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          Core

          Windows
          MacOS
          Linux

          Filters

          Classes

          Enums

          Name

          Description

          Public enum

          EPixelFormat

          Functions

          Name Description

          Public function

          void

           

          BootTimingPoint

          (
              const ANSICHAR * Message
          )

          Public function

          void

           

          DumpBootTiming()

          Public function

          void

           

          EnableEmitDrawEventsOnlyOnCommandlist()

          Public function

          void

           

          EnsureRetrievingVTablePtrDuringCtor

          (
              const TCHAR * CtorSignature
          )

          Ensures that current thread is during retrieval of vtable ptr of some UClass .

          Public function

          bool

           

          GetEmitDrawEvents()

          Public function

          bool

           

          GetEmitDrawEventsOnlyOnCommandlist()

          Public function

          FOutputDevic ...

           

          GetGlobalLogSingleton()

          Public function

          bool

           

          IsAllowCommandletAudio()

          Public function

          bool

           

          IsAllowCommandletRendering()

          Check to see if we should initialise RHI and set up scene for rendering even when running a commandlet.

          Public function

          bool

           

          IsEngineExitRequested()

          Public function

          bool

           

          IsInActualRenderingThread()

          Unlike IsInRenderingThread, this will always return false if we are running single threaded. It only returns true if this is actually a separate rendering thread. Mostly useful for checks.

          Public function

          bool

           

          IsInAudioThread()

          Public function

          bool

           

          IsInGameThread()

          Public function

          bool

           

          IsInParallelRenderingThread()

          Public function

          bool

           

          IsInRenderingThread()

          Public function

          bool

           

          IsInRHIThread()

          Public function

          bool

           

          IsInSlateThread()

          Public function

          bool

           

          IsRunningCommandlet()

          Check to see if this executable is running a commandlet (custom command-line processing code in an editor-like environment)

          Public function

          void

           

          NotifyLoadingStateChanged

          (
              bool bState,
              const TCHAR * Message
          )

          Boot loading timers

          Public function

          void

           

          RequestEngineExit

          (
              const TCHAR * ReasonString
          )

          Request that the engine exit as soon as it can safely do so The ReasonString is not optional and should be a useful description of why the engine exit is requested

          Public function

          void

           

          RequestEngineExit

          (
              const FString & ReasonString
          )

          Public function

          void

           

          SetEmitDrawEvents

          (
              bool EmitDrawEvents
          )

          Variables

          Name Description

          Public variable

          bool

           

          GAllowActorScriptExecutionInEditor

          Allow AActor object to execute script in the editor from specific entry points, such as when running a construction script

          Public variable

          bool

           

          GAreScreenMessagesEnabled

          Global value indicating on-screen warnings/message should be displayed.

          Public variable

          FRunnableThread ...

           

          GAudioThread

          Thread used for audio

          Public variable

          uint32

           

          GAudioThreadId

          Thread ID of the audio thread, if any

          Public variable

          FString

           

          GCompatIni

          Public variable

          bool

           

          GCompilingBlueprint

          Forces use of template names for newly instanced components in a CDO.

          Public variable

          FConfigCacheIni ...

           

          GConfig

          Public variable

          FChunkedFixedUO ...

           

          GCoreObjectArrayForDebugVisualizers

          Public variable

          FLazyName

           

          GCurrentTraceName

          Determines what kind of trace should occur, NAME_None for none.

          Public variable

          int32

           

          GCycleStatsShouldEmitNamedEvents

          Whether stats should emit named events for e.g. PIX.

          Public variable

          FExec *

           

          GDebugToolExec

          Exec handler for game debugging tool, allowing commands like "editactor"

          Public variable

          FString

           

          GDeviceProfilesIni

          Public variable

          FString

           

          GEditorIni

          Editor per-project ini files - stored per project.

          Public variable

          FString

           

          GEditorKeyBindingsIni

          Public variable

          FString

           

          GEditorLayoutIni

          Editor ini file locations - stored per engine version (shared across all projects).

          Public variable

          FString

           

          GEditorPerProjectIni

          Editor per-project ini files - stored per project.

          Public variable

          FString

           

          GEditorSettingsIni

          Public variable

          bool

           

          GEdSelectionLock

          Public variable

          bool

           

          GEnableVREditorHacks

          Enables various editor and HMD hacks that allow the experimental VR editor feature to work, perhaps at the expense of other systems

          Public variable

          FString

           

          GEngineIni

          Public variable

          FOutputDeviceEr ...

           

          GError

          Critical errors.

          Public variable

          TCHAR [4096]

           

          GErrorExceptionDescription

          #crashReport: 2014-08-19 Combine into one, refactor.

          Public variable

          TCHAR [16384]

           

          GErrorHist

          For building call stack text dump in guard/unguard mechanism.

          Public variable

          bool

           

          GEventDrivenLoaderEnabled

          Whether we are using the event driven loader

          Public variable

          bool

           

          GExitPurge

          Public variable

          const FText

           

          GFalse

          GFalse has been deprecated in favor of FCoreTexts::Get() .False.

          Public variable

          bool

           

          GFastPathUniqueNameGeneration

          When constructing objects, use the fast path on consoles...

          Public variable

          bool

           

          GFirstFrameIntraFrameDebugging

          True if this is the first time through the UI message pumping loop.

          Public variable

          void (voi...

           

          GFlushStreamingFunc

          Helper function to flush resource streaming.

          Public variable

          bool

           

          GForceLoadEditorOnly

          IS_MONOLITHIC || !UE_EDITOR.

          Public variable

          const TCHAR ...

           

          GForeignEngineDir

          Public variable

          uint64

           

          GFrameCounter

          Steadily increasing frame counter.

          Public variable

          uint32

           

          GFrameNumber

          Incremented once per frame before the scene is being rendered.

          Public variable

          uint32

           

          GFrameNumberRenderThread

          NEED TO RENAME, for RT version of GFrameTime use View.ViewFamily->FrameNumber or pass down from RT from GFrameTime).

          Public variable

          FString

           

          GGameIni

          Public variable

          uint32

           

          GGameThreadId

          Thread ID of the main/game thread

          Public variable

          FString

           

          GGameUserSettingsIni

          Public variable

          FString

           

          GHardwareIni

          Public variable

          float

           

          GHitchThresholdMS

          Threshold for a frame to be considered a hitch (in milliseconds).

          Public variable

          FString

           

          GInputIni

          Public variable

          uint64

           

          GInputTime

          The time input was sampled, in cycles.

          Public variable

          FString

           

          GInstallBundleIni

          Public variable

          TCHAR [64]

           

          GInternalProjectName

          Game name, used for base game directory and ini among other things

          Public variable

          bool

           

          GIntraFrameDebuggingGameThread

          Indicates that the game thread is currently paused deep in a call stack, while some subset of the editor user interface is pumped.

          Public variable

          bool

           

          GIsAutomationTesting

          Whether or not a unit test is currently being run.

          Public variable

          bool

           

          GIsBuildMachine

          These are set when the engine first starts up.

          Public variable

          bool

           

          GIsClient

          Public variable

          bool

           

          GIsCookerLoadingPackage

          Whether the cooker is currently loading a package or not

          Public variable

          bool

           

          GIsCriticalError

          Public variable

          bool

           

          GIsDemoMode

          Disables some warnings and minor features that would interrupt a demo presentation

          Public variable

          int32

           

          GIsDumpingMovie

          Whether we are dumping screen shots

          Public variable

          bool

           

          GIsDuplicatingClassForReinstancing

          Public variable

          bool

           

          GIsEditor

          True if we are in the editor.

          Public variable

          bool

           

          GIsEditorLoadingPackage

          Whether the editor is currently loading a package or not

          Public variable

          bool

           

          GIsFirstInstance

          We cannot count on this variable to be accurate in a shipped game, so make sure no code tries to use it.

          Public variable

          bool

           

          GIsGameAgnosticExe

          If true, this executable is able to run all games (which are loaded as DLL's).

          Public variable

          bool

           

          GIsGameThreadIdInitialized

          Has GGameThreadId been set yet?

          Public variable

          bool

           

          GIsGCingAfterBlueprintCompile

          True if we're garbage collecting after a blueprint compilation

          Public variable

          bool

           

          GIsGuarded

          Public variable

          bool

           

          GIsHighResScreenshot

          Public variable

          bool

           

          GIsImportingT3D

          Public variable

          bool

           

          GIsInitialLoad

          Whether we are still in the initial loading process.

          Public variable

          bool

           

          GIsPIEUsingPlayerStart

          This variable is no longer set. Use !GEditor>GetPlayInEditorSessionInfo()>OriginalRequestParams.HasPlayWorldPlacement() instead.

          Public variable

          bool

           

          GIsPlayInEditorWorld

          Whether GWorld points to the play in editor world

          Public variable

          bool

           

          GIsReconstructingBlueprintInstances

          True if we're reconstructing blueprint instances. Should never be true on cooked builds

          Public variable

          bool

           

          GIsReinstancing

          True if actors and objects are being re-instanced.

          Public variable

          TAtomic < int32 ...

           

          GIsRenderingThreadSuspended

          Whether the rendering thread is suspended (not even processing the tickables)

          Public variable

          bool

           

          GIsRequestingExit

          Please use IsEngineExitRequested() /RequestEngineExit(const FString &)

          Public variable

          bool

           

          GIsRetrievingVTablePtr

          True when we are retrieving VTablePtr from UClass

          Public variable

          bool

           

          GIsRunning

          Public variable

          bool

           

          GIsRunningUnattendedScript

          If true, we are running an editor script that should not prompt any dialog modal.

          Public variable

          bool

           

          GIsServer

          Public variable

          bool

           

          GIsSilent

          This determines if we should output any log text. If Yes then no log text should be emitted.

          Public variable

          bool

           

          GIsSlowTask

          Public variable

          bool

           

          GIsTransacting

          Public variable

          bool

           

          GIsUCCMakeStandaloneHeaderGenerator

          Public variable

          uint64

           

          GLastGCFrame

          GFrameCounter the last time GC was run.

          Public variable

          FString

           

          GLightmassIni

          Public variable

          FOutputDeviceCo ...

           

          GLogConsole

          Public variable

          FLazyName

           

          GLongCorePackageName

          Name of the core package.

          Name of the core package

          Public variable

          FLazyName

           

          GLongCoreUObjectPackageName

          Name of the core package

          Public variable

          uint64

           

          GMakeCacheIDIndex

          Public variable

          float

           

          GNearClippingPlane

          Public variable

          const FText

           

          GNo

          GNo has been deprecated in favor of FCoreTexts::Get() .No.

          Public variable

          const FText

           

          GNone

          GNone has been deprecated in favor of FCoreTexts::Get() .None.

          Public variable

          bool

           

          GPlatformNeedsPowerOfTwoTextures

          True if the runtime needs textures to be powers of two

          Public variable

          int32

           

          GPlayInEditorID

          Unique ID for multiple PIE instances running in one process

          Public variable

          bool

           

          GPrintLogCategory

          How to print the category in log output.

          Public variable

          ELogTimes::Type

           

          GPrintLogTimes

          How to print the time in log output.

          How to print the time in log output

          Public variable

          bool

           

          GPrintLogVerbosity

          How to print the verbosity in log output.

          Public variable

          bool

           

          GPumpingMessages

          Whether or not messages are being pumped

          Public variable

          bool

           

          GPumpingMessagesOutsideOfMainLoop

          Whether or not messages are being pumped outside of main loop

          Public variable

          FRunnableThread ...

           

          GRenderingThread

          Thread used for rendering

          Public variable

          uint32

           

          GRenderThreadId

          Thread ID of the render thread, if any

          Public variable

          FRunnableThread ...

           

          GRHIThread_InternalUseOnly

          Thread used for RHI

          Public variable

          uint32

           

          GRHIThreadId

          Thread ID of the the thread we are executing RHI commands on.

          Public variable

          FString

           

          GRuntimeOptionsIni

          Public variable

          int32

           

          GSavingCompressionChunkSize

          Size to break up data into when saving compressed data

          Public variable

          FString

           

          GScalabilityIni

          Public variable

          bool

           

          GScreenMessagesRestoreState

          Public variable

          uint32

           

          GScreenshotResolutionX

          Public variable

          uint32

           

          GScreenshotResolutionY

          Public variable

          bool

           

          GShouldSuspendRenderingThread

          Whether we want the rendering thread to be suspended, used e.g. for tracing.

          Public variable

          uint32

           

          GSlateLoadingThreadId

          Thread ID of the slate thread, if any

          Public variable

          bool

           

          GSlowTaskOccurred

          Public variable

          double

           

          GStartTime

          Time at which FPlatformTime::Seconds() was first initialized (very early on)

          Public variable

          FString

           

          GSystemStartTime

          System time at engine init.

          Public variable

          const FText

           

          GTrue

          GTrue has been deprecated in favor of FCoreTexts::Get() .True.

          Public variable

          ITransaction &#...

           

          GUndo

          Public variable

          bool

           

          GVerifyObjectReferencesOnly

          Disable loading of objects not contained within script files; used during script compilation

          Public variable

          FFeedbackContex ...

           

          GWarn

          Public variable

          const FText

           

          GYes

          GYes has been deprecated in favor of FCoreTexts::Get() .Yes.

          Public variable

          bool ()

           

          IsAsyncLoading

          Whether we're currently in the async loading code path or not

          Public variable

          bool ()

           

          IsAsyncLoadingMultithreaded

          Returns true if async loading is using the async loading thread

          Public variable

          bool ()

           

          IsAsyncLoadingSuspended

          Suspends async package loading.

          Public variable

          bool ()

           

          IsInAsyncLoadingThread

          Public variable

          void ()

           

          ResumeAsyncLoading

          Resumes async package loading.

          Public variable

          void ()

           

          ResumeTextureStreamingRenderTasks

          Resume texture updates caused by completed async IOs.

          Public variable

          void ()

           

          SuspendAsyncLoading

          Suspends async package loading.

          Public variable

          void ()

           

          SuspendTextureStreamingRenderTasks

          Suspends texture updates caused by completed async IOs.

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