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          Oculus Library

          Oculus Library

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          Actions

          Add Loading Splash Screen

          Adds loading splash screen with parameters

          Target is Oculus Function Library

          Clear Loading Splash Screens

          Removes all the splash screens.

          Target is Oculus Function Library

          Enable Orientation Tracking

          Enables/disables orientation tracking on devices that support it.

          Target is Oculus Function Library

          Enable Position Tracking

          Enables/disables positional tracking on devices that support it.

          Target is Oculus Function Library

          Get Available Display Frequencies

          Returns the current available frequencies

          Target is Oculus Function Library

          Get Base Rotation and Base Offset in Meters

          Returns current base rotation and base offset. The base offset is currently used base position offset, previously set by the ResetPosition or SetBasePositionOffset calls. It represents a vector that translates the HMD's position into (0,0,0) point, in meters. The axis of the vector are the same as in Unreal: X forward, Y right, Z - up.

          Target is Oculus Function Library

          Get Current Display Frequency

          Returns the current display frequency

          Target is Oculus Function Library

          Get Device Name

          Returns the current device's name

          Target is Oculus Function Library

          Get Fixed Foveated Rendering Level

          Returns the current multiresolution level

          Target is Oculus Function Library

          Get GPUFrame Time

          Returns the GPU frame time on supported mobile platforms (Go for now)

          Target is Oculus Function Library

          Get GPUUtilization

          Returns the GPU utilization availability and value

          Target is Oculus Function Library

          Get Pose

          Grabs the current orientation and position for the HMD. If positional tracking is not available, DevicePosition will be a zero vector

          Target is Oculus Function Library

          Get Raw Sensor Data

          Reports raw sensor data. If HMD doesn't support any of the parameters then it will be set to zero.

          Target is Oculus Function Library

          Get User Profile

          Returns current user profile.

          Target is Oculus Function Library

          Has Input Focus

          Returns true, if the app has input focus.

          Target is Oculus Function Library

          Has System Overlay Present

          Returns true, if the system overlay is present.

          Target is Oculus Function Library

          Is Device Tracked

          Returns if the device is currently tracked by the runtime or not.

          Target is Oculus Function Library

          Set Base Rotation and Base Offset in Meters

          Sets 'base rotation' the rotation that will be subtracted from the actual HMD orientation. Sets base position offset (in meters). The base position offset is the distance from the physical (0, 0, 0) position to current HMD position (bringing the (0, 0, 0) point to the current HMD position) Note, this vector is set by ResetPosition call; use this method with care. The axis of the vector are the same as in Unreal: X forward, Y right, Z up.

          Target is Oculus Function Library

          Set Color Scale and Offset

          Enables/disables orientation tracking on devices that support it.

          Target is Oculus Function Library

          Set CPUAnd GPULevels

          Returns if the device is currently tracked by the runtime or not.

          Target is Oculus Function Library

          Set Display Frequency

          Sets the requested display frequency

          Target is Oculus Function Library

          Set Fixed Foveated Rendering Level

          Set the requested multiresolution level for the next frame

          Target is Oculus Function Library

          Set Reorient HMDOn Controller Recenter

          Sets the HMD recenter behavior to a mode that specifies HMD recentering behavior when a controller recenter is performed. If the recenterMode specified is 1, the HMD will recenter on controller recenter; if it's 0, only the controller will recenter. Returns false if not supported.

          Target is Oculus Function Library

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