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          TakesCore

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          Classes

          Name

          Description

          Public struct UStruct BlueprintType

          FActorRecordedProperty

          Public struct

          FTakeRecorderSourcesSettings

          Public class UClass BlueprintType

          UActorRecorderPropertyMap

          This represents a list of all possible properties and components on an actor which can be recorded by the Actor Recorder and whether or not the user wishes to record them.

          Public class UClass BlueprintType Config perobjectconfig

          UTakeMetaData

          Take meta-data that is stored on ULevelSequence assets that are recorded through the Take Recorder.

          Public class UClass

          UTakePreset

          Take preset that is stored as an asset comprising a ULevelSequence , and a set of actor recording sources

          Public class UClass Abstract Blueprintable, BlueprintType

          UTakeRecorderSource

          Base class for all sources that can be recorded with the Take Recorder.

          Public class UClass Blueprintable, BlueprintType

          UTakeRecorderSources

          A list of sources to record for any given take.

          Public class UClass

          UTakesCoreBlueprintLibrary

          Functions

          Name Description

          Public function Static

          bool

           

          TakesUtils::CreateNewAssetPackage

          (
              FString & InPackageName,
              AssetType*& OutAsset,
              FText * OutError,
              AssetType* OptionalBase
          )

          Creates a new Package with the given Package Name (ie: /Game/Test/Foo) of the specified AssetType.

          Public function Static

          AssetType &#...

           

          TakesUtils::MakeNewAsset

          (
              const FString & BaseAssetPath,
              const FString & BaseAssetName
          )

          Utility function that creates an asset with the specified asset path and name.

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