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          MagicLeap

          Windows
          MacOS
          Linux

          Classes

          Name

          Description

          Public struct

          EnableInput

          Utility class to scope guard enabling and disabling game viewport client input processing.

          Public struct UStruct BlueprintType

          FMagicLeapGraphicsClientPerformanceInfo

          Public struct UStruct BlueprintType

          FMagicLeapHeadTrackingState

          Public struct UStruct BlueprintType

          FMagicLeapMeshBlockInfo

          Representation of a mesh block.

          Public struct UStruct BlueprintType

          FMagicLeapMeshBlockRequest

          Request structure to get the actual mesh for a block.

          Public struct UStruct BlueprintType

          FMagicLeapRaycastHitResult

          Result of a raycast.

          Public struct UStruct BlueprintType meta

          FMagicLeapRaycastQueryParams

          Parameters for a raycast request.

          Public class

          FMagicLeapRunnable

          Public struct

          FMagicLeapTask

          Public struct UStruct BlueprintType

          FMagicLeapTrackingMeshInfo

          Response structure for the mesh block info.

          Public struct UStruct BlueprintType

          FPurchaseConfirmation

          Public struct UStruct BlueprintType

          FPurchaseItemDetails

          Public struct

          FRequiredPrivilege

          Public class

          IAppEventHandler

          Provides an interface between the AppFramework and any system that needs to be notified of application events (such as pause/resume).

          Public class

          ILuminARModule

          The public interface to this module.

          Public class

          IMagicLeapMeshBlockSelectorInterface

          Interface to select blocks for a mesh request.

          Public class

          IMagicLeapPlugin

          The public interface to this module.

          Public class

          IMagicLeapTrackerEntity

          The public interface for MagicLeapHMD to control the order of tracker creation, desctruction, provide late update etc.

          Public class UClass Blueprintable, BlueprintType ClassGroup, Meta editinlinenew

          UInAppPurchaseComponent

          The CameraCaptureComponent provides access to and maintains state for camera capture functionality.

          Public class UClass ClassGroup, HideCategories, Meta

          ULuminApplicationLifecycleComponent

          Component to handle receiving notifications from the LuminOS about application state (activated, suspended, termination, standby etc).

          Public class UClass Blueprintable, BlueprintType ClassGroup, Meta

          UMagicLeapHeadTrackingNotificationsComponent

          Provides head tracking map events to enable apps to cleanly handle it.

          Public class UClass ClassGroup

          UMagicLeapHMDFunctionLibrary

          Public class

          UMagicLeapMeshBlockSelectorInterface

          Copyright Epic Games, Inc. All Rights Reserved.

          Public class UClass Blueprintable, BlueprintType ClassGroup, Meta editinlinenew

          UMagicLeapMeshTrackerComponent

          The MeshTrackerComponent class manages requests for environmental mesh data, processes the results and provides them to the calling system.

          Public class UClass Blueprintable, BlueprintType ClassGroup, Meta editinlinenew

          UMagicLeapRaycastComponent

          Creates raycast requests and delegates their result.

          Public class UClass ClassGroup

          UMagicLeapRaycastFunctionLibrary

          Public class UClass Config defaultconfig

          UMagicLeapSettings

          Implements the settings for the Magic Leap SDK setup.

          Enums

          Name

          Description

          Public enum UEnum BlueprintType

          CloudStatus

          Public enum UEnum BlueprintType

          EFocusLostReason

          Public enum UEnum BlueprintType

          EMagicLeapHeadTrackingError

          Public enum UEnum BlueprintType

          EMagicLeapHeadTrackingMapEvent

          Different types of map events that can occur that a developer may have to handle.

          Public enum UEnum BlueprintType

          EMagicLeapHeadTrackingMode

          Public enum UEnum BlueprintType

          EMagicLeapMeshLOD

          Discrete level of detail required.

          Public enum UEnum BlueprintType

          EMagicLeapMeshState

          State of a block mesh.

          Public enum UEnum BlueprintType

          EMagicLeapMeshType

          Type of mesh to query from the underlying system.

          Public enum UEnum BlueprintType

          EMagicLeapMeshVertexColorMode

          Vertex color mode.

          Public enum UEnum BlueprintType

          EMagicLeapRaycastResultState

          The states of a raycast result.

          Public enum

          EMagicLeapTransformFailReason

          Public enum

          MagicLeap::EPrivilegeState

          Public enum UEnum BlueprintType

          PurchaseType

          Variables

          Name Description

          Public variable

           

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