<track id="5sipw"><track id="5sipw"><span id="5sipw"></span></track></track><delect id="5sipw"></delect>

<meter id="5sipw"></meter>

  • <meter id="5sipw"><ins id="5sipw"><strike id="5sipw"></strike></ins></meter><nobr id="5sipw"><input id="5sipw"><ruby id="5sipw"></ruby></input></nobr>

      1. <cite id="5sipw"></cite>

          Projects

          Windows
          MacOS
          Linux

          Filters

          Classes

          Name

          Description

          Public struct

          FCustomBuildSteps

          Descriptor for projects. Contains all the information contained within a .uproject file.

          Public struct

          FLocalizationTargetDescriptor

          Description of a localization target.

          Public struct

          FModuleContextInfo

          Context information used when validating that source code is being placed in the correct place for a given module

          Public struct

          FModuleDescriptor

          Description of a loadable module.

          Public struct

          FPluginDescriptor

          Descriptor for plugins. Contains all the information contained within a .uplugin file.

          Public struct

          FPluginManifest

          Manifest of plugins.

          Public struct

          FPluginManifestEntry

          Descriptor for plugins. Contains all the information contained within a .uplugin file.

          Public struct

          FPluginReferenceDescriptor

          Descriptor for a plugin reference.

          Public struct

          FProjectDescriptor

          Descriptor for projects. Contains all the information contained within a .uproject file.

          Enums

          Name

          Description

          Public enum

          EHostType::Type

          Environment that can load a module.

          Public enum

          ELoadingPhase::Type

          Phase at which this module should be loaded during startup.

          Public enum

          ELocalizationTargetDescriptorLoadingPolicy::Type

          Policy by which the localization data associated with a target should be loaded.

          Public enum

          EPluginEnabledByDefault

          Setting for whether a plugin is enabled by default

          Public enum

          EProjectDescriptorVersion::Type

          Version numbers for project descriptors.

          Functions

          Name Description

          Public function

          EHostType::T ...

           

          EHostType::FromString

          (
              const TCHAR * Text
          )

          Converts a string to a EHostType::Type value

          Public function

          const TCHAR ...

           

          EHostType::ToString

          (
              const EHostType::Type Value
          )

          Converts an EHostType::Type value to a string literal

          Public function

          ELoadingPhas ...

           

          ELoadingPhase::FromString

          (
              const TCHAR * Text
          )

          Converts a string to a ELoadingPhase::Type value

          Public function

          const TCHAR ...

           

          ELoadingPhase::ToString

          (
              const ELoadingPhase::Type Value
          )

          Returns the name of a module load phase.

          Public function

          ELocalizatio ...

           

          ELocalizationTargetDescriptorLoadingPolicy::FromString

          (
              const TCHAR * Text
          )

          Converts a string to a ELocalizationTargetDescriptorLoadingPolicy::Type value

          Public function

          const TCHAR ...

           

          ELocalizationTargetDescriptorLoadingPolicy::ToString

          (
              const ELocalizationTargetDescriptor ...
          )

          Returns the name of a localization loading policy.

          Select Skin
          Light
          Dark

          Welcome to the new Unreal Engine 4 Documentation site!

          We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

          We'll be sure to let you know when the new system is up and running.

          Post Feedback
          网上捕鱼平台