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          TimeManagement

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          Classes

          Name

          Description

          Public struct

          FBracketEnd

          Public struct

          FBracketStart

          Public struct

          FCommonFrameRateInfo

          Public struct

          FCommonFrameRates

          Public struct

          FDropcodeDelimiter

          Public struct

          FFrameNumberInterface

          A large portion of the SequencerUI is built around using SpinBox and NumericBox because the framerate used to be stored in (float) seconds.

          Public struct

          FFrameNumberTimeEvaluator

          Public struct

          FFrames

          Public struct

          FHour

          Public struct

          FMillisecond

          Public struct

          FMinute

          Public struct

          FSecond

          Public struct

          FTimecodeDelimiter

          Public struct

          FTimedDataChannelSampleTime

          Public class

          FTimedDataInputCollection

          A list of all the timed data input.

          Public struct

          FTimedDataInputEvaluationData

          Public struct

          FTimeSynchronizationOpenData

          Public struct

          FTimeSynchronizationStartData

          Values that will be sent to sources when synchronization has been successfully started.

          Public class

          ITimedDataInput

          Interface for data sources that can be synchronized with time

          Public class

          ITimedDataInputChannel

          Interface for data tracked produced by an input.

          Public class

          ITimeManagementModule

          Public class

          UFixedFrameRateCustomTimeStep

          Class to control the Engine TimeStep via a FixedFrameRate

          Public class

          UTimeManagementBlueprintLibrary

          Public class

          UTimeSynchronizationSource

          Base class for sources to be used for time synchronization.

          Enums

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