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          Paper2D

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          Linux

          Classes

          Name

          Description

          Public class

          FFlipbookFinishedPlaySignature

          Event for a non-looping flipbook finishing play.

          Public struct UStruct BlueprintType

          FIntMargin

          Describes the space around a 2D area on an integer grid.

          Public struct UStruct

          FPaperFlipbookKeyFrame

          Public struct UStruct

          FPaperSpriteAtlasSlot

          Public struct UStruct BlueprintType

          FPaperSpriteSocket

          Public struct UStruct BlueprintType

          FPaperTerrainMaterialRule

          Rule for a single section of a terrain material.

          Public struct

          FPaperTerrainSpriteGeometry

          Public struct UStruct BlueprintType meta

          FPaperTileInfo

          This is the contents of a tile map cell.

          Public class

          FScopedFlipbookMutator

          Helper class to edit properties of a UPaperFlipbook while ensuring that cached data remains up to date.

          Public struct UStruct

          FSpriteAssetInitParameters

          Public struct

          FSpriteGeometryCollisionBuilderBase

          A helper class for converting one or more FSpriteGeometryCollection objects into a UBodySetup object.

          Public struct UStruct

          FSpriteInstanceData

          Public struct

          FTerrainSegment

          Public struct

          FTerrainSpriteStamp

          Public class

          IPaper2DModuleInterface

          Public class UClass

          PAPER2APaperCharacter

          APaperCharacter behaves like ACharacter , but uses a UPaperFlipbookComponent instead of a USkeletalMeshComponent as a visual representation Note: The variable named Mesh will not be set up on this actor!

          Public class UClass componentwrapperclass

          PAPER2APaperFlipbookActor

          An instance of a UPaperFlipbook in a level.

          Public class UClass componentwrapperclass

          PAPER2APaperGroupedSpriteActor

          A group of sprites that will be rendered and culled as a single unit

          Public class UClass Meta componentwrapperclass

          PAPER2APaperSpriteActor

          An instance of a UPaperSprite in a level.

          Public class UClass BlueprintType experimental

          PAPER2APaperTerrainActor

          An instance of a piece of 2D terrain in the level

          Public class UClass componentwrapperclass

          PAPER2APaperTileMapActor

          An instance of a UPaperTileMap in a level.

          Public struct

          PAPER2FAlphaBitmap

          Public struct UStruct BlueprintType meta

          PAPER2FPaperTileMetadata

          Information about a single tile in a tile set.

          Public struct UStruct

          PAPER2FPaperTileSetTerrain

          Information about a terrain type.

          Public struct UStruct

          PAPER2FSpriteDrawCallRecord

          Public struct UStruct

          PAPER2FSpriteGeometryCollection

          Public struct UStruct

          PAPER2FSpriteGeometryShape

          A single piece of geometry (e.g., a polygon which may be convex or concave, a box, or a circle)

          Public class UClass HideCategories

          PAPER2UMaterialExpressionSpriteTextureSampler

          This is a texture sampler 2D with a special automatically defined parameter name. The texture specified here will be replaced by the SourceTexture or an AdditionalSourceTextures entry of a Paper2D sprite if this material is used on a sprite.

          Public class UClass BlueprintType Meta

          PAPER2UPaperFlipbook

          Contains an animation sequence of sprite frames

          Public class UClass ClassGroup, ShowCategories, Meta

          PAPER2UPaperFlipbookComponent

          Public class UClass ClassGroup, ShowCategories, Meta earlyaccesspreview

          PAPER2UPaperGroupedSpriteComponent

          A component that handles rendering and collision for many instances of one or more UPaperSprite assets.

          Public class UClass Config defaultconfig

          PAPER2UPaperRuntimeSettings

          Implements the settings for the Paper2D plugin.

          Public class UClass BlueprintType Meta

          PAPER2UPaperSprite

          Sprite Asset

          Public class UClass ClassGroup, ShowCategories, Meta

          PAPER2UPaperSpriteComponent

          A component that handles rendering and collision for a single instance of a UPaperSprite asset.

          Public class UClass BlueprintType experimental

          PAPER2UPaperTerrainComponent

          The terrain visualization component for an associated spline component.

          Public class UClass BlueprintType

          PAPER2UPaperTerrainMaterial

          Paper Terrain Material

          Public class UClass BlueprintType experimental

          PAPER2UPaperTerrainSplineComponent

          Public class UClass

          PAPER2UPaperTileLayer

          This class represents a single layer in a tile map. All layers in the map must have the size dimensions.

          Public class UClass BlueprintType

          PAPER2UPaperTileMap

          A tile map is a 2D grid with a defined width and height (in tiles). There can be multiple layers, each of which can specify which tile should appear in each cell of the map for that layer.

          Public class UClass ClassGroup, HideCategories, Meta earlyaccesspreview

          PAPER2UPaperTileMapComponent

          A component that handles rendering and collision for a single instance of a UPaperTileMap asset.

          Public class UClass BlueprintType

          PAPER2UPaperTileSet

          A tile set is a collection of tiles pulled from a texture that can be used to fill out a tile map.

          Public class UClass MinimalAPI BlueprintType Meta experimental

          UPaperSpriteAtlas

          Groups together a set of sprites that will try to share the same texture atlas (allowing them to be combined into a single draw call)

          Public class UClass Meta

          UPaperSpriteBlueprintLibrary

          Public class UClass Meta

          UTileMapBlueprintLibrary

          A collection of utility methods for working with tile map components

          Typedefs

          Enums

          Name

          Description

          Public enum

          EFlipbookCollisionMode::Type

          Public enum UEnum

          EPaperSpriteAtlasPadding

          Public enum

          EPaperTileFlags

          Flags used in the packed tile index.

          Public enum

          ESpriteCollisionMode::Type

          The kind of collision that a Paper2D asset or component might participate in.

          Public enum

          ESpritePivotMode::Type

          Public enum

          ESpritePolygonMode::Type

          Method of specifying polygons for a sprite's render or collision data.

          Public enum UEnum

          ESpriteShapeType

          The type of a shape in a sprite geometry structure.

          Public enum

          ETileMapProjectionMode::Type

          The different kinds of projection modes supported.

          Variables

          Name Description

          Public variable

          PAPER2FVector

           

          PaperAxisX

          The 3D vector that corresponds to the sprite X axis.

          Public variable

          PAPER2FVector

           

          PaperAxisY

          The 3D vector that corresponds to the sprite Y axis.

          Public variable

          PAPER2FVector

           

          PaperAxisZ

          The 3D vector that corresponds to the sprite Z axis.

          Public variable

           

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