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          NetworkPredictionExtras

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          MacOS
          Linux

          Classes

          Name

          Description

          Public class UClass

          ANetworkPredictionExtrasFlyingPawn

          Sample pawn that uses UFlyingMovementComponent .

          Public class UClass

          ANetworkPredictionExtrasFlyingPawn_MockAbility

          Example subclass of ANetworkPredictionExtrasFlyingPawn that uses the MockAbility simulation.

          Public struct

          FMockAbilityAuxState

          Public struct

          FMockAbilityBlinkActivateCue

          Cue for blink activation (the moment the ability starts)

          Public struct

          FMockAbilityBlinkCue

          Cue for blink (the moment the teleport happens)

          Public struct

          FMockAbilityBlinkCue_ReplicatedNonPredicted

          Public struct

          FMockAbilityBlinkCue_ReplicatedXOrPredicted

          Public struct

          FMockAbilityBlinkCue_Strong

          Public struct

          FMockAbilityBlinkCue_Weak

          Public struct

          FMockAbilityCueSet

          The set of Cues the MockAbility simulation will invoke.

          Public struct

          FMockAbilityInputCmd

          Mock Ability Simulation This is meant to illustrate how a higher level simulation can build off an existing one.

          Public class

          FMockAbilityNetSimModelDef

          Public class

          FMockAbilityNetSimModelDef_Fixed30hz

          Additional specialized types of the Parametric Movement NetSimModel

          Public class

          FMockAbilitySimulation

          Public struct

          FMockAbilitySyncState

          Public struct

          FMockAuxState

          Auxiliary state that is input into the simulation.

          Public struct

          FMockCue

          A minimal Cue, emitted every 10 "totals" with a random integer as a payload.

          Public struct

          FMockCueSet

          Set of all cues the Mock simulation emits. Not strictly necessary and not that helpful when there is only one cue (but using since this is the example real simulations will want to use)

          Public struct

          FMockInputCmd

          State the client generates.

          Public class

          FMockNetworkModelDef

          Networked Simulation Model Def

          Public class

          FMockNetworkSimulation

          Public struct

          FMockSyncState

          State we are evolving frame to frame and keeping in sync.

          Public class

          INetworkPredictionExtrasModule

          Public class UClass BlueprintType Meta

          UMockFlyingAbilityComponent

          ActorComponent for running Mock Ability Simulation

          Public class UClass BlueprintType Meta

          UMockNetworkSimulationComponent

          ActorComponent for running a MockNetworkSimulation (implements Driver for the mock simulation)

          Typedefs

          Name

          Description

          TMockAbilityBufferTypes

          MockAbilitySimulation definition

          TMockNetworkSimulationBufferTypes

          The Simulation

          Enums

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