<track id="5sipw"><track id="5sipw"><span id="5sipw"></span></track></track><delect id="5sipw"></delect>

<meter id="5sipw"></meter>

  • <meter id="5sipw"><ins id="5sipw"><strike id="5sipw"></strike></ins></meter><nobr id="5sipw"><input id="5sipw"><ruby id="5sipw"></ruby></input></nobr>

      1. <cite id="5sipw"></cite>

          ChaosSolvers

          Windows
          MacOS
          Linux

          Filters

          Classes

          Name

          Description

          Public struct

          FAllBreakingData

          All the breaking events for one frame time stamped with the time for that frame

          Public struct

          FAllCollisionData

          All the collision events for one frame time stamped with the time for that frame

          Public struct

          FAllTrailingData

          All the trailing events for one frame time stamped with the time for that frame

          Public class

          FBoneHierarchy

          A hierarchy of transforms (bones) that tracks the state of transforms within the hierarchy, to do partial updates.

          Public struct

          FBreakingEventData

          Public struct

          FChaosConsoleSinks

          Public class

          FChaosScopedPhysicsThreadLock

          Scoped locking object for physics thread.

          Public struct

          FChaosScopeSolverLock

          Public class

          FChaosSolversModule

          Public struct

          FCollisionEventData

          Public class

          FEventDefaults

          Public class

          FEventManager

          Public class

          FGeometryCollectionResults

          Buffer structure for communicating simulation state between game and physics threads.

          Public class

          FGeometryDynamicCollection

          FGeometryDynamicCollection (FTransformDynamicCollection )

          Public struct

          FIndicesByPhysicsProxy

          Maps PhysicsProxy to list of indices in events arrays

          Public class

          FInternalDefaultSettings

          Public struct

          FLogCategoryUSkeletalMeshSimulationComponentLogging

          Copyright Epic Games, Inc. All Rights Reserved.

          Public class

          FPBDRigidActiveParticlesBuffer

          Public class

          FPBDRigidActiveParticlesBufferAccessor

          Public struct

          FPBDRigidActiveParticlesBufferOut

          Solver specific data buffered for use on Game thread

          Public class

          FPBDRigidsSolver

          Public struct

          FSleepingEventData

          Public class

          FSolverBreakingEventFilter

          Public struct

          FSolverBreakingFilterSettings

          Public class

          FSolverCollisionEventFilter

          Public struct

          FSolverCollisionFilterSettings

          Public class

          FSolverEventFilters

          Container for the Solver Event Filters that have settings exposed through the Solver Actor

          Public struct

          FSolverStateStorage

          Public class

          FSolverTrailingEventFilter

          Public struct

          FSolverTrailingFilterSettings

          Copyright Epic Games, Inc. All Rights Reserved.

          Public struct

          FTimeResource

          Base class for data that requires time of creation to be recorded

          Public struct

          FTrailingEventData

          Public class

          FTransformDynamicCollection

          Managed arrays for simulation data used by the GeometryCollectionProxy FTransformDynamicCollection (FManagedArrayCollection )

          Public class

          IChaosSettingsProvider

          Class that external users can implement and set on the module to provide various settings to the system (see FChaosSolversModule::SetSettingsProvider )

          Public class

          IChaosSolverActorClassProvider

          Classes that want to set the solver actor class can implement this.

          Public class

          IEventContainer

          Interface for the injected producer function and associated data buffer

          Public class

          IEventHandler

          Interface for event handler

          Public class

          TEventContainer

          Class that owns the injected producer function and its associated data buffer

          Public struct

          TSolverQueryMaterialScope

          Constants

          Typedefs

          Name

          Description

          FBreakingDataArray

          FCollisionDataArray

          FEventContainerPtr

          Pointer to event data buffer & injector functionality

          FEventHandlerPtr

          Pointer to the event handler

          FEventID

          FSleepingDataArray

          FTrailingDataArray

          Enums

          Name

          Description

          Public enum

          Chaos::EEventType

          Predefined System Event Types

          Public enum

          Chaos::ELockType

          Copyright Epic Games, Inc. All Rights Reserved.

          Public enum

          ESolverFlags

          Functions

          Name Description

          Public function

          constexpr bo ...

           

          operator!

          (
              ESolverFlags E
          )

          Public function

          constexpr ES ...

           

          operator&

          (
              ESolverFlags Lhs,
              ESolverFlags Rhs
          )

          Public function

          ESolverFlags ...

           

          operator&=

          (
              ESolverFlags & Lhs,
              ESolverFlags Rhs
          )

          Public function

          constexpr ES ...

           

          operator^

          (
              ESolverFlags Lhs,
              ESolverFlags Rhs
          )

          Public function

          ESolverFlags ...

           

          operator^=

          (
              ESolverFlags & Lhs,
              ESolverFlags Rhs
          )

          Public function

          constexpr ES ...

           

          operator|

          (
              ESolverFlags Lhs,
              ESolverFlags Rhs
          )

          Public function

          ESolverFlags ...

           

          operator|=

          (
              ESolverFlags & Lhs,
              ESolverFlags Rhs
          )

          Public function

          constexpr ES ...

           

          operator~

          (
              ESolverFlags E
          )

          Variables

          Name Description

          Public variable

          int32

           

          ChaosSolverParticlePoolNumFrameUntilShrink

          Select Skin
          Light
          Dark

          Welcome to the new Unreal Engine 4 Documentation site!

          We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

          We'll be sure to let you know when the new system is up and running.

          Post Feedback
          网上捕鱼平台