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          MovieScene

          Windows
          MacOS
          Linux

          Filters

          Classes

          Name

          Description

          Public struct

          EMovieSceneCameraCutParams

          Camera cut parameters

          Public struct

          EMovieSceneViewportParams

          Public struct

          FGeneratedMovieSceneKeyStruct

          Public struct

          FMovieSceneBinding

          A set of tracks bound to runtime objects

          Public struct

          FMovieSceneBindingOverrideData

          Movie scene binding override data

          Public struct

          FMovieSceneChannelValueHelper

          Utility class that gets and sets a specific key value for a key struct

          Public class

          FMovieSceneClipboard

          A clipboard representing serializable copied data for a movie scene

          Public class

          FMovieSceneClipboardBuilder

          Class responsible for building a clipboard for a movie scene

          Public struct

          FMovieSceneClipboardEnvironment

          Structure representing an environment a clipboard applies to

          Public class

          FMovieSceneClipboardKey

          A key in the clipboard representing a time and a value of a specific type Client code must define MovieSceneClipboard::GetKeyTypeName<> in order to use a type with this class.

          Public class

          FMovieSceneClipboardKeyTrack

          Container for a collection of keys arranged in a track.

          Public struct

          FMovieSceneEasingSettings

          Public struct

          FMovieSceneEditorData

          Editor only data that needs to be saved between sessions for editing but has no runtime purpose

          Public struct

          FMovieSceneEvaluationGroupParameters

          Public struct

          FMovieSceneExpansionState

          Public struct

          FMovieSceneFrameRange

          Type used to convert from a FFloatRange to a TRange

          Public struct

          FMovieSceneKeyStruct

          Base class for movie scene section key structs that need to manually have their changes propagated to key values.

          Public struct

          FMovieSceneKeyStructHelper

          Helper class that marshals user-facing data from an edit UI into particluar keys on various underlying channels

          Public struct

          FMovieSceneKeyTimeStruct

          Public struct

          FMovieSceneMarkedFrame

          Public struct

          FMovieSceneObjectBindingID

          Persistent identifier to a specific object binding within a sequence hierarchy.

          Public struct

          FMovieSceneObjectBindingIDs

          Structure that comprises a list of object binding IDs

          Public struct

          FMovieScenePossessable

          MovieScenePossessable is a "typed slot" used to allow the MovieScene to control an already-existing object

          Public struct

          FMovieSceneSectionEvalOptions

          Public struct

          FMovieSceneSectionGroup

          Structure that represents a group of sections

          Public struct

          FMovieSceneSectionMovedParams

          Parameters for sections moving in the editor

          Public struct

          FMovieSceneSequenceID

          Public struct

          FMovieSceneSequenceLoopCount

          POD struct that represents a number of loops where -1 signifies infinite looping, 0 means no loops, etc Defined as a struct rather than an int so a property type customization can be bound to it

          Public struct

          FMovieSceneSequencePlaybackSettings

          Settings for the level sequence player actor.

          Public struct

          FMovieSceneSequenceReplProperties

          Properties that are broadcast from server->clients for time/state synchronization

          Public struct

          FMovieSceneSpawnable

          MovieSceneSpawnable describes an object that can be spawned for this MovieScene

          Public struct

          FMovieSceneSpawnableAnnotation

          An annotation that's added to spawned objects from movie scene spawnables

          Public class

          FMovieSceneSpawnRegister

          Class responsible for managing spawnables in a movie scene

          Public struct

          FMovieSceneSupportsEasingParams

          Parameters for the `SupportsEasing_ method

          Public struct

          FMovieSceneTimecodeSource

          Public struct

          FMovieSceneTimeController

          Public struct

          FMovieSceneTimeController_AudioClock

          A timing manager that retrieves its time from the audio clock

          Public struct

          FMovieSceneTimeController_ExternalClock

          A timing manager that retrieves its time from an external clock source

          Public struct

          FMovieSceneTimeController_PlatformClock

          A timing manager that retrieves its time from the platform clock

          Public struct

          FMovieSceneTimeController_RelativeTimecodeClock

          A timing manager that retrieves its time relative to the Timecode clock

          Public struct

          FMovieSceneTimeController_Tick

          A timing manager that accumulates delta times from a world

          Public struct

          FMovieSceneTimeController_TimecodeClock

          A timing manager that retrieves its time from the Timecode clock

          Public struct

          FMovieSceneTrackCompilerArgs

          Track compiler arguments

          Public struct

          FMovieSceneTrackDisplayOptions

          Generic display options for any track

          Public struct

          FMovieSceneTrackEvalOptions

          Generic evaluation options for any track

          Public struct

          FMovieSceneTrackLabels

          Structure for labels that can be assigned to movie scene tracks.

          Public struct

          FNewSpawnable

          Struct used for defining a new spawnable type

          Public class

          FNullMovieSceneSpawnRegister

          Public class

          FOnMovieSceneSequencePlayerEvent

          Public struct

          FStatelessPreAnimatedTokenProducer

          Stateless pre-animated state token producer that simply calls a static function as the token

          Public class

          FTrackInstancePropertyBindings

          Manages bindings to keyed properties for a track instance.

          Public struct

          FTransformData

          Stores information about a transform for the purpose of adding keys to a transform section

          Public class

          IMovieSceneBindingOwnerInterface

          Public struct

          IMovieSceneExecutionToken

          Base class for all execution tokens that are produced by evaluation templates

          Public class

          IMovieSceneKeyProxy

          Interface that can be implemented by any object that is used as a key editing proxy for a moviescene channel.

          Public class

          IMovieSceneModule

          The public interface of the MovieScene module

          Public class

          IMovieSceneObjectSpawner

          Interface used to extend spawn registers to support extra types

          Public class

          IMovieScenePlaybackClient

          Public class

          IMovieScenePlayer

          Interface for movie scene players Provides information for playback of a movie scene

          Public struct

          IMovieScenePreAnimatedGlobalToken

          Base class for all pre-animated state tokens that do not apply to UObjects.

          Public struct

          IMovieScenePreAnimatedGlobalTokenProducer

          Type required for production of pre-animated state tokens.

          Public struct

          IMovieScenePreAnimatedToken

          Base class for all pre-animated state tokens that apply to UObjects.

          Public struct

          IMovieScenePreAnimatedTokenProducer

          Type required for production of pre-animated state tokens.

          Public struct

          IMovieSceneSharedExecutionToken

          Identifiyable and sortable execution token.

          Public class

          MovieSceneHelpers

          Public struct

          TChannelValueHelper

          Templated channel value accessor utility that get's sets a channel value and time

          Public struct

          TForwardingPreAnimatedTokenProducer

          Templated pre-animated state token producer that forwards the object onto the templated type

          Public struct

          TImplicitConversionFacade

          Public struct

          TStatelessPreAnimatedTokenProducer

          Templated stateless pre-animated state token producer that simply creates the templated type

          Public class

          UMovieScene

          Implements a movie scene asset.

          Public class

          UMovieSceneBindingOverrides

          A one-to-many definition of movie scene object binding IDs to overridden objects that should be bound to that binding.

          Public class

          UMovieSceneBindingOwnerInterface

          Interface used in the editor to provide contextual information about movie scene bindings

          Public class

          UMovieSceneFolder

          Represents a folder used for organizing objects in tracks in a movie scene.

          Public class

          UMovieSceneKeyProxy

          Public class

          UMovieSceneNameableTrack

          Base class for movie scene tracks that can be renamed by the user.

          Public class

          UMovieScenePlaybackClient

          Movie scene binding overrides interface

          Public class

          UMovieSceneSection

          Base class for movie scene sections

          Public class

          UMovieSceneSequence

          Abstract base class for movie scene animations (C++ version).

          Public class

          UMovieSceneSequencePlayer

          Abstract class that provides consistent player behaviour for various animation players

          Public class

          UMovieSceneSignedObject

          Public class

          UMovieSceneTrack

          Base class for a track in a Movie Scene

          Typedefs

          Enums

          Name

          Description

          Public enum

          ECookOptimizationFlags

          Flags used to perform cook-time optimization of movie scene data

          Public enum

          EMovieSceneCompileResult

          Enumeration specifying the result of a compilation

          Public enum

          EMovieSceneCompletionMode

          Enumeration specifying how to handle state when this section is no longer evaluated

          Public enum

          EMovieSceneEvaluationType

          Public enum

          EMovieSceneKeyInterpolation

          Public enum

          EMovieSceneObjectBindingSpace

          Enumeration specifying how a movie scene object binding ID relates to the sequence

          Public enum

          EMovieScenePlayerStatus::Type

          Public enum

          EMovieSceneTrackEasingSupportFlags

          Returns what kind of section easing we support in the editor

          Public enum

          ESequencerKeyMode

          Defines different modes for adding keyframes in sequencer.

          Public enum

          ESpawnOwnership

          Public enum

          EUpdateClockSource

          Enum used to define how to update to a particular time

          Public enum

          EUpdatePositionMethod

          Enum used to define how to update to a particular time

          Functions

          Name Description

          Public function

          void

           

          ConvertInsertAndSort

          (
              int32 IndexAt,
              FFrameNumber NewFrame,
              T& Value,
              TArray < FFrameNumber >& Times,
              TArray < T >& Values
          )

          Set the value at the specified time and index into the arrays, sorted and converted to frame numbers We need this since some legacy channels and sections may not be sorted and we now expect time,value arrays to be sorted.

          Public function

          void

           

          EmitLegacyOutOfBoundsError

          (
              UObject * ErrorContext,
              FFrameRate InFrameRate,
              double InTime
          )

          Public function

          FFrameRate

           

          GetLegacyConversionFrameRate()

          Public function

          FString

           

          LexToString

          (
              const TRange < FFrameNumber >& InRa...
          )

          Public function

          FString

           

          LexToString

          (
              const FMovieSceneSequenceID & Seque...
          )

          Public function

          FFrameTime

           

          MovieScene::ClampToDiscreteRange

          (
              FFrameTime InTime,
              const TRange < FFrameNumber >& InRa...
          )

          Clamp the specified time to a range

          Public function

          TRange < T >

           

          MovieScene::DilateRange

          (
              const TRange < T >& InRange,
              T LowerAmount,
              T UpperAmount
          )

          Dilate the specified range by adding a specific size to the lower and upper bounds (if closed)

          Public function

          FFrameNumber

           

          MovieScene::DiscreteExclusiveUpper

          (
              const TRange < FFrameNumber >& InRa...
          )

          Return the first frame number not contained by the specified range.

          Public function

          FFrameNumber

           

          MovieScene::DiscreteExclusiveUpper

          (
              const TRangeBound < FFrameNumber >&...
          )

          Return the first frame number that is not contained by the specified closed upper bound.

          Public function

          FFrameNumber

           

          MovieScene::DiscreteInclusiveLower

          (
              const TRangeBound < FFrameNumber >&...
          )

          Return the first frame number included by the specified closed lower bound.

          Public function

          FFrameNumber

           

          MovieScene::DiscreteInclusiveLower

          (
              const TRange < FFrameNumber >& InRa...
          )

          Return the first frame number included by the specified range.

          Public function

          bool

           

          MovieScene::DiscreteRangeIsEmpty

          (
              const TRange < FFrameNumber >& InRa...
          )

          Check whether the specified range contains any integer frame numbers or not

          Public function

          int32

           

          MovieScene::DiscreteSize

          (
              const TRange < FFrameNumber >& InRa...
          )

          Calculate the size of a discrete frame range, taking into account inclusive/exclusive boundaries.

          Public function

          TRange < T >

           

          MovieScene::ExpandRange

          (
              const TRange < T >& InRange,
              T Amount
          )

          Expand the specified range by subtracting the specified amount from the lower bound, and adding it to the upper bound

          Public function

          TRange < FFra ...

           

          MovieScene::MakeDiscreteRangeFromLower

          (
              const TRangeBound < FFrameNumber >&...,
              int32 DiscreteSize
          )

          Make a new range using the specified lower bound, and a given size.

          Public function

          TRange < FFra ...

           

          MovieScene::MakeDiscreteRangeFromUpper

          (
              const TRangeBound < FFrameNumber >&...,
              int32 DiscreteSize
          )

          Make a new range using the specified upper bound, and a given size.

          Public function

          TRange < T >

           

          MovieScene::TranslateRange

          (
              const TRange < T >& InRange,
              T Amount
          )

          Translate the specified range by adding the specified amount to both bounds.

          Public function

          void

           

          MovieSceneClipboard::DefineExplicitConversion

          (
              TFunction < To(const From&)> InConv...
          )

          Public function

          void

           

          MovieSceneClipboard::DefineImplicitConversion()

          Public function Static

          FName

           

          MovieSceneClipboard::GetKeyTypeName()

          Public function Static

          const FMovie ...

           

          MovieSceneSequenceID::Invalid

          (
              - 1
          )

          Public function Static

          const FMovie ...

           

          MovieSceneSequenceID::Root

          (
              0
          )

          Public function

          constexpr bo ...

           

          operator!

          Public function

          constexpr bo ...

           

          operator!

          Public function

          constexpr EC ...

           

          operator&

          Public function

          constexpr EM ...

           

          operator&

          Public function

          ECookOptimiz ...

           

          operator&=

          (
              ECookOptimizationFlags & Lhs,
              ECookOptimizationFlags Rhs
          )

          Public function

          EMovieSceneT ...

           

          operator&=

          Public function

          constexpr EC ...

           

          operator^

          Public function

          constexpr EM ...

           

          operator^

          Public function

          ECookOptimiz ...

           

          operator^=

          (
              ECookOptimizationFlags & Lhs,
              ECookOptimizationFlags Rhs
          )

          Public function

          EMovieSceneT ...

           

          operator^=

          Public function

          constexpr EC ...

           

          operator|

          Public function

          constexpr EM ...

           

          operator|

          Public function

          ECookOptimiz ...

           

          operator|=

          (
              ECookOptimizationFlags & Lhs,
              ECookOptimizationFlags Rhs
          )

          Public function

          EMovieSceneT ...

           

          operator|=

          Public function

          constexpr EC ...

           

          operator~

          Public function

          constexpr EM ...

           

          operator~

          Public function

          FFrameNumber

           

          UpgradeLegacyMovieSceneTime

          (
              UObject * ErrorContext,
              FFrameRate InFrameRate,
              double InTime
          )

          Variables

          Name Description

          Public variable

          enum ESpawnOwne ...

           

          OnSignatureChanged

          Public variable

           

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