<track id="5sipw"><track id="5sipw"><span id="5sipw"></span></track></track><delect id="5sipw"></delect>

<meter id="5sipw"></meter>

  • <meter id="5sipw"><ins id="5sipw"><strike id="5sipw"></strike></ins></meter><nobr id="5sipw"><input id="5sipw"><ruby id="5sipw"></ruby></input></nobr>

      1. <cite id="5sipw"></cite>

          MeshSolverUtilities

          Windows
          MacOS
          Linux

          Classes

          Enums

          Name

          Description

          Public enum

          ELaplacianWeightScheme

          Functions

          Name Description

          Public function

          TUniquePtr < ...

           

          MeshDeformingOperators::ConstructConstrainedMeshDeformer

          (
              const ELaplacianWeightScheme Weight...,
              const FDynamicMesh3 & DynamicMesh
          )

          Solves the linear system for p_vec ( Transpose(L) * L + (0 0 ) ) p_vec = source_vec + ( 0 )

          Public function

          TUniquePtr < ...

           

          MeshDeformingOperators::ConstructConstrainedMeshSmoother

          (
              const ELaplacianWeightScheme Weight...,
              const FDynamicMesh3 & DynamicMesh
          )

          Solves the linear system for p_vec ( Transpose(L) * L + (0 0 ) ) p_vec = ( 0 )

          Public function

          void

           

          MeshSmoothingOperators::ComputeSmoothing_BiHarmonic

          (
              const ELaplacianWeightScheme Weight...,
              const FDynamicMesh3 & OriginalMesh,
              const double Speed,
              const double Weight,
              const int32 NumIterations,
              TArray < FVector3d >& PositionArray
          )

          Note: for discussion of implicit / explicit integration of diffusion and biharmonic equations see "Implicit Fairing of Irregular Meshes using Diffusion and Curvature Flow" - M Desbrun 99.

          Public function

          void

           

          MeshSmoothingOperators::ComputeSmoothing_Diffusion

          (
              const ELaplacianWeightScheme Weight...,
              const FDynamicMesh3 & OriginalMesh,
              bool bForwardEuler,
              const double Speed,
              double Weight,
              const int32 NumIterations,
              TArray < FVector3d >& PositionArray
          )

          This is equivalent to forward or backward Euler time steps of the diffusion equation

          Public function

          void

           

          MeshSmoothingOperators::ComputeSmoothing_ImplicitBiHarmonicPCG

          (
              const ELaplacianWeightScheme Weight...,
              const FDynamicMesh3 & OriginalMesh,
              const double Speed,
              const double Weight,
              const int32 MaxIterations,
              TArray < FVector3d >& PositionArray
          )

          Select Skin
          Light
          Dark

          Welcome to the new Unreal Engine 4 Documentation site!

          We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

          We'll be sure to let you know when the new system is up and running.

          Post Feedback
          网上捕鱼平台