the first or last keyframe if the time is out of range.

          Target is Paper Flipbook

          Get Layer Color

          Gets the per-layer color multiplier for a specific layer (multiplied with the tile map color and passed to the material as a vertex color)

          Target is Paper Tile Map Component

          Get Map Size

          Returns the size of the tile map

          Target is Paper Tile Map Component

          Get Num Frames

          Returns the total number of frames

          Target is Paper Flipbook

          Get Num Key Frames

          Returns the number of key frames

          Target is Paper Flipbook

          Get Sprite

          Gets the PaperSprite used by this instance.

          Target is Paper Sprite Component

          Get Sprite at Frame

          Returns the sprite at the specified keyframe index, or nullptr if none exists

          Target is Paper Flipbook

          Get Sprite at Time

          Returns the sprite at the specified time (in seconds), or nullptr if none exists. When bClampToEnds is true, it will choose the first or last sprite if the time is out of range.

          Target is Paper Flipbook

          Get Tile

          Returns the contents of a specified tile cell

          Target is Paper Tile Map Component

          Get Tile Center Position

          Returns the position of the center of the specified tile

          Target is Paper Tile Map Component

          Get Tile Corner Position

          Returns the position of the top left corner of the specified tile

          Target is Paper Tile Map Component

          Get Tile Map Color

          Gets the tile map global color multiplier (multiplied with the per-layer color and passed to the material as a vertex color)

          Target is Paper Tile Map Component

          Get Tile Polygon

          Returns the polygon for the specified tile (will be 4 or 6 vertices as a rectangle, diamond, or hexagon)

          Target is Paper Tile Map Component

          Get Tile Transform

          Returns the transform for a tile

          Target is Tile Map Blueprint Library

          Get Tile User Data

          Returns the user data name for the specified tile, or NAME_None if there is no user-specified data

          Target is Tile Map Blueprint Library

          Get Total Duration

          Returns the total duration in seconds

          Target is Paper Flipbook

          Is Valid Key Frame Index

          Is the specified Index within the valid range of key frames?

          Target is Paper Flipbook

          Make Tile

          Creates a tile from the specified information

          Target is Tile Map Blueprint Library

          Make Tile Map Editable

          Makes the tile map asset pointed to by this component editable. Nothing happens if it was already instanced, but if the tile map is an asset reference, it is cloned to make a unique instance.

          Target is Paper Tile Map Component

          Owns Tile Map

          Does this component own the tile map (is it instanced instead of being an asset reference)?

          Target is Paper Tile Map Component

          Rebuild Collision

          Rebuilds collision for the tile map

          Target is Paper Tile Map Component

          Resize Map

          Resizes the tile map (Note: This will only work on components that own their own tile map (OwnsTileMap returns true), you cannot modify standalone tile map assets)

          Target is Paper Tile Map Component

          Set Default Collision Thickness

          Sets the default thickness for any layers that don't override the collision thickness Note: This will only work on components that own their own tile map (OwnsTileMap returns true), you cannot modify standalone tile map assets

          Target is Paper Tile Map Component

          Set Flipbook

          Change the flipbook used by this instance (will reset the play time to 0 if it is a new flipbook).

          Target is Paper Flipbook Component

          Set Layer Collision

          Sets the collision thickness for a specific layer Note: This will only work on components that own their own tile map (OwnsTileMap returns true), you cannot modify standalone tile map assets

          Target is Paper Tile Map Component

          Set Layer Color

          Sets the per-layer color multiplier for a specific layer (multiplied with the tile map color and passed to the material as a vertex color) Note: This will only work on components that own their own tile map (OwnsTileMap returns true), you cannot modify standalone tile map assets

          Target is Paper Tile Map Component

          Set Sprite

          Change the PaperSprite used by this instance.

          Target is Paper Sprite Component

          Set Sprite Color

          Set color of the sprite

          Target is Paper Sprite Component

          Set Terrain Color

          Set color of the terrain

          Target is Paper Terrain Component

          Set Tile

          Modifies the contents of a specified tile cell (Note: This will only work on components that own their own tile map (OwnsTileMap returns true), you cannot modify standalone tile map assets) Note: Does not update collision by default, call RebuildCollision after all edits have been done in a frame if necessary

          Target is Paper Tile Map Component

          Set Tile Map

          Change the PaperTileMap used by this instance.

          Target is Paper Tile Map Component

          Set Tile Map Color

          Sets the tile map global color multiplier (multiplied with the per-layer color and passed to the material as a vertex color)

          Target is Paper Tile Map Component

          Select Skin
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