<track id="5sipw"><track id="5sipw"><span id="5sipw"></span></track></track><delect id="5sipw"></delect>

<meter id="5sipw"></meter>

  • <meter id="5sipw"><ins id="5sipw"><strike id="5sipw"></strike></ins></meter><nobr id="5sipw"><input id="5sipw"><ruby id="5sipw"></ruby></input></nobr>

      1. <cite id="5sipw"></cite>

          StaticMeshDescription

          Windows
          MacOS
          Linux

          Classes

          Name

          Description

          Public class

          FStaticMeshAttributes

          Public class

          FStaticMeshConstAttributes

          Public class

          FStaticMeshOperations

          Public struct

          FUVMapParameters

          Public struct

          FUVMapSettings

          UV map generation settings that are exposed to the user for scripting and through the editor

          Public class

          UStaticMeshDescription

          A wrapper for MeshDescription, customized for static meshes

          Enums

          Name

          Description

          Public enum

          EComputeNTBsFlags

          Functions

          Name Description

          Public function

          constexpr bo ...

           

          operator!

          (
              EComputeNTBsFlags E
          )

          Public function

          constexpr EC ...

           

          operator&

          (
              EComputeNTBsFlags Lhs,
              EComputeNTBsFlags Rhs
          )

          Public function

          EComputeNTBs ...

           

          operator&=

          (
              EComputeNTBsFlags & Lhs,
              EComputeNTBsFlags Rhs
          )

          Public function

          constexpr EC ...

           

          operator^

          (
              EComputeNTBsFlags Lhs,
              EComputeNTBsFlags Rhs
          )

          Public function

          EComputeNTBs ...

           

          operator^=

          (
              EComputeNTBsFlags & Lhs,
              EComputeNTBsFlags Rhs
          )

          Public function

          constexpr EC ...

           

          operator|

          (
              EComputeNTBsFlags Lhs,
              EComputeNTBsFlags Rhs
          )

          Public function

          EComputeNTBs ...

           

          operator|=

          (
              EComputeNTBsFlags & Lhs,
              EComputeNTBsFlags Rhs
          )

          Public function

          constexpr EC ...

           

          operator~

          (
              EComputeNTBsFlags E
          )

          Variables

          Name Description

          Public variable

          const FName

           

          Binormal

          Public variable

          const FName

           

          BinormalSign

          Public variable

          const FName

           

          CastShadow

          Public variable

          const FName

           

          Center

          Public variable

          const FName

           

          Color

          Public variable

          const FName

           

          CornerSharpness

          Public variable

          const FName

           

          CreaseSharpness

          Public variable

          const FName

           

          EnableCollision

          Public variable

          const FName

           

          ImportedMaterialSlotName

          Public variable

          const FName

           

          IsHard

          Public variable

          const FName

           

          IsUVSeam

          Public variable

          const FName

           

          Normal

          Public variable

          const FName

           

          Normal

          Public variable

          const FName

           

          Tangent

          Public variable

          const FName

           

          Tangent

          Public variable

          const FName

           

          TextureCoordinate

          Select Skin
          Light
          Dark

          Welcome to the new Unreal Engine 4 Documentation site!

          We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

          We'll be sure to let you know when the new system is up and running.

          Post Feedback
          网上捕鱼平台