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          PolygonModeling

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          Classes

          Name

          Description

          Public class UClass

          UAssignMaterialCommand

          Assigns the highlighted material to the currently selected polygon(s)

          Public class UClass

          UBevelPolygonCommand

          Adds a beveled edge to an existing polygon

          Public class UClass

          UDeleteMeshElementCommand

          Public class UClass

          UEditEdgeCreaseSharpnessCommand

          For subdivision meshes, edits how sharp an edge crease is by dragging in space

          Public class UClass

          UEditVertexCornerSharpnessCommand

          For subdivision meshes, edits how sharp a vertex corner is by dragging in space

          Public class UClass

          UExtendEdgeCommand

          Extends an edge by making a copy of it and allowing you to move it around

          Public class UClass

          UExtendVertexCommand

          Extend a vertex by making a copy of it, creating new polygons to join the geometry together

          Public class UClass

          UExtrudePolygonCommand

          Extrudes the polygon along an axis

          Public class UClass

          UFlipPolygonCommand

          Public class UClass

          UHardenEdgeCommand

          Makes an edge hard

          Public class UClass

          UInsertEdgeLoopCommand

          With an edge selected, inserts a loop of edge perpendicular to that edge while dragging

          Public class UClass

          UInsetPolygonCommand

          Adds a new polygon on the inside of an existing polygon, allowing the user to drag to set exactly where it should be placed.

          Public class UClass

          UQuadrangulateMeshCommand

          Quadrangulates the currently selected mesh

          Public class UClass

          URemoveEdgeCommand

          Attempts to remove the selected edge from the polygon, merging the adjacent polygons together

          Public class UClass

          URemoveVertexCommand

          Attempts to remove the selected vertex from the polygon it belongs to, keeping the polygon intact

          Public class UClass

          USoftenEdgeCommand

          Makes an edge soft

          Public class UClass

          USplitEdgeCommand

          Inserts a vertex along an edge and allows the user to move it around

          Public class UClass Abstract

          USplitPolygonCommand

          Base class for polygon splitting

          Public class UClass

          USplitPolygonFromEdgeCommand

          Splits a polygon into two, starting with a point along an edge

          Public class UClass

          USplitPolygonFromPolygonCommand

          Splits a polygon into two, starting with an edge on a polygon

          Public class UClass

          USplitPolygonFromVertexCommand

          Splits a polygon into two, starting with a vertex on that polygon

          Public class UClass

          UTessellatePolygonCommand

          Tessellates selected polygons into smaller polygons

          Public class UClass

          UUnifyNormalsCommand

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