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          SignificanceManager

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          Classes

          Name

          Description

          Public struct

          FOrderedBudget

          Manages how to allocate a budget of levels to an ordered list of items (e.g., how to distribute minimum LOD levels to the N closest characters)

          Public class

          FSignificanceManagerModule

          Module definition for significance manager. Owns the references to created significance managers

          Public class UClass Config defaultconfig

          USignificanceManager

          The significance manager provides a framework for registering objects by tag to each have a significance value calculated from which a game specific subclass and game logic can make decisions about what level of detail objects should be at, tick frequency, whether to spawn effects, and other such functionality

          Variables

          Name Description

          Public variable

           

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