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          Game State

          Game State

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          Actions

          Get Player Respawn Delay

          Returns how much time needs to be spent before a player can respawn

          Target is Game State Base

          Get Player Start Time

          Returns the time that should be used as when a player started

          Target is Game State Base

          Get Server World Time Seconds

          Returns the simulated TimeSeconds on the server, will be synchronized on client and server

          Target is Game State Base

          Has Begun Play

          Returns true if the world has started play (called BeginPlay on actors)

          Target is Game State Base

          Has Match Started

          Returns true if the world has started match (called MatchStarted callbacks)

          Target is Game State Base

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          Welcome to the new Unreal Engine 4 Documentation site!

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