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          Runtime

          Module Index

          Windows
          MacOS
          Linux

          Advertising

          Support for mobile advertising providers.

          AIModule

          Controller for AI pawns and functionality to support behavior trees.

          Analytics

          Event-driven analytics reporting. Reports events over networked providers.

          AnalyticsET

          ET analytics provider

          AnalyticsVisualEditing

          AnimationCore

          AnimGraphRuntime

          AppFramework

          ApplicationCore

          AssetRegistry

          Maintains a database of engine assets.

          AudioAnalyzer

          AudioCaptureCore

          AudioCaptureRtAudio

          AudioExtensions

          AudioMixer

          AudioMixerCore

          AudioPlatformConfiguration

          AugmentedReality

          AutomationMessages

          Declares message types for the Automation system.

          AutomationWorker

          Declares message types for automation workers.

          AVEncoder

          AVIWriter

          BlueprintRuntime

          BuildPatchServices

          BuildSettings

          Cbor

          CEF3Utils

          Chaos

          ChaosCore

          ChaosSolverEngine

          ChaosSolvers

          CinematicCamera

          ClothingSystemRuntimeCommon

          ClothingSystemRuntimeInterface

          ClothingSystemRuntimeNv

          CookedIterativeFile

          Core

          Core engine programming environment. Includes math library, standard container classes and support functionality.

          CoreUObject

          Implements UObject and C++ reflection system.

          CrunchCompression

          D3D12RHI

          DatasmithCore

          Engine

          Defines actors and components, and implements the game framework.

          EngineMessages

          Declares message types for the engine framework.

          EngineSettings

          Encapsulation of engine setting objects.

          EyeTracker

          FieldSystemCore

          FieldSystemEngine

          FieldSystemSimulationCore

          Foliage

          GameplayMediaEncoder

          GameplayTags

          Management of hierarchical tables of text-based tags. Allows management of bulk gameplay data.

          GameplayTasks

          GeometryCollectionCore

          GeometryCollectionEngine

          GeometryCollectionSimulationCore

          HeadMountedDisplay

          Interface for HMD devices.

          HTTP

          HTTP request/response parsing interface.

          HttpNetworkReplayStreaming

          HttpServer

          Icmp

          ImageCore

          Storage and format conversion routines for image data.

          ImageWrapper

          Wrappers around various image file formats.

          ImageWriteQueue

          InputCore

          Key definitions and related code

          InputDevice

          Interface for external controller implementations.

          InstallBundleManager

          InteractiveToolsFramework

          Json

          JsonUtilities

          JSON conversion routines for UObject types.

          Landscape

          Launch

          Entry point for the engine

          LauncherPlatform

          LevelSequence

          LiveLinkInterface

          LiveLinkMessageBusFramework

          LocalFileNetworkReplayStreaming

          LuminRuntimeSettings

          MaterialShaderQualitySettings

          Media

          MediaAssets

          MediaUtils

          MeshDescription

          MeshUtilitiesCommon

          Messaging

          Generalized messaging system. Allows passing strongly typed messages between endpoints using arbitrary transport protocols.

          MessagingCommon

          MessagingRpc

          MoviePlayer

          Platform and format-agnostic movie player

          MovieScene

          MovieSceneCapture

          MovieSceneTracks

          MRMesh

          NavigationSystem

          Navmesh

          Functionality to support the navigation mesh.

          NetCore

          NetworkFile

          Cook-on-the-fly network filesystem.

          NetworkFileSystem

          Cook-on-the-fly network filesystem.

          Networking

          Platform networking support.

          NetworkReplayStreaming

          NonRealtimeAudioRenderer

          NullDrv

          Placeholder RHI implementation for systems that do not need to render.

          NullNetworkReplayStreaming

          OpenGLDrv

          OpenGL RHI implementation.

          Overlay

          PacketHandler

          PakFile

          Reads from a monolithic PAK file in a packaged build.

          PerfCounters

          PhysicsCore

          PhysicsSQ

          PhysXCooking

          PortalMessages

          PortalProxies

          PortalRpc

          PortalServices

          PreLoadScreen

          Projects

          Functionality for manipulating .uproject and .uplugin files

          PropertyPath

          RawMesh

          Raw mesh data used to construct optimized runtime rendering streams.

          ReliabilityHandlerComponent

          RemoteImportMessaging

          RenderCore

          Core data structures and utilities shared by modules that perform rendering.

          Renderer

          Manages and renders scenes, the renderable information associated with each world. Includes the definition of all drawing policies and shaders.

          RHI

          Interface for rendering APIs.

          RigVM

          RSA

          SandboxFile

          Redirects reads and writes through a user-specified sandbox directory.

          Serialization

          SessionMessages

          Message objects used to communicate with running engine sessions.

          SessionServices

          Service interfaces used by the session management modules.

          SignalProcessing

          Slate

          Unreal's declarative UI framework. Used to build the Unreal Editor, and for in-game UI.

          SlateCore

          Core declarations and types for Slate

          SlateNullRenderer

          SlateRHIRenderer

          Default Slate rendering implementation which uses the default RHI API.

          Sockets

          Platform-abstracted socket implementation.

          SoundFieldRendering

          SSL

          StaticMeshDescription

          StreamingFile

          Cook-on-the-fly network filesystem.

          StreamingPauseRendering

          Module for handling rendering during blocking loads.

          SynthBenchmark

          Benchmarking routines used to assess system performance.

          TimeManagement

          Toolbox

          Debug tools for testing misc. funtionality in the Editor.

          TraceLog

          UE4Game

          UMG

          Unreal Motion Graphics. Unreal's data-driven UI framework built on top of Slate. Work in progress.

          UnrealAudio

          VectorVM

          Vector virtual machine. Experimental, intended for use in future features.

          Voice

          Voice capture interface

          Voronoi

          VulkanRHI

          WebBrowser

          WebBrowserTexture

          WebSockets

          WidgetCarousel

          XmlParser

          Simple XML parser.

          Select Skin
          Light
          Dark

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