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          LevelSequence

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          Classes

          Name

          Description

          Public class

          ALevelSequenceActor

          Actor responsible for controlling a specific level sequence in the world.

          Public class

          ALevelSequenceMediaController

          Replicated actor class that is responsible for instigating various cinematic assets (Media, Audio, Level Sequences) in a synchronized fasion

          Public struct

          FBoundActorProxy

          Public class

          FLevelSequenceActorSpawner

          Public struct

          FLevelSequenceBindingReference

          An external reference to an level sequence object, resolvable through an arbitrary context.

          Public struct

          FLevelSequenceBindingReferenceArray

          An array of binding references

          Public struct

          FLevelSequenceBindingReferences

          Structure that stores a one to many mapping from object binding ID, to object references that pertain to that ID.

          Public struct

          FLevelSequenceCameraSettings

          Public struct

          FLevelSequenceLegacyObjectReference

          Legacy method by which objects were referenced within a level sequence.

          Public struct

          FLevelSequenceObject

          Structure for animated Actor objects.

          Public struct

          FLevelSequenceObjectReferenceMap

          Public struct

          FLevelSequencePlayerSnapshot

          Frame snapshot information for a level sequence

          Public struct

          FLevelSequenceSnapshotSettings

          Public class

          FLevelSequenceSpawnRegister

          Movie scene spawn register that knows how to handle spawning objects (actors) for a level sequence

          Public class

          FOnLevelSequencePlayerCameraCutEvent

          Public class

          ILevelSequenceMetaData

          Interface that may be implemented by meta-data added to a ULevelSequence that can extend the default behavior such as adding asset registry tags and other meta-data.

          Public class

          ILevelSequenceModule

          Implements the LevelSequence module.

          Public class

          UDefaultLevelSequenceInstanceData

          Default instance data class that level sequences understand.

          Public class

          ULegacyLevelSequenceDirectorBlueprint

          Public class

          ULevelSequence

          Movie scene animation for Actors.

          Public class

          ULevelSequenceBurnIn

          Base class for level sequence burn ins

          Public class

          ULevelSequenceBurnInInitSettings

          Public class

          ULevelSequenceBurnInOptions

          Public class

          ULevelSequenceDirector

          Public class

          ULevelSequenceMetaData

          Public class

          ULevelSequencePlayer

          ULevelSequencePlayer is used to actually "play" an level sequence asset at runtime.

          Variables

          Name Description

          Public variable

           

          pad0

          Please use FMovieSceneSequencePlaybackSettings .

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