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          Unreal Engine API Reference

          Unreal Engine API Reference

          Windows
          MacOS
          Linux

          Disclaimer

          The API reference is an early work in progress, and some information may be missing or out of date. It serves mainly as a low level index of Engine classes and functions. For tutorials, walkthroughs and detailed guides to programming with Unreal, please see the Unreal Engine Programming home on the web.

          To explore the API from some of the most frequently encountered Unreal concepts and types, see the API getting started page.

          Contents

          Runtime

          Advertising

          Support for mobile advertising providers.

          AIModule

          Controller for AI pawns and functionality to support behavior trees.

          Analytics

          Event-driven analytics reporting. Reports events over networked providers.

          AnalyticsET

          ET analytics provider

          AnalyticsVisualEditing

          AnimationCore

          AnimGraphRuntime

          AppFramework

          ApplicationCore

          AssetRegistry

          Maintains a database of engine assets.

          AudioAnalyzer

          AudioCaptureCore

          AudioCaptureRtAudio

          AudioMixer

          AudioMixerCore

          AudioPlatformConfiguration

          AugmentedReality

          AutomationMessages

          Declares message types for the Automation system.

          AutomationWorker

          Declares message types for automation workers.

          AVIWriter

          BlueprintRuntime

          BuildPatchServices

          BuildSettings

          Cbor

          CEF3Utils

          Chaos

          ChaosCore

          ChaosSolverEngine

          ChaosSolvers

          CinematicCamera

          ClothingSystemRuntimeCommon

          ClothingSystemRuntimeInterface

          ClothingSystemRuntimeNv

          CookedIterativeFile

          Core

          Core engine programming environment. Includes math library, standard container classes and support functionality.

          CoreUObject

          Implements UObject and C++ reflection system.

          CrunchCompression

          D3D12RHI

          Engine

          Defines actors and components, and implements the game framework.

          EngineMessages

          Declares message types for the engine framework.

          EngineSettings

          Encapsulation of engine setting objects.

          EyeTracker

          FieldSystemCore

          FieldSystemEngine

          FieldSystemSimulationCore

          Foliage

          GameplayMediaEncoder

          GameplayTags

          Management of hierarchical tables of text-based tags. Allows management of bulk gameplay data.

          GameplayTasks

          GeometryCollectionCore

          GeometryCollectionEngine

          GeometryCollectionSimulationCore

          HeadMountedDisplay

          Interface for HMD devices.

          HTTP

          HTTP request/response parsing interface.

          HttpNetworkReplayStreaming

          HttpServer

          Icmp

          ImageCore

          Storage and format conversion routines for image data.

          ImageWrapper

          Wrappers around various image file formats.

          ImageWriteQueue

          InputCore

          Key definitions and related code

          InputDevice

          Interface for external controller implementations.

          InstallBundleManager

          InteractiveToolsFramework

          Json

          JsonUtilities

          JSON conversion routines for UObject types.

          Landscape

          Launch

          Entry point for the engine

          LauncherPlatform

          LevelSequence

          LiveLinkInterface

          LiveLinkMessageBusFramework

          LocalFileNetworkReplayStreaming

          LuminRuntimeSettings

          MaterialShaderQualitySettings

          Media

          MediaAssets

          MediaUtils

          MeshDescription

          Messaging

          Generalized messaging system. Allows passing strongly typed messages between endpoints using arbitrary transport protocols.

          MessagingCommon

          MessagingRpc

          MoviePlayer

          Platform and format-agnostic movie player

          MovieScene

          MovieSceneCapture

          MovieSceneTracks

          MRMesh

          NavigationSystem

          Navmesh

          Functionality to support the navigation mesh.

          NetCore

          NetworkFile

          Cook-on-the-fly network filesystem.

          NetworkFileSystem

          Cook-on-the-fly network filesystem.

          Networking

          Platform networking support.

          NetworkReplayStreaming

          NonRealtimeAudioRenderer

          NullDrv

          Placeholder RHI implementation for systems that do not need to render.

          NullNetworkReplayStreaming

          OpenGLDrv

          OpenGL RHI implementation.

          Overlay

          PacketHandler

          PakFile

          Reads from a monolithic PAK file in a packaged build.

          PerfCounters

          PhysicsCore

          PhysicsSQ

          PhysXCooking

          PortalMessages

          PortalProxies

          PortalRpc

          PortalServices

          PreLoadScreen

          Projects

          Functionality for manipulating .uproject and .uplugin files

          PropertyPath

          ReliabilityHandlerComponent

          RenderCore

          Core data structures and utilities shared by modules that perform rendering.

          Renderer

          Manages and renders scenes, the renderable information associated with each world. Includes the definition of all drawing policies and shaders.

          RHI

          Interface for rendering APIs.

          RigVM

          RSA

          SandboxFile

          Redirects reads and writes through a user-specified sandbox directory.

          Serialization

          SessionMessages

          Message objects used to communicate with running engine sessions.

          SessionServices

          Service interfaces used by the session management modules.

          SignalProcessing

          Slate

          Unreal's declarative UI framework. Used to build the Unreal Editor, and for in-game UI.

          SlateCore

          Core declarations and types for Slate

          SlateNullRenderer

          SlateRHIRenderer

          Default Slate rendering implementation which uses the default RHI API.

          Sockets

          Platform-abstracted socket implementation.

          SSL

          StaticMeshDescription

          StreamingFile

          Cook-on-the-fly network filesystem.

          StreamingPauseRendering

          Module for handling rendering during blocking loads.

          SynthBenchmark

          Benchmarking routines used to assess system performance.

          TimeManagement

          Toolbox

          Debug tools for testing misc. funtionality in the Editor.

          TraceLog

          UE4Game

          UMG

          Unreal Motion Graphics. Unreal's data-driven UI framework built on top of Slate. Work in progress.

          UnrealAudio

          VectorVM

          Vector virtual machine. Experimental, intended for use in future features.

          Voice

          Voice capture interface

          Voronoi

          VulkanRHI

          WebBrowser

          WebBrowserTexture

          WebSockets

          WidgetCarousel

          XmlParser

          Simple XML parser.

          Editor

          ActorPickerMode

          Actor picker for setting up attachments.

          AddContentDialog

          AdvancedPreviewScene

          AIGraph

          AnimationBlueprintEditor

          AnimationEditor

          AnimationModifiers

          AnimGraph

          Editor for animation graphs.

          AssetTagsEditor

          AudioEditor

          BehaviorTreeEditor

          Editor for behavior trees.

          BlueprintGraph

          Extends graph editor functionality for Blueprints.

          Blutility

          1. Editor for Blueprint Utilities.

          BspMode

          Geometry placement tools.

          Cascade

          Editor for particle systems.

          ClassViewer

          Browser and picker functionality for C++ and Blueprint classes.

          ClothingSystemEditor

          ClothingSystemEditorInterface

          ClothPainter

          CommonMenuExtensions

          ComponentVisualizers

          Editor specific code for drawing Actor components.

          ConfigEditor

          ContentBrowser

          Browser and picker functionality for assets.

          CurveAssetEditor

          Editor for standalone curve assets.

          CurveEditor

          CurveTableEditor

          Editor for curve table assets.

          DataTableEditor

          Editor for tables of generic text data.

          DetailCustomizations

          Built-in customizations for the display of object properties.

          DeviceProfileEditor

          Editor for target device profiles.

          DeviceProfileServices

          Device profile manager.

          DistCurveEditor

          Editor for distribution curves.

          Documentation

          Support for displaying UDN documentation in the Editor.

          EditorInteractiveToolsFramework

          EditorSettingsViewer

          Editor for UObject-based settings.

          EditorStyle

          Slate style for the Editor.

          EditorSubsystem

          EditorWidgets

          Slate widgets used in various places in the Editor.

          EnvironmentQueryEditor

          Editor for AI-navigation environment query templates. Allows the design of queries for such things as cover and spawn points.

          FoliageEdit

          Foliage editing and support classes.

          FontEditor

          Editor for font assets.

          GameplayTasksEditor

          GameProjectGeneration

          Functionality for generating new game projects and associated data.

          GeometryMode

          Geometry editing tools.

          GraphEditor

          Base editor functionality for node-based graphs, used in Blueprints, Materials etc.

          HardwareTargeting

          HierarchicalLODOutliner

          InputBindingEditor

          Editor for input bindings.

          InternationalizationSettings

          Settings for Editor region & language.

          IntroTutorials

          Implements editor tutorials.

          Kismet

          Blueprint editor.

          KismetCompiler

          Compiler for Blueprints.

          KismetWidgets

          Widgets used in the Blueprint editor.

          LandscapeEditor

          Landscape editing and support classes.

          LandscapeEditorUtilities

          Layers

          Editor for creating & managing groups of actors by layer.

          LevelEditor

          Level editing and viewing tools. Container for many Editor functions.

          LocalizationCommandletExecution

          LocalizationDashboard

          MainFrame

          Root window for the Editor.

          MaterialEditor

          Editor for materials, material functions & material instances.

          Matinee

          In-engine cutscene editing and support classes.

          MergeActors

          MeshPaint

          Vertex and texture painting tools.

          MeshPaintMode

          MovieSceneCaptureDialog

          MovieSceneTools

          Tools for working with Sequencer movie scenes. Work in progress.

          NewLevelDialog

          Dialog allowing creation of a new level.

          OverlayEditor

          PackagesDialog

          Dialog used to display package status & operations (saving, checking out etc.).

          Persona

          Editor for Skeletal meshes, skeletons and animation-related systems.

          PhysicsAssetEditor

          Physical asset editor, allowing setup of physics for skeletal meshes.

          PIEPreviewDeviceProfileSelector

          PIEPreviewDeviceSpecification

          PinnedCommandList

          PixelInspectorModule

          PlacementMode

          Drag-and-drop object placement tools.

          PListEditor

          Editor for Mac/iOS plist XML files.

          PluginWarden

          ProjectSettingsViewer

          Viewer for project settings.

          ProjectTargetPlatformEditor

          Allows editing which platforms your project will support.

          PropertyEditor

          Functionality for editing UProperties in the details panel & property grid.

          SceneDepthPickerMode

          SceneOutliner

          Browsing and picking functionality for Actors.

          Sequencer

          Tool for animating and coordinating object animations on timelines. Work in progress.

          SequenceRecorder

          SequenceRecorderSections

          SequencerWidgets

          Slate widget definitions for Sequencer.

          SerializedRecorderInterface

          SkeletalMeshEditor

          SkeletonEditor

          SourceControlWindows

          Windows used for various source control operations.

          StaticMeshEditor

          Editor for static meshes.

          StatsViewer

          Auditing tools for various statistics.

          StringTableEditor

          StructViewer

          SwarmInterface

          Interface for the swarm distributed lighting build system.

          TextureAlignMode

          Interactive UV editing tools for geometry.

          TextureEditor

          Editor for textures.

          TimeManagementEditor

          ToolMenusEditor

          TranslationEditor

          Editor for translating localized text.

          UATHelper

          UMGEditor

          Editor for UMG assets.

          UndoHistory

          Inspector for the the undo/redo history.

          UnrealEd

          Core editor functionality.

          UnrealEdMessages

          Automation messages for the Editor.

          ViewportInteraction

          ViewportSnapping

          1. In-viewport actor snapping functionality.

          VirtualTexturingEditor

          VREditor

          WorkspaceMenuStructure

          Base functionality for shared menu structure used in asset editors.

          WorldBrowser

          Editor for configuring streaming levels.

          Developer

          AITestSuite

          AllDesktopTargetPlatform

          AssetTools

          Tools, widgets and helper functions for dealing with assets.

          AudioFormatADPCM

          Support for ADPCM decoding

          AudioFormatOgg

          Support for OGG Vorbis decoding

          AudioFormatOpus

          Support for Opus decoding

          AudioSettingsEditor

          AutomationController

          Entry point for the automation system.

          AutomationWindow

          Widgets & windows used to interact with the automation system.

          BlueprintCompilerCppBackend

          BlueprintNativeCodeGen

          CollectionManager

          System for managing collections of assets.

          CollisionAnalyzer

          Tool used to check collisions.

          DatasmithCore

          DatasmithExporter

          DerivedDataCache

          Manages the cache of engine-optimized data derived from source assets.

          DesktopPlatform

          Generaized abstraction of a desktop platform's services.

          DesktopWidgets

          DeviceManager

          User interface for interacting with connected devices.

          DirectoryWatcher

          Platform-agnostic tracking of filesystem changes.

          EditorAnalyticsSession

          ExternalImagePicker

          Widgets used to pick images on disk that are not used as textures.

          FileUtilities

          FunctionalTesting

          Tests engine functionality.

          GameplayDebugger

          Gameplay debugging utilities.

          GammaUI

          User interface for controlling engine gamma correction.

          GraphColor

          HierarchicalLODUtilities

          HotReload

          LauncherServices

          Provides functionality to cook, package, deploy & launch games.

          Localization

          LocalizationService

          LogVisualizer

          UI for analyzing log output.

          LuminPlatformEditor

          LuminTargetPlatform

          MaterialBaking

          MaterialUtilities

          Merge

          Widgets used to merge conflicting revisions of UAssets. Currently only provides experimental support for merging blueprints.

          MeshBoneReduction

          Utility to remove bones from skeletons based on skeletal mesh LODs.

          MeshBuilder

          MeshBuilderCommon

          MeshDescriptionOperations

          MeshMergeUtilities

          MeshReductionInterface

          MeshUtilities

          Mesh processing utilities including triangle stripping and LOD generation.

          MeshUtilitiesCommon

          MessageLog

          Rich localized text logging functionality.

          ModuleUI

          User interface for interacting with engine modules.

          OutputLog

          Basic text logging functionality.

          PakFileUtilities

          Profiler

          Core functionality & user interface for the Profiler.

          ProfilerClient

          Interface for talking to client sessions that can be profiled.

          ProfilerMessages

          Messages that are used by the profiler.

          ProfilerService

          Captures and dispatches profiling data.

          ProjectLauncher

          QuadricMeshReduction

          RawMesh

          Raw mesh data used to construct optimized runtime rendering streams.

          RealtimeProfiler

          Displays real-time profiler stats in the profiler window.

          ScreenShotComparison

          User interface for comparing captured screenshots.

          ScreenShotComparisonTools

          Support functionality for screenshot comparisons.

          ScriptDisassembler

          SessionFrontend

          User interface for interacting with running sessions of the engine.

          Settings

          Base functionality for dealing with UObject-based settings.

          SettingsEditor

          Editing functionality for UObject-based settings.

          ShaderCompilerCommon

          Common functionality for compiling shaders.

          ShaderFormatOpenGL

          Wrapper around OpenGL shader compiler.

          ShaderFormatVectorVM

          ShaderPreprocessor

          Preprocesses shader source.

          SharedSettingsWidgets

          Widgets used in various setting's detail customizations.

          SkeletalMeshUtilitiesCommon

          SlateReflector

          Implementation of the Slate widget reflector.

          SourceCodeAccess

          Interface to source code editor plugins.

          SourceControl

          Interface for communicating with source control providers.

          StandaloneRenderer

          TargetDeviceServices

          Exposes locally connected or remotely discovered network target devices.

          TargetPlatform

          Per-target platform functionality, including resources, devices & platform capabilities.

          TaskGraph

          Visualization widgets for the task graph system.

          TextureCompressor

          Texture processing routines. Wrapper around compression formats, mipmap generation etc.

          TextureFormatASTC

          TextureFormatDXT

          DXT texture support.

          TextureFormatIntelISPCTexComp

          TextureFormatPVR

          PVRTC texture support.

          TextureFormatUncompressed

          Uncompressed texture format handler.

          ToolMenus

          TreeMap

          VulkanShaderFormat

          XGEController

          Plugins

          ActorLayerUtilities

          ActorLayerUtilitiesEditor

          ActorSequence

          ActorSequenceEditor

          AdjustEditor

          ADOSupport

          AESGCMHandlerComponent

          AESHandlerComponent

          AISupportModule

          AlembicHairTranslatorModule

          AlembicImporter

          AlembicLibrary

          AnalyticsBlueprintLibrary

          AnalyticsMulticast

          AnalyticsMulticastEditor

          AndroidCameraEditor

          AndroidCameraFactory

          AndroidDeviceProfileSelector

          AndroidMediaEditor

          AndroidMediaFactory

          AndroidPermission

          AnimationBudgetAllocator

          AnimationSharing

          AnimationSharingEd

          AnimDistanceMatching

          Ansel

          ApexDestruction

          ApexDestructionEditor

          AppleImageUtils

          AppleImageUtilsBlueprintSupport

          AppleProResMedia

          AppleVision

          AppleVisionBlueprintSupport

          ApsalarEditor

          ArchVisCharacter

          AssetManagerEditor

          AssetTags

          AudioCapture

          AudioCaptureEditor

          AudioCaptureTimecodeProvider

          AudioModulation

          AudioModulationEditor

          AudioSynesthesia

          AudioSynesthesiaEditor

          AutomationUtils

          AutomationUtilsEditor

          AvfMediaEditor

          AvfMediaFactory

          AvidDNxMedia

          AxFImporter

          BackChannel

          BlankPlugin

          Example of a minimal plugin. This can be used as a starting point when creating your own plugin.

          BlastAuthoring

          BlastCore

          BlueprintMaterialTextureNodes

          BlueprintStats

          Provides Blueprint statistics.

          BodyState

          CableComponent

          Component which simulates a cable between two points.

          ChaosCloth

          ChaosClothEditor

          ChaosNiagara

          ChaosSolverEditor

          CharacterAI

          CLionSourceCodeAccess

          CodeEditor

          CodeView

          Provides an in-editor code view of game classes and structures with direct IDE accessibility.

          Composure

          ComposureEditor

          ComposureLayersEditor

          Concert

          ConcertSyncClient

          ConcertSyncCore

          ConcertSyncServer

          ConcertSyncTest

          ConcertSyncUI

          ConcertTransport

          ControlRig

          ControlRigDeveloper

          ControlRigEditor

          ControlRigManipulation

          CryptoKeys

          CryptoKeysOpenSSL

          CurveEditorTools

          CustomMeshComponent

          Component class that allows you to specify custom geometry via C++ or Blueprints.

          DatabaseSupport

          DataPrepCore

          DataPrepEditor

          DataPrepLibraries

          DatasmithC4DTranslator

          DatasmithContent

          DatasmithContentEditor

          DatasmithDeltaGenTranslator

          DatasmithFBXTranslator

          DatasmithGLTFTranslator

          DatasmithIFCTranslator

          DatasmithImporter

          DatasmithNativeTranslator

          DatasmithVREDTranslator

          DataValidation

          DisasterRecoveryClient

          DisplayCluster

          DisplayClusterEditor

          DisplayClusterInput

          DisplayClusterMessageInterception

          DisplayClusterPostprocess

          DisplayClusterProjection

          DTLSHandlerComponent

          DummyMeshReconstructor

          DynamicMesh

          EditableMesh

          EditorScriptingUtilities

          EditorTests

          ExampleDeviceProfileSelector

          Example device profile sused show selection of device profiles on hardware

          FacialAnimation

          FacialAnimationEditor

          FbxAutomationTestBuilder

          FieldSystemEditor

          FileLogging

          FlurryEditor

          FractureEditor

          FunctionalTestingEditor

          GameplayAbilities

          Framework for asynchronous tasks which run over time while a player uses in-game abilities/powers.

          GameplayAbilitiesEditor

          Editor for gameplay abilities.

          GameplayTagsEditor

          Editor for gameplay tag tables.

          Gauntlet

          GeometricObjects

          GeometryAlgorithms

          GeometryCache

          GeometryCacheEd

          GeometryCacheSequencer

          GeometryCacheTracks

          GeometryCollectionEditor

          GeometryCollectionExampleCore

          GeometryCollectionSequencer

          GeometryCollectionTracks

          GitSourceControl

          GLTFImporter

          GoogleARCoreBase

          GoogleARCoreRendering

          GoogleARCoreServices

          GoogleVRController

          GoogleVRHMD

          GoogleVRTransition2D

          HairStrandsCore

          HairStrandsEditor

          HairStrandsNiagara

          HAPMedia

          HDRIBackdrop

          HoloLensAR

          HoloLensDeviceDetector

          HoloLensPlatformEditor

          HoloLensTargetPlatform

          Hotfix

          HoudiniNiagara

          HoudiniNiagaraEditor

          HTNPlanner

          HTNTestSuite

          HTTPChunkInstaller

          ImagePlate

          ImagePlateEditor

          ImgMedia

          ImgMediaEditor

          ImgMediaFactory

          Landmass

          LandmassEditor

          LauncherChunkInstaller

          LeapMotion

          LeapMotionEditor

          LensDistortion

          LevelSequenceEditor

          LightPropagationVolumeEditor

          LightPropagationVolumeRuntime

          LinearTimecode

          LiveLink

          LiveLinkComponents

          LiveLinkCurveDebugUI

          LiveLinkEditor

          LiveLinkGraphNode

          LiveLinkMovieScene

          LiveLinkSequencer

          Lobby

          LocationServicesAndroidEditor

          LocationServicesBPLibrary

          LocationServicesIOSEditor

          LoginFlow

          MagicLeap

          MagicLeapAR

          MagicLeapARPin

          MagicLeapAudio

          MagicLeapCamera

          MagicLeapCameraPreviewFactory

          MagicLeapContacts

          MagicLeapController

          MagicLeapDispatch

          MagicLeapEyeTracker

          MagicLeapHandMeshing

          MagicLeapHandTracking

          MagicLeapHelperOpenGL

          MagicLeapHelperVulkan

          MagicLeapIdentity

          MagicLeapImageTracker

          MagicLeapLightEstimation

          MagicLeapLocation

          MagicLeapMediaCodecFactory

          MagicLeapMediaEditor

          MagicLeapMediaFactory

          MagicLeapMusicService

          MagicLeapNetworking

          MagicLeapPlanes

          MagicLeapPrivileges

          MagicLeapScreens

          MagicLeapSecureStorage

          MagicLeapSharedFile

          MagicLeapTablet

          MaterialAnalyzer

          MatineeToLevelSequence

          MDLImporter

          MediaCompositing

          MediaCompositingEditor

          MediaFrameworkUtilities

          MediaFrameworkUtilitiesEditor

          MediaIOCore

          MediaIOEditor

          MediaPlayerEditor

          MeshConversion

          MeshEditor

          MeshModelingTools

          MeshModelingToolsEditorOnly

          MeshProcessingLibrary

          MeshSolverUtilities

          MessagingDebugger

          Provides a visual debugger for the messaging sub-system.

          MfMediaEditor

          MfMediaFactory

          MicrosoftSpatialSound

          MIDIDevice

          MobileLauncherProfileWizard

          MobilePatchingUtils

          ModelingComponents

          ModelingOperators

          ModelingOperatorsEditorOnly

          ModelingToolsEditorMode

          MPCDI

          MultiUserClient

          MultiUserClientLibrary

          NetcodeUnitTest

          NetworkPrediction

          NetworkPredictionExtras

          Niagara

          NiagaraAnimNotifies

          NiagaraCore

          NiagaraEditor

          1. Editor for particles using the VectorVM.

          NiagaraEditorWidgets

          NiagaraShader

          NiagaraVertexFactories

          NUTUnrealEngine4

          OculusAudio

          OculusAudioEditor

          OculusEditor

          OculusHMD

          OculusInput

          OculusMR

          OneSkyLocalizationService

          OnlineBlueprintSupport

          Blueprint online functionality. Latent functions, leaderboards etc.

          OnlineSubsystem

          Interfaces for all online subsystems

          OnlineSubsystemAmazon

          Amazon account support

          OnlineSubsystemFacebook

          Facebook integration layer

          OnlineSubsystemGoogle

          OnlineSubsystemNull

          Placeholder OnlineSubsystem implementation when no other implementation is available.

          OnlineSubsystemOculus

          OnlineSubsystemSteam

          Online support for Steam

          OnlineSubsystemTwitch

          OnlineSubsystemUtils

          Online utility functions and classes

          OpenColorIO

          OpenColorIOEditor

          OpenCVHelper

          OpenCVLensCalibration

          OpenCVLensDistortion

          OpenExrWrapper

          OpenXRHMD

          OpenXRInput

          OptionalMobileFeaturesBPLibrary

          OSC

          OutputRemap

          PanoramicCapture

          Paper2D

          Runtime component for Paper 2D engine support, containing the asset and component classes, etc...

          Paper2DEditor

          Contains the editor-specific classes and asset editors for working with Paper2D types (sprite editor, flipbook editor, etc...)

          PaperSpriteSheetImporter

          PaperTiledImporter

          Importer for JSON tile maps and associated data, exported from Tiled 0.90 or later

          Party

          PerforceSourceControl

          Adds support for Perforce source control.

          PerformanceMonitor

          PFMExporter

          PhysXVehicles

          PhysXVehiclesEditor

          PicpMPCDI

          PicpProjection

          PixelStreaming

          PixelStreamingPlayerFactory

          PlanarCut

          PlasticSourceControl

          PlatformCrypto

          PlatformCryptoOpenSSL

          PlatformCryptoTypes

          PlayTimeLimit

          PluginBrowser

          PointCloud

          PolygonModeling

          PreLoadScreenMoviePlayer

          ProceduralMeshComponent

          ProceduralMeshComponentEditor

          ProxyLODMeshReduction

          PythonAutomationTest

          PythonScriptPlugin

          PythonScriptPluginPreload

          Qos

          RawInput

          Rejoin

          RemoteControl

          RemoteDatabaseSupport

          RemoteSession

          RemoteSessionEditor

          ReplicationGraph

          ResonanceAudio

          ResonanceAudioEditor

          RuntimePhysXCooking

          RuntimeTests

          SampleToolsEditorMode

          ScreenshotTools

          SequencerScripting

          SequencerScriptingEditor

          Shotgun

          SignificanceManager

          SimpleHMD

          SkeletalMeshReduction

          SlateRemote

          Implements the Slate remote server.

          SmartSnapping

          Support for snapping to arbitrary Z-planes. Work in progress.

          SoundCueTemplates

          SoundMod

          Support for audio tracker modules using libxmp.

          SoundModImporter

          Importer for SoundMod assets.

          SoundUtilities

          SoundUtilitiesEditor

          SoundVisualizations

          Utility functions for visualizing sound waves.

          Spatialization

          SpatializationEditor

          SpeedTreeImporter

          Importer for SpeedTree SRT files.

          StaticMeshEditorExtension

          SteamAudio

          SteamAudioEditor

          SteamController

          SteamShared

          SteamSockets

          SteamVR

          SteamVRController

          StylusInput

          SubversionSourceControl

          Adds support for Subversion source control.

          SunPosition

          Synthesis

          SynthesisEditor

          TakeRecorder

          TakeRecorderSources

          TakesCore

          TakeTrackRecorders

          TcpMessaging

          TemplateSequence

          TemplateSequenceEditor

          Text3D

          TimecodeSynchronizer

          TimecodeSynchronizerEditor

          TimeSynth

          TimeSynthEditor

          UdpMessaging

          Adds a UDP based transport and tunneling layer to the messaging sub-system.

          UnrealUSDWrapper

          UObjectPlugin

          Example of a plugin which declares its own UObject type.

          USDExporter

          USDImporter

          USDStage

          USDStageEditor

          USDUtilities

          VariantManager

          VariantManagerContent

          VariantManagerContentEditor

          VirtualCamera

          VisualStudioCodeSourceCodeAccess

          VisualStudioSourceCodeAccess

          Bridge to allow the editor to interop with Visual Studio.

          VivoxVoiceChat

          VPBookmark

          VPBookmarkEditor

          VPUtilities

          VPUtilitiesEditor

          WarpUtils

          WebBrowserNativeProxy

          WebBrowserWidget

          WebMMedia

          WebMMediaEditor

          WebMMediaFactory

          WebMMoviePlayer

          WebRemoteControl

          WebSocketNetworking

          WindowsDeviceProfileSelector

          Used to determine the device settings for Windows platforms.

          WindowsMoviePlayer

          Windows-specific movie player using Media Foundation.

          WmfMedia

          WmfMediaEditor

          WmfMediaFactory

          XXXTargetPlatform



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