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          Editable Mesh

          Editable Mesh

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          On this page

          Actions

          Any Changes to Undo

          Target is Editable Mesh

          Assign Polygons to Polygon Groups

          Assign Polygons to Polygon Groups

          Target is Editable Mesh

          Bevel Polygons

          Bevel Polygons

          Target is Editable Mesh

          Change Polygons Vertex Instances

          Change Polygons Vertex Instances

          Target is Editable Mesh

          Commit

          Commit

          Target is Editable Mesh

          Commit Instance

          Commit Instance

          Target is Editable Mesh

          Compute Bounding Box

          Compute Bounding Box

          Target is Editable Mesh

          Compute Bounding Box and Sphere

          Compute Bounding Box and Sphere

          Target is Editable Mesh

          Compute Polygon Center

          Compute Polygon Center

          Target is Editable Mesh

          Compute Polygon Normal

          Compute Polygon Normal

          Target is Editable Mesh

          Compute Polygon Plane

          Compute Polygon Plane

          Target is Editable Mesh

          Compute Polygons Shared Edges

          Compute Polygons Shared Edges

          Target is Editable Mesh

          Create Edges

          Create Edges

          Target is Editable Mesh

          Create Empty Vertex Range

          Create Empty Vertex Range

          Target is Editable Mesh

          Create Missing Polygon Perimeter Edges

          Create Missing Polygon Perimeter Edges

          Target is Editable Mesh

          Create Polygon Groups

          Create Polygon Groups

          Target is Editable Mesh

          Create Polygons

          Create Polygons

          Target is Editable Mesh

          Create Vertex Instances

          Create Vertex Instances

          Target is Editable Mesh

          Create Vertices

          Create Vertices

          Target is Editable Mesh

          Delete Edge and Connected Polygons

          Delete Edge and Connected Polygons

          Target is Editable Mesh

          Delete Edges

          Delete Edges

          Target is Editable Mesh

          Delete Orphan Vertices

          Delete Orphan Vertices

          Target is Editable Mesh

          Delete Polygon Groups

          Delete Polygon Groups

          Target is Editable Mesh

          Delete Polygons

          Delete Polygons

          Target is Editable Mesh

          Delete Vertex and Connected Edges and Polygons

          Delete Vertex and Connected Edges and Polygons

          Target is Editable Mesh

          Delete Vertex Instances

          Delete Vertex Instances

          Target is Editable Mesh

          End Modification

          End Modification

          Target is Editable Mesh

          Extend Edges

          Extend Edges

          Target is Editable Mesh

          Extend Vertices

          Extend Vertices

          Target is Editable Mesh

          Extrude Polygons

          Extrude Polygons

          Target is Editable Mesh

          Find Polygon Loop

          Find Polygon Loop

          Target is Editable Mesh

          Find Polygon Perimeter Edge Number for Vertices

          Find Polygon Perimeter Edge Number for Vertices

          Target is Editable Mesh

          Find Polygon Perimeter Vertex Number for Vertex

          Find Polygon Perimeter Vertex Number for Vertex

          Target is Editable Mesh

          Flip Polygons

          @todo mesheditor: Not used for anything yet. Remove it? Use it during import/convert? UFUNCTION( BlueprintCallable, Category="Editable Mesh" ) void SetEdgesVertices( const TArray<FVerticesForEdge>& VerticesForEdges ); UFUNCTION( BlueprintCallable, Category="Editable Mesh" ) void InsertPolygonPerimeterVertices( const FPolygonID PolygonID, const int32 InsertBeforeVertexNumber, const TArray<FVertexAndAttributes>& VerticesToInsert ); UFUNCTION( BlueprintCallable, Category="Editable Mesh" ) void RemovePolygonPerimeterVertices( const FPolygonID PolygonID, const int32 FirstVertexNumberToRemove, const int32 NumVerticesToRemove, const bool bDeleteOrphanedVertexInstances );

          Target is Editable Mesh

          Generate Polygon Tangents and Normals

          Generate Polygon Tangents and Normals

          Target is Editable Mesh

          Get Edge Connected Polygon

          Returns the indexed polygon connected to this edge

          Target is Editable Mesh

          Get Edge Connected Polygon Count

          Returns the number of polygons connected to this edge

          Target is Editable Mesh

          Get Edge Connected Polygons

          Get Edge Connected Polygons

          Target is Editable Mesh

          Get Edge Count

          Returns the number of edges in this mesh

          Target is Editable Mesh

          Get Edge Loop Elements

          Get Edge Loop Elements

          Target is Editable Mesh

          Get Edge That Connects Vertices

          Get Edge That Connects Vertices

          Target is Editable Mesh

          Get Edge Vertex

          Returns the given indexed vertex for this edge. EdgeVertexNumber must be 0 or 1.

          Target is Editable Mesh

          Get Edge Vertices

          Get Edge Vertices

          Target is Editable Mesh

          Get First Valid Polygon Group

          Get First Valid Polygon Group

          Target is Editable Mesh

          Get Group for Polygon

          Returns the polygon group this polygon is assigned to

          Target is Editable Mesh

          Get Polygon Adjacent Polygons

          Get Polygon Adjacent Polygons

          Target is Editable Mesh

          Get Polygon Count

          Returns the number of polygons in this mesh

          Target is Editable Mesh

          Get Polygon Count in Group

          Returns the number of polygons in this polygon group

          Target is Editable Mesh

          Get Polygon Group Count

          Returns the number of polygon groups in this mesh

          Target is Editable Mesh

          Get Polygon in Group

          Returns the given indexed polygon in this polygon group

          Target is Editable Mesh

          Get Polygon Perimeter Edge

          Get Polygon Perimeter Edge

          Target is Editable Mesh

          Get Polygon Perimeter Edge Count

          Get Polygon Perimeter Edge Count

          Target is Editable Mesh

          Get Polygon Perimeter Edges

          Get Polygon Perimeter Edges

          Target is Editable Mesh

          Get Polygon Perimeter Vertex

          Returns the indexed vertex on this polygon's perimeter

          Target is Editable Mesh

          Get Polygon Perimeter Vertex Count

          Returns the number of vertices on this polygon's perimeter

          Target is Editable Mesh

          Get Polygon Perimeter Vertex Instance

          Returns the indexed vertex instance on this polygon's perimeter

          Target is Editable Mesh

          Get Polygon Perimeter Vertex Instances

          Get Polygon Perimeter Vertex Instances

          Target is Editable Mesh

          Get Polygon Perimeter Vertices

          Get Polygon Perimeter Vertices

          Target is Editable Mesh

          Get Polygon Triangulated Triangle

          Returns the indexed triangle of the triangulated polygon

          Target is Editable Mesh

          Get Polygon Triangulated Triangle Count

          Returns the number of triangles which make up this polygon

          Target is Editable Mesh

          Get Subdivision Count

          Get Subdivision Count

          Target is Editable Mesh

          Get Subdivision Limit Data

          Get Subdivision Limit Data

          Target is Editable Mesh

          Get Texture Coordinate Count

          Get Texture Coordinate Count

          Target is Editable Mesh

          Get Vertex Adjacent Vertices

          Get Vertex Adjacent Vertices

          Target is Editable Mesh

          Get Vertex Connected Edge

          Returns the requested edge connected to this vertex

          Target is Editable Mesh

          Get Vertex Connected Edge Count

          Returns the number of edges connected to this vertex

          Target is Editable Mesh

          Get Vertex Connected Edges

          Get Vertex Connected Edges

          Target is Editable Mesh

          Get Vertex Connected Polygons

          Get Vertex Connected Polygons

          Target is Editable Mesh

          Get Vertex Count

          Returns the number of vertices in this mesh

          Target is Editable Mesh

          Get Vertex Instance Connected Polygon

          Returns the indexed polygon connected to this vertex instance

          Target is Editable Mesh

          Get Vertex Instance Connected Polygon Count

          Returns the number of polygons connected to this vertex instance

          Target is Editable Mesh

          Get Vertex Instance Connected Polygons

          Get Vertex Instance Connected Polygons

          Target is Editable Mesh

          Get Vertex Instance Count

          Returns the number of vertex instances in this mesh

          Target is Editable Mesh

          Get Vertex Instance Vertex

          Returns the vertex ID which the given vertex instance is instancing

          Target is Editable Mesh

          Get Vertex Pair Edge

          Get Vertex Pair Edge

          Target is Editable Mesh

          Initialize Adapters

          Initialize Adapters

          Target is Editable Mesh

          Insert Edge Loop

          Insert Edge Loop

          Target is Editable Mesh

          Inset Polygons

          Inset Polygons

          Target is Editable Mesh

          Invalid Edge ID

          Invalid Edge ID

          Target is Editable Mesh

          Invalid Polygon Group ID

          Invalid Polygon Group ID

          Target is Editable Mesh

          Invalid Polygon ID

          Invalid Polygon ID

          Target is Editable Mesh

          Invalid Vertex ID

          Statics

          Target is Editable Mesh

          Is Being Modified

          Target is Editable Mesh

          Is Committed

          Is Committed

          Target is Editable Mesh

          Is Committed as Instance

          Is Committed as Instance

          Target is Editable Mesh

          Is Compact Allowed

          Target is Editable Mesh

          Is Orphaned Vertex

          Returns whether the given vertex ID is orphaned

          Target is Editable Mesh

          Is Previewing Subdivisions

          Is Previewing Subdivisions

          Target is Editable Mesh

          Is Spatial Database Allowed

          Target is Editable Mesh

          Is Undo Allowed

          Target is Editable Mesh

          Is Valid Edge

          Returns whether the given edge ID is valid

          Target is Editable Mesh

          Is Valid Polygon

          Returns whether the given polygon ID is valid

          Target is Editable Mesh

          Is Valid Polygon Group

          Returns whether the given polygon group ID is valid

          Target is Editable Mesh

          Is Valid Vertex

          Returns whether the given vertex ID is valid

          Target is Editable Mesh

          Make Edge ID

          Make Edge ID

          Target is Editable Mesh

          Make Editable Mesh

          Make Editable Mesh

          Target is Editable Mesh Factory

          Make Polygon Group ID

          Make Polygon Group ID

          Target is Editable Mesh

          Make Polygon ID

          Make Polygon ID

          Target is Editable Mesh

          Make Vertex ID

          Make Vertex ID

          Target is Editable Mesh

          Move Vertices

          Move Vertices

          Target is Editable Mesh

          Propagate Instance Changes

          Propagate Instance Changes

          Target is Editable Mesh

          Quadrangulate Mesh

          Quadrangulate Mesh

          Target is Editable Mesh

          Rebuild Render Mesh

          Rebuild Render Mesh

          Target is Editable Mesh

          Revert

          Revert

          Target is Editable Mesh

          Revert Instance

          Revert Instance

          Target is Editable Mesh

          Search Spatial Database for Polygons in Volume

          Search Spatial Database for Polygons in Volume

          Target is Editable Mesh

          Search Spatial Database for Polygons Potentially Intersecting Line Segment

          Search Spatial Database for Polygons Potentially Intersecting Line Segment

          Target is Editable Mesh

          Search Spatial Database for Polygons Potentially Intersecting Plane

          Search Spatial Database for Polygons Potentially Intersecting Plane

          Target is Editable Mesh

          Set Allow Compact

          Sets whether the mesh can be sporadically compacted as modifications are performed

          Target is Editable Mesh

          Set Allow Spatial Database

          Sets whether this mesh should automatically generate and maintain an octree spatial database. Certain queries may only be supported when the mesh has an octree generated. The octree is never saved or loaded, and always generated on demand. This feature adds significant overhead to editable mesh initialization and modification, so only use it if you really need to.

          Target is Editable Mesh

          Set Allow Undo

          Sets whether undo is allowed on this mesh

          Target is Editable Mesh

          Set Edges Attributes

          Set Edges Attributes

          Target is Editable Mesh

          Set Edges Crease Sharpness

          Set Edges Crease Sharpness

          Target is Editable Mesh

          Set Edges Hardness

          Set Edges Hardness

          Target is Editable Mesh

          Set Edges Hardness Automatically

          Set Edges Hardness Automatically

          Target is Editable Mesh

          Set Polygons Vertex Attributes

          Set Polygons Vertex Attributes

          Target is Editable Mesh

          Set Subdivision Count

          Set Subdivision Count

          Target is Editable Mesh

          Set Texture Coordinate Count

          Set Texture Coordinate Count

          Target is Editable Mesh

          Set Vertex Instances Attributes

          Set Vertex Instances Attributes

          Target is Editable Mesh

          Set Vertices Attributes

          Set Vertices Attributes

          Target is Editable Mesh

          Set Vertices Corner Sharpness

          Set Vertices Corner Sharpness

          Target is Editable Mesh

          Split Edge

          Split Edge

          Target is Editable Mesh

          Split Polygonal Mesh

          Split Polygonal Mesh

          Target is Editable Mesh

          Split Polygons

          Split Polygons

          Target is Editable Mesh

          Start Modification

          Start Modification

          Target is Editable Mesh

          Tessellate Polygons

          Tessellate Polygons

          Target is Editable Mesh

          Triangulate Polygons

          Triangulate Polygons

          Target is Editable Mesh

          Try to Remove Polygon Edge

          Try to Remove Polygon Edge

          Target is Editable Mesh

          Try to Remove Vertex

          Try to Remove Vertex

          Target is Editable Mesh

          Weld Vertices

          Weld Vertices

          Target is Editable Mesh

          Select Skin
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          Dark

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