<track id="5sipw"><track id="5sipw"><span id="5sipw"></span></track></track><delect id="5sipw"></delect>

<meter id="5sipw"></meter>

  • <meter id="5sipw"><ins id="5sipw"><strike id="5sipw"></strike></ins></meter><nobr id="5sipw"><input id="5sipw"><ruby id="5sipw"></ruby></input></nobr>

      1. <cite id="5sipw"></cite>

          OpenGLDrv

          Windows
          MacOS
          Linux

          Classes

          Name

          Description

          Public struct

          FOpenGL3

          Public struct

          FOpenGL4

          Public class

          FOpenGLAssertRHIThreadFence

          Public class

          FOpenGLBase

          Base static class.

          Public class

          FOpenGLBaseIndexBuffer

          Public class

          FOpenGLBasePixelBuffer

          Public class

          FOpenGLBaseStructuredBuffer

          Public class

          FOpenGLBaseTexture2D

          Public class

          FOpenGLBaseTexture2DArray

          Public class

          FOpenGLBaseTexture3D

          Public class

          FOpenGLBaseTextureCube

          Public class

          FOpenGLBaseVertexBuffer

          Public struct

          FOpenGLBindlessSamplerInfo

          Public class

          FOpenGLBlendState

          Public struct

          FOpenGLBlendStateData

          Public class

          FOpenGLBoundShaderState

          Combined shader state and vertex definition for rendering geometry.

          Public class

          FOpenGLBufferedGPUTiming

          This class has multiple inheritance but really FGPUTiming is a static class.

          Public struct

          FOpenGLCachedAttr

          Public struct

          FOpenGLCodeHeader

          Code header information.

          Public struct

          FOpenGLCommonState

          Public class

          FOpenGLComputeShader

          Public struct

          FOpenGLContextState

          Public class

          FOpenGLDepthStencilState

          Public struct

          FOpenGLDepthStencilStateData

          Public class

          FOpenGLDisjointTimeStampQuery

          Used to track whether a period was disjoint on the GPU, which means GPU timings are invalid.

          Public class

          FOpenGLDynamicRHI

          The interface which is implemented by the dynamically bound RHI.

          Public class

          FOpenGLDynamicRHIModule

          Implements the OpenGLDrv module as a dynamic RHI providing module.

          Public struct

          FOpenGLES

          Public struct

          FOpenGLEUniformBufferData

          Public class

          FOpenGLEventNode

          A single perf event node, which tracks information about a appBeginDrawEvent/appEndDrawEvent range.

          Public class

          FOpenGLEventNodeFrame

          An entire frame of perf event nodes, including ancillary timers.

          Public class

          FOpenGLEventQuery

          A OpenGL event query resource.

          Public class

          FOpenGLGPUFence

          Note that Poll() and WriteInternal() will stall the RHI thread if one is present.

          Public struct

          FOpenGLGPUProfiler

          Encapsulates GPU profiling logic and data.

          Public class

          FOpenGLLinkedProgramConfiguration

          Public class

          FOpenGLProgramBinaryCache

          Public struct

          FOpenGLProgramKey

          Unique identifier for a program. (composite of shader keys)

          Public class

          FOpenGLRasterizerState

          Public struct

          FOpenGLRasterizerStateData

          Public class

          FOpenGLRenderQuery

          Public struct

          FOpenGLRHIState

          Public class

          FOpenGLRHIThreadResourceFence

          Public class

          FOpenGLSamplerState

          Public struct

          FOpenGLSamplerStateData

          Public struct

          FOpenGLShaderBindings

          Shader binding information.

          Public struct

          FOpenGLShaderDeviceCapabilities

          GL device capabilities for generating GLSL compilable on platform with described capabilities

          Public class

          FOpenGLShaderParameterCache

          Caching of OpenGL uniform parameters.

          Public struct

          FOpenGLShaderResourceTable

          Public class

          FOpenGLShaderResourceView

          Public class

          FOpenGLShaderResourceViewProxy

          This class is required to remove the SRV from the shader cache upon deletion

          Public struct

          FOpenGLShaderVarying

          Public class

          FOpenGLStagingBuffer

          Public struct

          FOpenGLStream

          Public class

          FOpenGLStructuredBufferUnorderedAccessView

          Public class

          FOpenGLTextureBase

          Public class

          FOpenGLTextureReference

          Public class

          FOpenGLTextureUnorderedAccessView

          Public class

          FOpenGLUniformBuffer

          Public class

          FOpenGLUnorderedAccessView

          Public class

          FOpenGLVertexBufferUnorderedAccessView

          Public class

          FOpenGLVertexDeclaration

          This represents a vertex declaration that hasn't been combined with a specific shader to create a bound shader.

          Public struct

          FOpenGLVertexElement

          Public class

          FOpenGLViewport

          Public struct

          FRHICommandGLCommand

          Public struct

          FRHICommandGLCommandString

          Public struct

          FTextureStage

          Public struct

          FUAVStage

          Public struct

          TIsGLProxyObject

          Public struct

          TIsGLResourceWithFence

          Public class

          TOpenGLBuffer

          Public class

          TOpenGLResourceProxy

          Public struct

          TOpenGLResourceTraits

          Public class

          TOpenGLShader

          OpenGL shader resource.

          Public class

          TOpenGLStreamedBufferArray

          Public class

          TOpenGLTexture

          Textures.

          Constants

          Name

          Description

          OGL_FIRST_UNIFORM_BUFFER

          Shader related constants.

          OGL_MAX_UNIFORM_BUFFER_BINDINGS

          Shader related constants.

          OGL_UAV_NOT_SUPPORTED_FOR_GRAPHICS_UNIT

          Shader related constants.

          Typedefs

          Enums

          Name

          Description

          Public enum

          EOpenGLShaderTargetPlatform

          Functions

          Name Description

          Public function

          void

           

          CachedBindArrayBuffer

          (
              GLuint Buffer
          )

          Public function

          void

           

          CachedBindElementArrayBuffer

          (
              GLuint Buffer
          )

          Public function

          void

           

          CachedBindPixelUnpackBuffer

          (
              GLuint Buffer
          )

          Public function

          void

           

          CachedBindUniformBuffer

          (
              GLuint Buffer
          )

          Public function Static

          TEnableIf <&#...

           

          CheckRHITFence

          (
              T* Resource
          )

          Public function Static

          TEnableIf < T ...

           

          CheckRHITFence

          (
              T* Resource
          )

          Public function

          void

           

          DecrementBufferMemory

          (
              GLenum Type,
              bool bStructuredBuffer,
              uint32 NumBytes
          )

          Public function

          void

           

          GetCurrentOpenGLShaderDeviceCapabilities

          Gets the GL device capabilities for the current device.

          Public function

          GLenum

           

          GetOpenGLCubeFace

          (
              ECubeFace Face
          )

          Convert from ECubeFace to GLenum type

          Public function

          GLenum

           

          GetOpenGLTargetFromRHITexture

          (
              FRHITexture * Texture
          )

          Public function

          FOpenGLTextu ...

           

          GetOpenGLTextureFromRHITexture

          (
              FRHITexture * Texture
          )

          Given a pointer to a RHI texture that was created by the OpenGL RHI, returns a pointer to the FOpenGLTextureBase it encapsulates.

          Public function

          uint32

           

          GetOpenGLTextureSizeXFromRHITexture

          (
              FRHITexture * Texture
          )

          Public function

          uint32

           

          GetOpenGLTextureSizeYFromRHITexture

          (
              FRHITexture * Texture
          )

          Public function

          uint32

           

          GetOpenGLTextureSizeZFromRHITexture

          (
              FRHITexture * Texture
          )

          Public function

          typedef

           

          GLboolean

          (
              GL_APIENTRYP PFNGLUNMAPBUFFEROESPRO...
          )

          Public function

          void

           

          GLSLToDeviceCompatibleGLSL

          (
              FAnsiCharArray & GlslCodeOriginal,
              const FString & ShaderName,
              GLenum TypeEnum,
              const FOpenGLShaderDeviceCapabiliti ...,
              FAnsiCharArray & GlslCode
          )

          Processes the GLSL output of the shader cross compiler to get GLSL that can be compiled on a platform with the specified capabilities.

          Public function

          void

           

          IncrementBufferMemory

          (
              GLenum Type,
              bool bStructuredBuffer,
              uint32 NumBytes
          )

          Public function

          bool

           

          IsUniformBufferBound

          (
              GLuint Buffer
          )

          Public function

          void

           

          OnIndexBufferDeletion

          (
              GLuint IndexBufferResource
          )

          Public function

          void

           

          OnPixelBufferDeletion

          (
              GLuint PixelBufferResource
          )

          Public function

          void

           

          OnProgramDeletion

          (
              GLint ProgramResource
          )

          Public function

          void

           

          OnUniformBufferDeletion

          (
              GLuint UniformBufferResource,
              uint32 AllocatedSize,
              bool bStreamDraw,
              uint32 Offset,
              uint8 * Pointer
          )

          Public function

          void

           

          OnVertexBufferDeletion

          (
              GLuint VertexBufferResource
          )

          Public function

          void

           

          OpenGLTextureAllocated

          (
              FRHITexture * Texture,
              uint32 Flags
          )

          Public function

          void

           

          OpenGLTextureDeleted

          (
              FRHITexture * Texture
          )

          Public function

          void

           

          PE_AppendCString

          (
              TArray < ANSICHAR >& Dest,
              const ANSICHAR * Source
          )

          Make some anon ns functions available to platform extensions

          Public function

          void

           

          PE_ReplaceCString

          (
              TArray < ANSICHAR >& Dest,
              const ANSICHAR * Source,
              const ANSICHAR * Replacement
          )

          Public function

          bool

           

          PlatformOpenGLContextValid()

          Returns true, if current thread has a valid OpenGL context selected, false otherwise.

          Public function

          void

           

          ReleaseOpenGLFramebuffers

          (
              FOpenGLDynamicRHI * Device,
              FRHITexture * TextureRHI
          )

          Public function

          void

           

          RunOnGLRenderContextThread

          (
              TFunction < void )> GLFunc,
              bool bWaitForCompletion
          )

          Public function

          bool

           

          ShouldRunGLRenderContextOpOnThisThread

          (
              FRHICommandListImmediate & RHICmdLi...
          )

          Public function

          typedef

           

          void

          (
              GL_APIENTRYP PFNGLGENQUERIESEXTPROC
          )

          Mobile multi-view.

          Variables

          Name Description

          Public variable

          PFNGLBEGINQUERY...

           

          glBeginQueryEXT

          Public variable

          PFNGLBINDBUFFER...

           

          glBindBufferBase

          Public variable

          PFNGLBINDBUFFER...

           

          glBindBufferRange

          Public variable

          PFNGLBINDIMAGET...

           

          glBindImageTexture

          Public variable

          PFNGLBINDSAMPLE...

           

          glBindSampler

          Public variable

          PFNGLBINDVERTEX...

           

          glBindVertexArray

          Public variable

          PFNGLBLITFRAMEB...

           

          glBlitFramebuffer

          Public variable

          PFNGLCLEARBUFFE...

           

          glClearBufferfi

          Public variable

          PFNGLCLEARBUFFE...

           

          glClearBufferfv

          Public variable

          PFNGLCLEARBUFFE...

           

          glClearBufferiv

          Public variable

          PFNGLCLEARBUFFE...

           

          glClearBufferuiv

          Public variable

          PFNGLCLIENTWAIT...

           

          glClientWaitSync

          Public variable

          PFNGLCOLORMASKI...

           

          glColorMaskiEXT

          Public variable

          PFNGLCOMPRESSED...

           

          glCompressedTexImage3D

          Public variable

          PFNGLCOMPRESSED...

           

          glCompressedTexSubImage3D

          Public variable

          PFNGLCOPYBUFFER...

           

          glCopyBufferSubData

          Public variable

          PFNGLCOPYIMAGES...

           

          glCopyImageSubData

          Public variable

          PFNGLCOPYTEXSUB...

           

          glCopyTexSubImage3D

          Public variable

          PFNGLDEBUGMESSA...

           

          glDebugMessageCallbackKHR

          Public variable

          PFNGLDEBUGMESSA...

           

          glDebugMessageControlKHR

          Public variable

          PFNGLDEBUGMESSA...

           

          glDebugMessageInsertKHR

          Public variable

          PFNGLGETDEBUGME...

           

          glDebugMessageLogKHR

          Public variable

          PFNGLDELETEQUER...

           

          glDeleteQueriesEXT

          Public variable

          PFNGLDELETESAMP...

           

          glDeleteSamplers

          Public variable

          PFNGLDELETESYNC...

           

          glDeleteSync

          Public variable

          PFNGLDISCARDFRA...

           

          glDiscardFramebufferEXT

          Public variable

          PFNGLDISPATCHCO...

           

          glDispatchCompute

          Public variable

          PFNGLDISPATCHCO...

           

          glDispatchComputeIndirect

          Public variable

          PFNGLDRAWARRAYS...

           

          glDrawArraysIndirect

          Public variable

          PFNGLDRAWARRAYS...

           

          glDrawArraysInstanced

          Public variable

          PFNGLDRAWBUFFER...

           

          glDrawBuffers

          Public variable

          PFNGLDRAWELEMEN...

           

          glDrawElementsIndirect

          Public variable

          PFNGLDRAWELEMEN...

           

          glDrawElementsInstanced

          Public variable

          PFNGLENDQUERYEX...

           

          glEndQueryEXT

          Public variable

          PFNGLFENCESYNCP...

           

          glFenceSync

          Public variable

          PFNGLFRAMEBUFFE...

           

          glFramebufferTexture2DMultisampleEXT

          Public variable

          PFNGLFRAMEBUFFE...

           

          glFramebufferTextureLayer

          Public variable

          PFNGLFRAMEBUFFE...

           

          glFramebufferTextureMultisampleMultiviewOVR

          Public variable

          PFNGLFRAMEBUFFE...

           

          glFramebufferTextureMultiviewOVR

          Public variable

          PFNGLGENQUERIES...

           

          glGenQueriesEXT

          Public variable

          PFNGLGENSAMPLER...

           

          glGenSamplers

          Public variable

          PFNGLGENVERTEXA...

           

          glGenVertexArrays

          Public variable

          PFNGLGETOBJECTL...

           

          glGetObjectLabelEXT

          Public variable

          PFNGLGETOBJECTL...

           

          glGetObjectLabelKHR

          Public variable

          PFNGLGETOBJECTP...

           

          glGetObjectPtrLabelKHR

          Public variable

          PFNGLGETPOINTER...

           

          glGetPointervKHR

          Public variable

          PFNGLGETPROGRAM...

           

          glGetProgramBinary

          Public variable

          PFNGLGETQUERYIV...

           

          glGetQueryivEXT

          Public variable

          PFNGLGETQUERYOB...

           

          glGetQueryObjectui64vEXT

          Public variable

          PFNGLGETQUERYOB...

           

          glGetQueryObjectuivEXT

          Public variable

          PFNGLGETUNIFORM...

           

          glGetUniformBlockIndex

          Public variable

          PFNGLISQUERYEXT...

           

          glIsQueryEXT

          Public variable

          PFNGLISSYNCPROC

           

          glIsSync

          Public variable

          PFNGLLABELOBJEC...

           

          glLabelObjectEXT

          Public variable

          PFNGLMAPBUFFERO ...

           

          glMapBufferOESa

          Public variable

          PFNGLMAPBUFFERR...

           

          glMapBufferRange

          Public variable

          PFNGLMEMORYBARR...

           

          glMemoryBarrier

          Public variable

          PFNGLOBJECTLABE...

           

          glObjectLabelKHR

          Public variable

          PFNGLOBJECTPTRL...

           

          glObjectPtrLabelKHR

          Public variable

          PFNGLPOPDEBUGGR...

           

          glPopDebugGroupKHR

          Public variable

          PFNGLPOPGROUPMA...

           

          glPopGroupMarkerEXT

          Public variable

          PFNGLPROGRAMBIN...

           

          glProgramBinary

          Public variable

          PFNGLPROGRAMPAR...

           

          glProgramParameteri

          Public variable

          PFNGLPUSHDEBUGG...

           

          glPushDebugGroupKHR

          Public variable

          PFNGLPUSHGROUPM...

           

          glPushGroupMarkerEXT

          Public variable

          PFNGLQUERYCOUNT...

           

          glQueryCounterEXT

          Public variable

          PFNGLREADBUFFER...

           

          glReadBuffer

          Public variable

          PFNGLRENDERBUFF...

           

          glRenderbufferStorageMultisampleEXT

          Public variable

          PFNGLSAMPLERPAR...

           

          glSamplerParameteri

          Public variable

          PFNGLTEXBUFFERE...

           

          glTexBufferEXT

          Public variable

          PFNGLTEXBUFFERR...

           

          glTexBufferRangeEXT

          Public variable

          PFNGLTEXIMAGE3D...

           

          glTexImage3D

          Public variable

          PFNGLTEXSTORAGE...

           

          glTexStorage2D

          Public variable

          PFNGLTEXSTORAGE...

           

          glTexStorage3D

          Public variable

          PFNGLTEXSUBIMAG...

           

          glTexSubImage3D

          Public variable

          PFNGLUNIFORM4UI...

           

          glUniform4uiv

          Public variable

          PFNGLUNIFORMBLO...

           

          glUniformBlockBinding

          Public variable

          PFNGLUNMAPBUFFE...

           

          glUnmapBuffer

          Public variable

          PFNGLUNMAPBUFFE...

           

          glUnmapBufferOESa

          Public variable

          PFNGLVERTEXATTR...

           

          glVertexAttribDivisor

          Public variable

          PFNGLVERTEXATTR...

           

          glVertexAttribIPointer

          Public variable

          ERHIFeatureLeve ...

           

          GRequestedFeatureLevel

          Select Skin
          Light
          Dark

          Welcome to the new Unreal Engine 4 Documentation site!

          We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

          We'll be sure to let you know when the new system is up and running.

          Post Feedback
          网上捕鱼平台