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          Renderer

          Windows
          MacOS
          Linux

          Filters

          Classes

          Name

          Description

          Public class

          FCachedMeshDrawCommandInfo

          Stores information about a mesh draw command which is cached in the scene.

          Public class

          FCachedPassMeshDrawList

          Public class

          FCachedPassMeshDrawListContext

          Public class

          FDebugUniformExpressionSet

          Debug information related to uniform expression sets.

          Public struct

          FDecalRenderingCommon

          Shared decal functionality for deferred and forward shading

          Public class

          FDynamicMeshDrawCommandStorage

          Storage for Mesh Draw Commands built every frame.

          Public class

          FDynamicPassMeshDrawListContext

          Context used when building FMeshDrawCommands for one frame only.

          Public struct

          FFollicleInfo

          Public class

          FGlobalDistanceFieldParameterData

          Public class

          FGlobalDistanceFieldParameters

          Public class

          FGraphicsMinimalPipelineStateId

          Uniquely represents a FGraphicsMinimalPipelineStateInitializer for fast compares.

          Public class

          FGraphicsMinimalPipelineStateInitializer

          Pipeline state without render target state Useful for mesh passes where the render target state is not changing between draws.

          Public struct

          FHairCullInfo

          Public class

          FHairGroupPublicData

          Public group data.

          Public struct

          FHairStrandClusterData

          Public struct

          FHairStrandsDebugInfo

          Public struct

          FHairStrandsInterpolationData

          Public struct

          FHairStrandsPrimitiveResources

          Hair component/primitive resources (shared with the engine side)

          Public struct

          FHairStrandsProjectionDebugInfo

          Public struct

          FHairStrandsProjectionHairData

          Public struct

          FHairStrandsProjectionMeshData

          Public class

          FHdrCustomResolve2xPS

          Public class

          FHdrCustomResolve4xPS

          Public class

          FHdrCustomResolve8xPS

          Public class

          FHdrCustomResolveFMask2xPS

          Public class

          FHdrCustomResolveFMask4xPS

          Public class

          FHdrCustomResolveFMask8xPS

          Public class

          FHdrCustomResolveVS

          Public class

          FIndirectLightingCacheAllocation

          Data used to track a primitive's allocation in the volume texture atlas that stores indirect lighting.

          Public struct

          FLightPropagationVolumeSettings

          Public class

          FMaterialShader

          Base class of all shaders that need material parameters.

          Public struct

          FMaterialShaderPermutationParameters

          Public class

          FMeshDrawCommand

          FMeshDrawCommand fully describes a mesh pass draw call, captured just above the RHI.

          Public struct

          FMeshDrawCommandCount

          Public struct

          FMeshDrawCommandDebugData

          Debug only data for being able to backtrack the origin of given FMeshDrawCommand .

          Public class

          FMeshDrawCommandSortKey

          FVisibleMeshDrawCommand sort key.

          Public class

          FMeshDrawShaderBindings

          Encapsulates shader bindings for a single FMeshDrawCommand .

          Public class

          FMeshDrawShaderBindingsLayout

          Stores the number of each resource type that will need to be bound to a single shader, computed during shader reflection.

          Public class

          FMeshDrawSingleShaderBindings

          Public class

          FMeshMaterialShader

          Base class of all shaders that need material and vertex factory parameters.

          Public class

          FMeshMaterialShaderElementData

          Public struct

          FMeshMaterialShaderPermutationParameters

          Public class

          FMeshPassDrawListContext

          Interface for the different types of draw lists.

          Public class

          FMeshPassMask

          Mesh pass mask - stores one bit per mesh pass.

          Public class

          FMeshPassProcessor

          Base class of mesh processors, whose job is to transform FMeshBatch draw descriptions received from scene proxy implementations into FMeshDrawCommands ready for the RHI command list

          Public struct

          FMeshPassProcessorRenderState

          A set of render state overrides passed into a Mesh Pass Processor, so it can be configured from the outside.

          Public struct

          FMeshProcessorShaders

          Public struct

          FMinHairRadiusAtDepth1

          Public struct

          FMinimalBoundShaderStateInput

          Public class

          FMobileSceneTextureUniformParameters

          Public class

          FPassProcessorManager

          Public struct

          FPostProcessPassParameters

          Currently hard coded to 4 input textures convenient but not the most optimized solution

          Public struct

          FPrimitiveFlagsCompact

          Flags needed for shadow culling.

          Public struct

          FPrimitiveOctreeSemantics

          Defines how the primitive is stored in the scene's primitive octree.

          Public class

          FPrimitiveSceneInfo

          The renderer's internal state for a single UPrimitiveComponent .

          Public class

          FPrimitiveSceneInfoCompact

          The information needed to determine whether a primitive is visible.

          Public struct

          FPrimitiveVirtualTextureFlags

          Flags needed for broad phase culling of runtime virtual texture page rendering.

          Public struct

          FPrimitiveVirtualTextureLodInfo

          Lod data used for runtime virtual texture page rendering.

          Public class

          FRegisterPassProcessorCreateFunction

          Public class

          FRenderTargetWriteMask

          Public class

          FSceneTextureShaderParameters

          Encapsulates scene texture shader parameter bindings.

          Public class

          FSceneTexturesUniformParameters

          Convenience parameters used by the material graph or many global shaders.

          Public struct

          FShaderDrawDebugData

          Public class

          FShaderDrawDebugParameters

          The structure to be set on the debug shader outputting debug primitive.

          Public struct

          FVertexFactoryShaderPermutationParameters

          Public class

          FVisibleMeshDrawCommand

          Stores information about a mesh draw command that has been determined to be visible, for further visibility processing.

          Public struct

          FVolumeBounds

          Represents a subregion of a volume texture.

          Public class

          FVolumeRasterizeVertexBuffer

          Vertex buffer used for rendering into a volume texture.

          Public class

          FWriteToSliceGS

          Geometry shader used to write to a range of slices of a 3d volume texture.

          Public class

          FWriteToSliceVS

          Vertex shader used to write to a range of slices of a 3d volume texture.

          Public struct

          MeshDrawCommandKeyFuncs

          Public struct

          TMeshProcessorShaders

          Typedefs

          Enums

          Name

          Description

          Public enum

          EDecalRasterizerState

          Public enum

          EDecalRenderStage

          Actual values are used in the shader so do not change.

          Public enum

          EDrawingPolicyOverrideFlags

          Public enum

          EFallbackColor

          Public enum

          EHairCullMode

          Return strands & guide indices to be preserved, while all others strands/guides should be culled.

          Public enum

          EHairStrandsDebugMode

          Public enum

          EHairStrandsProjectionMeshType

          Public enum

          EMeshPass::Type

          Mesh pass types supported.

          Public enum

          EMeshPassFeatures

          Public enum

          EMeshPassFlags

          Public enum

          EPassInputId

          This is the index for the texture input of this pass.

          Public enum

          EPassOutputId

          Usually the same as the MRT number but it doesn't have to be implemented as MRT.

          Public enum

          ESceneTextureSetupMode

          Functions

          Name Description

          Public function

          void

           

          ApplyViewOverridesToMeshDrawCommands

          (
              const FSceneView & View,
              FMeshCommandOneFrameArray & Visible...,
              FDynamicMeshDrawCommandStorage & Dy...,
              FGraphicsMinimalPipelineStateSet & ...,
              bool & NeedsShaderInitialisation
          )

          Public function

          void

           

          BindSceneTextureUniformBufferDependentOnShadingPath

          (
              const FShader::CompiledShaderInitia ...,
              FShaderUniformBufferParameter & Sce...
          )

          Public function

          FMeshDrawCom ...

           

          CalculateMeshStaticSortKey

          (
              const TShaderRef < FMeshMaterialShad ...,
              const TShaderRef < FMeshMaterialShad ...
          )

          Public function

          FMeshDrawCom ...

           

          CalculateMeshStaticSortKey

          (
              const FMeshMaterialShader * Ver...,
              const FMeshMaterialShader * Pix...
          )

          Public function

          FMinHairRadi ...

           

          ComputeMinStrandRadiusAtDepth1

          (
              const FIntPoint & Resolution,
              const float FOV,
              const uint32 SampleCount,
              const float OverrideStrandHairRaste...
          )

          Compute the strand radius at a distance of 1 meter.

          Public function

          TUniformBuff ...

           

          CreateMobileSceneTextureUniformBufferSingleDraw

          (
              TRHICmdList& RHICmdList,
              ERHIFeatureLevel::Type FeatureLevel
          )

          Public function

          TUniformBuff ...

           

          CreateSceneTextureUniformBuffer

          (
              FSceneRenderTargets& SceneContext,
              ERHIFeatureLevel::Type FeatureLevel,
              ESceneTextureSetupMode SetupMode,
              EUniformBufferUsage Usage
          )

          Public function

          TUniformBuff ...

           

          CreateSceneTextureUniformBufferSingleDraw

          (
              TRHICmdList& RHICmdList,
              ESceneTextureSetupMode SceneTexture...,
              ERHIFeatureLevel::Type FeatureLevel
          )

          Public function

          void

           

          DrawDynamicMeshPass

          (
              const FSceneView & View,
              FRHICommandList & RHICmdList,
              const LambdaType& BuildPassProcess...,
              bool bForceStereoInstancingOff
          )

          Provides a callback to build FMeshDrawCommands and then submits them immediately.

          Public function

          void

           

          DrawDynamicMeshPassPrivate

          (
              const FSceneView & View,
              FRHICommandList & RHICmdList,
              FMeshCommandOneFrameArray & Visible...,
              FDynamicMeshDrawCommandStorage & Dy...,
              FGraphicsMinimalPipelineStateSet & ...,
              bool & InNeedsShaderInitialisation,
              uint32 InstanceFactor
          )

          Public function

          void

           

          EnqueueFollicleMaskUpdateQuery

          (
              const TArray < FFollicleInfo >& Inf...,
              UTexture2D * OutTexture
          )

          Public function

          void

           

          EnqueueGroomBindingQuery

          (
              void * Asset,
              TBindingProcess BindingProcess
          )

          Public function

          FHairStrands ...

           

          ExtractMeshData

          (
              FSkeletalMeshRenderData * Rende...
          )

          Public function

          FHairStrands ...

           

          GetHairStandsDebugInfos()

          Public function

          FHairStrands ...

           

          GetHairStandsPrimitiveResources

          (
              uint32 ComponentId
          )

          Public function

          FHairCullInf ...

           

          GetHairStrandsCullInfo()

          Public function

          EHairStrands ...

           

          GetHairStrandsDebugStrandsMode()

          Return the active debug view mode.

          Public function

          const TCHAR ...

           

          GetMeshPassName

          (
              EMeshPass::Type MeshPass
          )

          Public function

          bool

           

          HasHairStrandsProcess

          (
              EShaderPlatform Platform
          )

          Public function

          bool

           

          IsHairRayTracingEnabled()

          Public function

          bool

           

          IsHairStrandsEnable

          (
              EShaderPlatform Platform
          )

          Public function

          bool

           

          IsHairStrandsSupported

          (
              const EShaderPlatform Platform
          )

          Public function

          constexpr bo ...

           

          operator!

          (
              EMeshPassFlags E
          )

          Public function

          constexpr bo ...

           

          operator!

          Public function

          constexpr bo ...

           

          operator!

          (
              EMeshPassFeatures E
          )

          Public function

          ESceneTextur ...

           

          operator&

          Public function

          constexpr EM ...

           

          operator&

          (
              EMeshPassFlags Lhs,
              EMeshPassFlags Rhs
          )

          Public function

          constexpr ED ...

           

          operator&

          Public function

          constexpr EM ...

           

          operator&

          (
              EMeshPassFeatures Lhs,
              EMeshPassFeatures Rhs
          )

          Public function

          EMeshPassFea ...

           

          operator&=

          (
              EMeshPassFeatures & Lhs,
              EMeshPassFeatures Rhs
          )

          Public function

          EMeshPassFla ...

           

          operator&=

          (
              EMeshPassFlags & Lhs,
              EMeshPassFlags Rhs
          )

          Public function

          EDrawingPoli ...

           

          operator&=

          Public function

          constexpr ED ...

           

          operator^

          Public function

          constexpr EM ...

           

          operator^

          (
              EMeshPassFeatures Lhs,
              EMeshPassFeatures Rhs
          )

          Public function

          constexpr EM ...

           

          operator^

          (
              EMeshPassFlags Lhs,
              EMeshPassFlags Rhs
          )

          Public function

          EMeshPassFea ...

           

          operator^=

          (
              EMeshPassFeatures & Lhs,
              EMeshPassFeatures Rhs
          )

          Public function

          EDrawingPoli ...

           

          operator^=

          Public function

          EMeshPassFla ...

           

          operator^=

          (
              EMeshPassFlags & Lhs,
              EMeshPassFlags Rhs
          )

          Public function

          constexpr EM ...

           

          operator|

          (
              EMeshPassFeatures Lhs,
              EMeshPassFeatures Rhs
          )

          Public function

          constexpr ED ...

           

          operator|

          Public function

          constexpr EM ...

           

          operator|

          (
              EMeshPassFlags Lhs,
              EMeshPassFlags Rhs
          )

          Public function

          ESceneTextur ...

           

          operator|

          Public function

          EMeshPassFla ...

           

          operator|=

          (
              EMeshPassFlags & Lhs,
              EMeshPassFlags Rhs
          )

          Public function

          EMeshPassFea ...

           

          operator|=

          (
              EMeshPassFeatures & Lhs,
              EMeshPassFeatures Rhs
          )

          Public function

          EDrawingPoli ...

           

          operator|=

          Public function

          constexpr EM ...

           

          operator~

          (
              EMeshPassFeatures E
          )

          Public function

          constexpr EM ...

           

          operator~

          (
              EMeshPassFlags E
          )

          Public function

          constexpr ED ...

           

          operator~

          Public function

          void

           

          RasterizeToVolumeTexture

          (
              FRHICommandList & RHICmdList,
              FVolumeBounds VolumeBounds
          )

          This function assumes the PSO had a PrimitiveType of PT_TriangleStrip.

          Public function

          void

           

          RegisterHairStrands

          (
              uint32 ComponentId,
              uint32 SkeletalComponentId,
              EWorldType::Type WorldType,
              const FHairStrandsInterpolationData ...,
              const FHairStrandsProjectionHairDat ...,
              const FHairStrandsProjectionHairDat ...,
              const FHairStrandsPrimitiveResource ...,
              const FHairStrandsDebugInfo & Debug...,
              const FHairStrandsProjectionDebugIn ...
          )

          Public function

          void

           

          RunHairStrandsProcess

          (
              FRHICommandListImmediate & RHICmdLi...,
              FGlobalShaderMap * ShaderMap
          )

          Public function

          void

           

          RunMeshTransfer

          (
              FRHICommandListImmediate & RHICmdLi...,
              const FHairStrandsProjectionMeshDat ...,
              const FHairStrandsProjectionMeshDat ...,
              TArray < FRWBuffer >& TransferredLO...
          )

          Public function

          void

           

          RunProjection

          (
              FRHICommandListImmediate & RHICmdLi...,
              const FTransform & LocalToWorld,
              const FHairStrandsProjectionMeshDat ...,
              FHairStrandsProjectionHairData & Re...,
              FHairStrandsProjectionHairData & Si...
          )

          Public function

          void

           

          SetupMobileSceneTextureUniformParameters

          (
              FSceneRenderTargets& SceneContext,
              ERHIFeatureLevel::Type FeatureLevel,
              bool bSceneTexturesValid,
              bool bCustomDepthIsValid,
              FMobileSceneTextureUniformParameter ...
          )

          Public function

          void

           

          SetupSceneTextureUniformParameters

          (
              FSceneRenderTargets& SceneContext,
              ERHIFeatureLevel::Type FeatureLevel,
              ESceneTextureSetupMode SetupMode,
              FSceneTexturesUniformParameters & O...
          )

          Public function

          void

           

          SubmitMeshDrawCommands

          (
              const FMeshCommandOneFrameArray & V...,
              const FGraphicsMinimalPipelineState ...,
              FRHIVertexBuffer * PrimitiveIds...,
              int32 BasePrimitiveIdsOffset,
              bool bDynamicInstancing,
              uint32 InstanceFactor,
              FRHICommandList & RHICmdList
          )

          Public function

          void

           

          SubmitMeshDrawCommandsRange

          (
              const FMeshCommandOneFrameArray & V...,
              const FGraphicsMinimalPipelineState ...,
              FRHIVertexBuffer * PrimitiveIds...,
              int32 BasePrimitiveIdsOffset,
              bool bDynamicInstancing,
              int32 StartIndex,
              int32 NumMeshDrawCommands,
              uint32 InstanceFactor,
              FRHICommandList & RHICmdList
          )

          Public function

          FHairStrands ...

           

          ToProjectionHairData

          Public function

          void

           

          TransitBufferToReadable

          (
              FRHICommandListImmediate & RHICmdLi...,
              FBufferTransitionQueue & BuffersToT...
          )

          Public function

          void

           

          UnregisterHairStrands

          (
              uint32 ComponentId
          )

          Public function

          bool

           

          UpdateHairStrands

          (
              uint32 ComponentId,
              EWorldType::Type WorldType,
              const FTransform & HairLocalToWorld,
              const FTransform & MeshLocalToWorld
          )

          Public function

          bool

           

          UpdateHairStrands

          (
              uint32 ComponentId,
              EWorldType::Type NewWorldType
          )

          Public function

          bool

           

          UpdateHairStrands

          (
              uint32 ComponentId,
              EWorldType::Type WorldType,
              const FTransform & HairLocalToWorld,
              const FHairStrandsProjectionHairDat ...,
              const FHairStrandsProjectionHairDat ...
          )

          Public function

          bool

           

          UpdateHairStrandsDebugInfo

          (
              uint32 ComponentId,
              EWorldType::Type WorldType,
              const uint32 GroupIt,
              const bool bSimulationEnable
          )

          Variables

          Name Description

          Public variable

          const int32

           

          GMaxGlobalDistanceFieldClipmaps

          Must match global distance field shaders.

          Public variable

          TGlobalResource ...

           

          GVolumeRasterizeVertexBuffer

          Public variable

          const int32

           

          NumInlineShaderBindings

          Number of resource bindings to allocate inline within a FMeshDrawCommand .

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