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          Editor

          Editor

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          Actions

          Clear Actor Selection Set

          Remove all actors from the selection set

          Target is Editor Level Library

          Close Tab by ID

          Given an ID for a tab, try to find and close an existing tab. Returns true if it found a tab to close.

          Target is Editor Utility Subsystem

          Create Copy for Undo Buffer

          Mark as modified.

          Target is Kismet System Library

          Does Tab Exist

          Given an ID for a tab, try to find an existing tab. Returns true if it found a tab.

          Target is Editor Utility Subsystem

          Find Utility Widget from Blueprint

          Given an editor utility widget blueprint, get the widget it creates. This will return a null pointer if the widget is not currently in a tab.

          Target is Editor Utility Subsystem

          Get Actor Reference

          Attempts to find the actor specified by PathToActor in the current editor world

          Target is Editor Level Library

          Get Level Viewport Camera Info

          Gets information about the camera position for the primary level editor viewport. In non-editor builds, these will be zeroed

          Target is Editor Level Library

          Get Selected Asset Data

          Gets the set of currently selected asset data

          Target is Editor Utility Library

          Get Selected Assets

          Gets the set of currently selected assets

          Target is Editor Utility Library

          Get Selected Blueprint Classes

          Gets the set of currently selected classes

          Target is Editor Utility Library

          Get Selection Bounds

          Get Selection Bounds

          Target is Editor Utility Library

          Get Selection Set

          Get Selection Set

          Target is Editor Utility Library

          Register Tab and Get ID

          Register Tab and Get ID

          Target is Editor Utility Subsystem

          Release Instance Of Asset

          Allow startup object to be garbage collected

          Target is Editor Utility Subsystem

          Rename Asset

          Renames an asset (cannot move folders)

          Target is Editor Utility Library

          Select Nothing

          Selects nothing in the editor (another way to clear the selection)

          Target is Editor Level Library

          Set Actor Selection State

          Set the selection state for the selected actor

          Target is Editor Level Library

          Set Level Viewport Camera Info

          Sets information about the camera position for the primary level editor viewport.

          Target is Editor Level Library

          Spawn and Register Tab

          Spawn and Register Tab

          Target is Editor Utility Subsystem

          Spawn and Register Tab and Get ID

          Spawn and Register Tab and Get ID

          Target is Editor Utility Subsystem

          Spawn Registered Tab by ID

          Given an ID for a tab, try to find a tab spawner that matches, and then spawn a tab. Returns true if it was able to find a matching tab spawner

          Target is Editor Utility Subsystem

          Stack Trace

          Prints a stack trace to the log, so you can see how a blueprint got to this node

          Target is Kismet System Library

          Try Run

          Try Run

          Target is Editor Utility Subsystem

          Select Skin
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