<track id="5sipw"><track id="5sipw"><span id="5sipw"></span></track></track><delect id="5sipw"></delect>

<meter id="5sipw"></meter>

  • <meter id="5sipw"><ins id="5sipw"><strike id="5sipw"></strike></ins></meter><nobr id="5sipw"><input id="5sipw"><ruby id="5sipw"></ruby></input></nobr>

      1. <cite id="5sipw"></cite>

          PreLoadScreen

          Windows
          MacOS
          Linux

          Classes

          Name

          Description

          Public class

          FBuildPatchServicesPreLoadManagerBase

          This class is used to help manage a PreLoadScreen based on a BuildPatchServices install.

          Public class

          FPreLoadScreenBase

          Base implementation of the IPreLoadScreen that handles all the logic for controlling / updating the UI for PreLoadScreens.

          Public class

          FPreLoadScreenManager

          Class that handles storing all registered PreLoadScreens and Playing/Stopping them.

          Public class

          FPreLoadScreenSlateSynchMechanism

          This class will handle all the nasty bits about running Slate on a separate thread and then trying to sync it up with the game thread and the render thread simultaneously

          Public class

          FPreLoadScreenSlateThreadTask

          The Slate thread is simply run on a worker thread.

          Public class

          FPreLoadSettingsContainerBase

          This is a helper class that we use to hold values we parse from the .ini.

          Public class

          FPreLoadSlateWidgetRenderer

          Public class

          IPreLoadScreen

          Interface that defines the class that handles all the logic for controlling / displaying a particular PreLoadScreen.

          Public class

          SSimplePreLoadScreenWidget

          Widget that displays a very simple version of a FPreLoadScreen UI that just includes a background and localized text together.

          Typedefs

          Enums

          Name

          Description

          Public enum

          EPreLoadScreenTypes

          Select Skin
          Light
          Dark

          Welcome to the new Unreal Engine 4 Documentation site!

          We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

          We'll be sure to let you know when the new system is up and running.

          Post Feedback
          网上捕鱼平台