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          Lobby

          Windows
          MacOS
          Linux

          Classes

          Name

          Description

          Public class UClass NotPlaceable Transient, Config

          ALobbyBeaconClient

          A beacon client used for quality timings to a specified session

          Public class UClass Transient, Config

          ALobbyBeaconHost

          Host object for maintaining a lobby before players actually join a server ready to receive them

          Public class UClass NotPlaceable Transient, Config

          ALobbyBeaconPlayerState

          Lightweight representation of a player while connected to the game through the lobby exists for the lifetime of a player whether they are in the lobby or not assumption that the data here doesn't change often and locks when they actually join the server

          Public class UClass NotPlaceable Transient, Config

          ALobbyBeaconState

          Shared state of the game from the lobby perspective Duplicates much of the data in the traditional AGameState object for sharing with players connected via beacon only

          Public class

          FLobbyModule

          Total async thread time Module for lobbies via online beacon

          Public struct UStruct

          FLobbyPlayerStateActorInfo

          Replication structure for a single beacon player state

          Public struct UStruct

          FLobbyPlayerStateInfoArray

          Struct for fast TArray replication of lobby player state

          Typedefs

          Name

          Description

          FOnJoiningGame

          Delegate called when the player is joining the game from the lobby

          FOnLobbyConnectionEstablished

          Delegate called a connection with the lobby beacon is established (but not logged in yet)

          FOnLobbyLoginComplete

          Delegate called when the login handshake for this client is complete

          FOnLobbyPlayerJoined

          Delegate called when a player joins the lobby

          FOnLobbyPlayerLeft

          Delegate called when a player leaves the lobby

          FOnLobbyStarted

          Delegate fired when the lobby is open to players

          FOnLobbyWaitingForPlayersUpdate

          Delegate fired as time counts down waiting for players in the lobby

          FOnPlayerLobbyStateChanged

          Delegate fired when the player state in the lobby has changed (add/remove/etc)

          Enums

          Name

          Description

          Public enum UEnum

          ELobbyBeaconJoinState

          Variables

          Name Description

          Public variable

           

          STATCAT_Advanced

          Logging related to parties Lobby module stats

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