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          Landscape

          Windows
          MacOS
          Linux

          Filters

          Classes

          Name

          Description

          Public class

          AControlPointMeshActor

          ControlPointMeshActor is an actor with a ControlPointMeshComponent.

          Public class

          ALandscape

          Public class

          ALandscapeBlueprintBrushBase

          Public class

          ALandscapeGizmoActiveActor

          Public class

          ALandscapeGizmoActor

          Public class

          ALandscapeMeshProxyActor

          Public class

          ALandscapeProxy

          Public class

          ALandscapeStreamingProxy

          Public struct

          FAlphamapAccessor

          FAlphamapAccessor

          Public class

          FAsyncGrassTask

          Public struct

          FCachedLandscapeFoliage

          Public struct

          FForeignControlPointData

          Structs for ForeignWorldSplineDataMap these are editor-only, but we don't have the concept of an editor-only USTRUCT

          Public struct

          FForeignSplineSegmentData

          Public struct

          FForeignWorldSplineData

          Public struct

          FGizmoSelectData

          Public struct

          FGrassVariety

          Public struct

          FHeightmapAccessor

          FHeightmapAccessor

          Public struct

          FHeightmapData

          Public struct

          FLandscapeAddCollision

          Structure storing Collision for LandscapeComponent Add

          Public struct

          FLandscapeBatchElementParams

          Data needed for the landscape vertex factory to set the render state for an individual batch element

          Public struct

          FLandscapeComponentDataInterface

          Public class

          FLandscapeComponentDerivedData

          Public struct

          FLandscapeComponentGrassData

          Public struct

          FLandscapeComponentMaterialOverride

          Public class

          FLandscapeComponentSceneProxy

          FLandscapeComponentSceneProxy

          Public class

          FLandscapeComponentSceneProxyMobile

          FLandscapeComponentSceneProxy

          Public struct

          FLandscapeDataInterface

          Public class

          FLandscapeDebugMaterialRenderProxy

          Public struct

          FLandscapeDoNotDirtyScope

          Public struct

          FLandscapeEditDataInterface

          Public struct

          FLandscapeEditorLayerSettings

          Public struct

          FLandscapeEditToolRenderData

          FLandscapeEditToolRenderData

          Public class

          FLandscapeElementParamArray

          Public class

          FLandscapeFixedGridUniformShaderParameters

          Public class

          FLandscapeFixedGridVertexFactory

          Vertex factory for fixed grid runtime virtual texture lod

          Public class

          FLandscapeFixedGridVertexFactoryMobile

          Public struct

          FLandscapeImportLayerInfo

          Structure storing Layer Data for import

          Public struct

          FLandscapeInfoLayerSettings

          Public struct

          FLandscapeLayer

          Public struct

          FLandscapeLayerBrush

          Public struct

          FLandscapeLayerComponentData

          Public struct

          FLandscapeLayersCopyTextureParams

          Public class

          FLandscapeLayersTexture2DCPUReadBackResource

          Public struct

          FLandscapeLayerStruct

          Public class

          FLandscapeLayerUsageRenderProxy

          Public class

          FLandscapeMaskMaterialRenderProxy

          Public struct

          FLandscapeMaterialTextureStreamingInfo

          Public class

          FLandscapeMeshProxySceneProxy

          FLandscapeMeshProxySceneProxy

          Public struct

          FLandscapeMobileVertex

          Public class

          FLandscapeNeighborInfo

          FLandscapeNeighborInfo

          Public struct

          FLandscapeProxyMaterialOverride

          Public struct

          FLandscapeRenderSystem

          Public class

          FLandscapeSectionLODUniformParameters

          Public class

          FLandscapeSelectMaterialRenderProxy

          Public class

          FLandscapeSharedAdjacencyIndexBuffer

          FLandscapeSharedAdjacencyIndexBuffer

          Public class

          FLandscapeSharedBuffers

          FLandscapeSharedBuffers

          Public struct

          FLandscapeSplineConnection

          Public struct

          FLandscapeSplineInterpPoint

          Public struct

          FLandscapeSplineMeshEntry

          Public struct

          FLandscapeSplineSegmentConnection

          Public class

          FLandscapeStaticLightingMesh

          Represents the triangles of a Landscape component to the static lighting system.

          Public class

          FLandscapeStaticLightingTextureMapping

          A texture mapping for landscapes

          Public struct

          FLandscapeSubsystemTickFunction

          Public struct

          FLandscapeTextureDataInfo

          Public struct

          FLandscapeTextureDataInterface

          Public class

          FLandscapeUniformShaderParameters

          The uniform shader parameters for a landscape draw call.

          Public struct

          FLandscapeVertex

          Public class

          FLandscapeVertexBuffer

          FLandscapeVertexBuffer

          Public class

          FLandscapeVertexBufferMobile

          FLandscapeVertexBuffer

          Public class

          FLandscapeVertexFactory

          Vertex factory for VTF-heightmap terrain

          Public class

          FLandscapeVertexFactoryMobile

          Vertex factory for VTF-heightmap terrain

          Public class

          FLandscapeVertexFactoryMVFParameters

          Public class

          FLandscapeVertexFactoryPixelShaderParameters

          Pixel shader parameters for use with FLandscapeVertexFactory

          Public struct

          FLandscapeVertexRef

          Used to uniquely reference a landscape vertex in a component.

          Public class

          FLandscapeXYOffsetVertexFactory

          Vertex factory for VTF-heightmap terrain

          Public class

          FNullLandscapeRenderSystemResources

          Public class

          FScopedSetLandscapeEditingLayer

          Public struct

          FWeightmapData

          Public struct

          FWeightmapLayerAllocationInfo

          Stores information about which weightmap texture and channel each layer is stored

          Public struct

          HLandscapeSplineProxy

          Public struct

          HLandscapeSplineProxy_ControlPoint

          Public struct

          HLandscapeSplineProxy_Segment

          Public struct

          HLandscapeSplineProxy_Tangent

          Public class

          ILandscapeEdModeInterface

          Landscape EdMode Interface (used by ALandscape in Editor mode to access EdMode properties)

          Public class

          ILandscapeModule

          Landscape module interface

          Public class

          UControlPointMeshComponent

          Public class

          ULandscapeComponent

          Public class

          ULandscapeGizmoRenderComponent

          Public class

          ULandscapeGrassType

          Public class

          ULandscapeHeightfieldCollisionComponent

          Public class

          ULandscapeInfo

          Public class

          ULandscapeInfoMap

          Public class

          ULandscapeLayerInfoObject

          Public class

          ULandscapeMaterialInstanceConstant

          Public class

          ULandscapeMeshCollisionComponent

          Public class

          ULandscapeMeshProxyComponent

          Public class

          ULandscapeSettings

          Public class

          ULandscapeSplineControlPoint

          Public class

          ULandscapeSplinesComponent

          ULandscapeSplinesComponent .

          Public class

          ULandscapeSplineSegment

          Public class

          ULandscapeSubsystem

          Public class

          ULandscapeWeightmapUsage

          Constants

          Name

          Description

          DefaultSplineHash

          Typedefs

          Enums

          Functions

          Name Description

          Public function

          void

           

          FillCornerValues

          (
              uint8 & CornerSet,
              T* CornerValues
          )

          Helper functions.

          Public function

          float

           

          LandscapeDataAccess::GetLocalHeight

          (
              uint16 Height
          )

          Reserved 2 bits for other purpose Most significant bit Visibility, 0 is visible(default), 1 is invisible 2nd significant bit Triangle flip, not implemented yet

          Public function

          uint16

           

          LandscapeDataAccess::GetTexHeight

          (
              float Height
          )

          Variables

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