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          PhysXVehicles

          Windows
          MacOS
          Linux

          Classes

          Name

          Description

          Public class UClass Abstract BlueprintType Config

          AWheeledVehicle

          WheeledVehicle is the base wheeled vehicle pawn actor.

          Public struct UStruct

          FAnimNode_WheelHandler

          Simple controller that replaces or adds to the translation/rotation of a single bone.

          Public struct UStruct

          FReplicatedVehicleState

          Public struct UStruct

          FTireConfigMaterialFriction

          Allows overriding of friction of this tire config on a specific material

          Public struct

          FTireShaderInput

          Values passed from PhysX to generate tire forces

          Public struct

          FTireShaderOutput

          Generated tire forces to pass back to PhysX

          Public struct UStruct

          FVehicleAnimInstanceProxy

          Proxy override for this UAnimInstance-derived class

          Public struct UStruct

          FVehicleDifferential4WData

          Public struct UStruct

          FVehicleEngineData

          Public struct UStruct

          FVehicleGearData

          Public struct UStruct

          FVehicleInputRate

          Public struct UStruct

          FVehicleTransmissionData

          Public struct

          FWheelAnimData

          Public struct UStruct

          FWheelSetup

          Vehicle-specific wheel setup

          Public class

          IPhysXVehiclesPlugin

          The public interface to this module

          Public class UClass ClassGroup, HideCategories, Meta

          USimpleWheeledVehicleMovementComponent

          Simple n-wheeled vehicle with suspension and tire friction.

          Public class UClass

          UTireConfig

          Represents a type of tire surface used to specify friction values against physical materials.

          Public class UClass Transient

          UVehicleAnimInstance

          Public class UClass Blueprintable, BlueprintType

          UVehicleWheel

          Public class UClass Abstract HideCategories

          UWheeledVehicleMovementComponent

          Component to handle the vehicle simulation for an actor.

          Public class UClass ClassGroup, HideCategories, Meta

          UWheeledVehicleMovementComponent4W

          Enums

          Name

          Description

          Public enum

          EVehicleDifferential4W::Type

          Base VehicleSim for the 4W PhysX vehicle class

          Public enum UEnum

          EWheelSweepType

          Functions

          Name Description

          Public function

          float

           

          Cm2ToM2

          (
              float Cm2
          )

          Public function

          float

           

          CmSToKmH

          (
              float CmS
          )

          Public function

          float

           

          KmHToCmS

          (
              float KmH
          )

          Km/h to cm/s

          Public function

          float

           

          M2ToCm2

          (
              float M2
          )

          Public function

          float

           

          OmegaToRPM

          (
              float Omega
          )

          Rad/s to rev per minute

          Public function

          float

           

          RPMToOmega

          (
              float RPM
          )

          Rev per minute to rad/s

          Select Skin
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