<track id="5sipw"><track id="5sipw"><span id="5sipw"></span></track></track><delect id="5sipw"></delect>

<meter id="5sipw"></meter>

  • <meter id="5sipw"><ins id="5sipw"><strike id="5sipw"></strike></ins></meter><nobr id="5sipw"><input id="5sipw"><ruby id="5sipw"></ruby></input></nobr>

      1. <cite id="5sipw"></cite>

          Foliage

          Windows
          MacOS
          Linux

          Classes

          Name

          Description

          Public class

          AInstancedFoliageActor

          Public class

          AInteractiveFoliageActor

          Public class

          AProceduralFoliageBlockingVolume

          An invisible volume used to block ProceduralFoliage instances from being spawned.

          Public class

          AProceduralFoliageVolume

          Public struct

          FDesiredFoliageInstance

          Used to define a vector along which we'd like to spawn an instance.

          Public struct

          FFoliageCustomVersion

          Custom serialization version for all packages containing Instance Foliage.

          Public class

          FFoliageHelper

          Foliage Helper class

          Public struct

          FFoliageImpl

          FFoliageInfoImpl

          Public struct

          FFoliageInfo

          FFoliageInfo

          Public struct

          FFoliageInstance

          FFoliageInstance - editor info an individual instance

          Public struct

          FFoliageInstance_Deprecated

          Legacy instance

          Public struct

          FFoliageInstanceBaseCache

          Public struct

          FFoliageInstanceBaseInfo

          FFoliageInstanceBaseInfo Cached transform information about base component Used for adjusting instance transforms after operations on base components with foliage painted on them.

          Public struct

          FFoliageInstanceHash

          Public struct

          FFoliageInstancePlacementInfo

          FFoliageInstancePlacementInfo - placement info an individual instance

          Public struct

          FFoliageMeshInfo_Deprecated

          Public struct

          FFoliageMeshInfo_Deprecated2

          FFoliageInfo - editor info for all matching foliage meshes

          Public struct

          FFoliageTypeObject

          A wrapper struct used to allow the use of either FoliageType assets or FoliageType blueprint classes

          Public struct

          FFoliageVertexColorChannelMask

          Public class

          FInstancePointDamageSignature

          Public class

          FInstanceRadialDamageSignature

          Public struct

          FPotentialInstance

          Struct to hold potential instances we've sampled.

          Public class

          FProceduralFoliageBroadphase

          Public struct

          FProceduralFoliageInstance

          Public struct

          FProceduralFoliageOverlap

          Public struct

          FTileLayout

          Describes the layout of the tiles used for procedural foliage simulation

          Public class

          IFoliageModule

          Foliage Edit mode module interface

          Public class

          UFoliageInstancedStaticMeshComponent

          Public class

          UFoliageStatistics

          Public class

          UFoliageType

          Public class

          UFoliageType_Actor

          Copyright Epic Games, Inc. All Rights Reserved.

          Public class

          UFoliageType_InstancedStaticMesh

          Public class

          UProceduralFoliageComponent

          Public class

          UProceduralFoliageSpawner

          Public class

          UProceduralFoliageTile

          Procedurally determines where to spawn foliage meshes within a discrete area.

          Typedefs

          Name

          Description

          FFoliageInstanceBaseId

          FFoliageInstanceBasePtr

          FFoliageInstanceBasePtr_DEPRECATED

          FFoliageTraceFilterFunc

          Function for filtering out hit components during FoliageTrace.

          Enums

          Name

          Description

          Public enum

          EFoliageImplType

          EFoliageImplType

          Public enum

          EFoliageInstanceFlags

          Flags stored with each instance

          Public enum

          EFoliagePlacementMode::Type

          This is kind of a hack, but is needed right now for backwards compat of code.

          Public enum

          EFoliageScaling

          Public enum

          ESimulationOverlap::Type

          Public enum

          ESimulationQuery::Type

          Public enum

          EVertexColorMaskChannel

          Public enum

          FoliageVertexColorMask

          Select Skin
          Light
          Dark

          Welcome to the new Unreal Engine 4 Documentation site!

          We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

          We'll be sure to let you know when the new system is up and running.

          Post Feedback
          网上捕鱼平台