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          HeadMountedDisplay

          Windows
          MacOS
          Linux

          Classes

          Name

          Description

          Public class

          FDefaultSpectatorScreenController

          Default implementation of spectator screen controller.

          Public class

          FDefaultStereoLayers

          Default implementation of stereo layers for platforms that require emulating layer support.

          Public class

          FDefaultXRCamera

          Default base implementation of IXRCamera .

          Public class

          FDefaultXRLoadingScreen

          Public class

          FDeviceModelLoadedDelegate

          UAsyncTask_LoadXRDeviceVisComponent

          Public class

          FHeadMountedDisplayBase

          Default implementation for various IHeadMountedDisplay methods.

          Public class

          FHMDViewMesh

          Public class

          FLateUpdateManager

          Utility class for applying an offset to a hierarchy of components in the renderer thread.

          Public struct

          FMotionControllerSource

          Motion Controller Source

          Named Motion Controller source. Used for UI display

          Public class

          FMotionDelayClient

          FMotionDelayClient

          Public class

          FMotionDelayService

          FMotionDelayService

          Public class

          FSimpleLayerManager

          Public struct

          FSpectatorScreenModeTexturePlusEyeLayout

          Public struct

          FSplashData

          Default Loading Screen implementation based on the IStereoLayer interface.

          Public struct

          FXRDeviceId

          Public class

          FXRMotionControllerBase

          Base utility class for implementations of the IMotionController interface

          Public class

          FXRRenderBridge

          Public class

          FXRRenderTargetManager

          Copyright Epic Games, Inc. All Rights Reserved.

          Public struct

          FXRSensorProperties

          Struct representing the properties of an external tracking sensor.

          Public class

          FXRSwapChain

          FXRSwapChain .

          Public class

          FXRTrackingSystemBase

          Base utility class for implementations of the IXRTrackingSystem interface Contains helpers and default implementation of most abstract methods, so final implementations only need to override features that they support.

          Public class

          FXRTrackingSystemDelegates

          Public class

          IHeadMountedDisplay

          HMD device interface

          Public class

          IHeadMountedDisplayModule

          The public interface of the HeadmountedDisplay Module

          Public class

          IHeadMountedDisplayVulkanExtensions

          Query Vulkan extensions required by the HMD.

          Public class

          IIdentifiableXRDevice

          Generic device identifier interface

          Public class

          IMotionController

          Motion Controller device interface

          Public class

          IMotionTrackingSystemManagement

          Motion Tracking System Management interface

          Public class

          ISpectatorScreenController

          Spectator Screen Controller interface

          Public class

          IXRCamera

          Interface used by the camera component to figure out the final position of a motion tracked camera.

          Public class

          IXRInput

          Optional interface returned from IXRTrackingSystem if the plugin requires being able to grab touch or keyboard input events.

          Public class

          IXRLoadingScreen

          Interface used to register and show loading splash screen layers.

          Public class

          IXRSystemAssets

          Public class

          IXRSystemIdentifier

          Public class

          IXRTrackingSystem

          Main access point to an XR tracking system. Use it to enumerate devices and query their poses.

          Public class

          TCircularHistoryBuffer

          TCircularHistoryBuffer Modeled after TCircularBuffer/Queue, but resizable with it's own stack-style way of indexing (0 = most recent value added)

          Public class

          TStereoLayerManager

          Partial implementation of the Layer management code for the IStereoLayers interface.

          Public class

          TXRLoadingScreenBase

          Base utility class for implementations of the IXRLoadingScreen interface

          Public class

          UAsyncTask_LoadXRDeviceVisComponent

          Public class

          UHeadMountedDisplayFunctionLibrary

          Public class

          UMotionControllerComponent

          Public class

          UMotionTrackedDeviceFunctionLibrary

          Public class

          UVRNotificationsComponent

          Copyright Epic Games, Inc.

          Public class

          UXRAssetFunctionLibrary

          UXRAssetFunctionLibrary

          Public class

          UXRLoadingScreenFunctionLibrary

          XR Loading Screen Function Library

          Typedefs

          Enums

          Name

          Description

          Public enum

          EHMDTrackingOrigin::Type

          For HMDs that support it, this specifies whether the origin of the tracking universe will be at the floor, or at the user's eye height

          Public enum

          EHMDWornState::Type

          Stores if the user is wearing the HMD or not.

          Public enum

          EOrientPositionSelector::Type

          Public enum

          ESpectatorScreenMode

          The Spectator Screen Mode controls what the non-vr video device displays on platforms that support one.

          Public enum

          ETrackingStatus

          Public enum

          EXRTrackedDeviceType

          Functions

          Name Description

          Public function

          FXRSwapChain ...

           

          CreateXRSwapChain

          (
              TArray < FTextureRHIRef >&& InRHITe...,
              const FTextureRHIRef & InRHIAliased...,
              Types... InExtraParameters
          )

          Public function

          void

           

          ExecuteOnRenderThread

          (
              const TFunctionRef < void ()>& Funct...
          )

          Utility function for easily running a TFunctionRef on the render thread.

          Public function

          void

           

          ExecuteOnRenderThread

          (
              const TFunctionRef < void ...
          )

          Utility function for easily running a TFunctionRef on the render thread.

          Public function

          void

           

          ExecuteOnRenderThread_DoNotWait

          (
              const TFunction < void ()>& Function
          )

          Utility function for easily submitting TFunction to be run on the render thread.

          Public function

          void

           

          ExecuteOnRenderThread_DoNotWait

          (
              const TFunction < void ...
          )

          Utility function for easily submitting TFunction to be run on the render thread.

          Public function

          void

           

          ExecuteOnRHIThread

          (
              const TFunctionRef < void ()>& Funct...
          )

          Utility function for easily running a TFunctionRef on the RHI thread.

          Public function

          void

           

          ExecuteOnRHIThread

          (
              const TFunctionRef < void ...
          )

          Utility function for easily running a TFunctionRef on the RHI thread.

          Public function

          bool

           

          ExecuteOnRHIThread_DoNotWait

          (
              const TFunction < void ()>& Function
          )

          Utility function for easily submitting TFunction to be run on the RHI thread.

          Public function

          bool

           

          ExecuteOnRHIThread_DoNotWait

          (
              const TFunction < void ...
          )

          Utility function for easily submitting TFunction to be run on the RHI thread.

          Public function

          bool

           

          GetLayerDescMember

          (
              IStereoLayers::FLayerDesc & Layer,
              IStereoLayers::FLayerDesc & OutLaye...
          )

          Public function

          void

           

          MarkLayerTextureForUpdate

          (
              IStereoLayers::FLayerDesc & Layer
          )

          Public function

          void

           

          SetLayerDescMember

          (
              IStereoLayers::FLayerDesc & OutLaye...,
              const IStereoLayers::FLayerDesc & I...
          )

          Variables

          Name Description

          Public variable

          const uint8

           

          ESpectatorScreenModeFirst

          Public variable

          const uint8

           

          ESpectatorScreenModeLast

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