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          Sky Light

          Sky Light

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          On this page

          Actions

          Set Cubemap

          Sets the cubemap used when SourceType is set to SpecifiedCubemap, and causes a skylight update on the next tick.

          Target is Sky Light Component

          Set Cubemap Blend

          Creates sky lighting from a blend between two cubemaps, which is only valid when SourceType is set to SpecifiedCubemap. This can be used to seamlessly transition sky lighting between different times of day. The caller should continue to update the blend until BlendFraction is 0 or 1 to reduce rendering cost. The caller is responsible for avoiding pops due to changing the source or destination.

          Target is Sky Light Component

          Select Skin
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          Welcome to the new Unreal Engine 4 Documentation site!

          We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

          We'll be sure to let you know when the new system is up and running.

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