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          GameplayTags

          Windows
          MacOS
          Linux

          Classes

          Name

          Description

          Public struct

          FGameplayTag

          A single gameplay tag, which represents a hierarchical name of the form x.y that is registered in the GameplayTagsManager You can filter the gameplay tags displayed in the editor using, meta = (Categories = "Tag1.Tag2.Tag3"))

          Public struct

          FGameplayTagCategoryRemap

          Category remapping.

          Public struct

          FGameplayTagContainer

          A Tag Container holds a collection of FGameplayTags, tags are included explicitly by adding them, and implicitly from adding child tags

          Public struct

          FGameplayTagCreationWidgetHelper

          Helper struct: drop this in another struct to get an embedded create new tag widget.

          Public struct

          FGameplayTagNativeAdder

          Public struct

          FGameplayTagNode

          Simple tree node for gameplay tags, this stores metadata about specific tags

          Public struct

          FGameplayTagQuery

          An FGameplayTagQuery is a logical query that can be run against an FGameplayTagContainer .

          Public struct

          FGameplayTagQueryExpression

          Public struct

          FGameplayTagRedirect

          A single redirect from a deleted tag to the new tag that should replace it

          Public struct

          FGameplayTagReferenceHelper

          Helper struct for viewing tag references (assets that reference a tag).

          Public struct

          FGameplayTagSource

          Struct defining where gameplay tags are loaded/saved from. Mostly for the editor

          Public struct

          FGameplayTagTableRow

          Simple struct for a table row in the gameplay tag table and element in the ini list

          Public struct

          FRestrictedConfigInfo

          Public struct

          FRestrictedGameplayTagTableRow

          Simple struct for a table row in the restricted gameplay tag table and element in the ini list

          Public class

          IGameplayTagAssetInterface

          Public class

          IGameplayTagsModule

          The public interface to this module, generally you should access the manager directly instead

          Public class

          UBlueprintGameplayTagLibrary

          Public class

          UEditableGameplayTagQuery

          This is an editor-only representation of a query, designed to be editable with a typical property window.

          Public class

          UEditableGameplayTagQueryExpression

          Public class

          UEditableGameplayTagQueryExpression_AllExprMatch

          Public class

          UEditableGameplayTagQueryExpression_AllTagsMatch

          Public class

          UEditableGameplayTagQueryExpression_AnyExprMatch

          Public class

          UEditableGameplayTagQueryExpression_AnyTagsMatch

          Public class

          UEditableGameplayTagQueryExpression_NoExprMatch

          Public class

          UEditableGameplayTagQueryExpression_NoTagsMatch

          Public class

          UGameplayTagAssetInterface

          Interface for assets which contain gameplay tags

          Public class

          UGameplayTagsDeveloperSettings

          Public class

          UGameplayTagsList

          Base class for storing a list of gameplay tags as an ini list.

          Public class

          UGameplayTagsManager

          Holds data about the tag dictionary, is in a singleton UObject

          Public class

          UGameplayTagsSettings

          Class for importing GameplayTags directly from a config file.

          Public class

          URestrictedGameplayTagsList

          Base class for storing a list of restricted gameplay tags as an ini list.

          Typedefs

          Name

          Description

          FGameplayTagNetIndex

          Enums

          Variables

          Name Description

          Public variable

           

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