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          HairStrandsCore

          Windows
          MacOS
          Linux

          Classes

          Name

          Description

          Public class UClass ShowCategories, HideCategories

          AGroomActor

          An actor that renders a simulated hair

          Public struct UStruct BlueprintType

          FGoomBindingGroupInfo

          Public struct

          FGroomBuilder

          Public struct UStruct BlueprintType

          FGroomBuildSettings

          Public class

          FGroomComponentRecreateRenderStateContext

          Used to recreate render context for all GroomComponents that use a given GroomAsset

          Public struct UStruct BlueprintType

          FGroomConversionSettings

          Public struct UStruct BlueprintType

          FGroomHairGroupPreview

          Public struct

          FGroomID

          Public struct UStruct BlueprintType

          FHairBendConstraint

          Public struct UStruct BlueprintType

          FHairCollisionConstraint

          Public class

          FHairDescription

          Public struct

          FHairDescriptionBulkData

          Bulk data storage for FHairDescription

          Public struct UStruct BlueprintType

          FHairExternalForces

          Public struct

          FHairGroupData

          Public struct UStruct BlueprintType

          FHairGroupDesc

          Public struct UStruct BlueprintType

          FHairGroupInfo

          Public struct UStruct BlueprintType

          FHairGroupsPhysics

          Public struct

          FHairInterpolation0Vertex

          Public struct

          FHairInterpolation1Vertex

          Public struct UStruct BlueprintType

          FHairMaterialConstraints

          Public struct

          FHairMaterialVertex

          Public struct UStruct BlueprintType

          FHairSolverSettings

          Public struct

          FHairStrandsAttributeFormat

          Public struct

          FHairStrandsClusterCullingResource

          Public class

          FHairStrandsCore

          Implements the HairStrands module

          Public struct

          FHairStrandsCurves

          Hair strands Curves attribute

          Public struct

          FHairStrandsCurveTriangleBarycentricFormat

          Public struct

          FHairStrandsCurveTriangleIndexFormat

          Public struct

          FHairStrandsDeformedResource

          Public struct

          FHairStrandsDeformedRootResource

          Render buffers for root deformation for dynamic meshes

          Public struct

          FHairStrandsIndexFormat

          Hair strands index format

          Public struct

          FHairStrandsInterpolation0Format

          Public struct

          FHairStrandsInterpolation1Format

          Public struct

          FHairStrandsInterpolationDatas

          Hair strands points interpolation attributes

          Public struct

          FHairStrandsInterpolationInput

          Public struct

          FHairStrandsInterpolationOutput

          Public struct

          FHairStrandsInterpolationResource

          Public struct

          FHairStrandsMaterialFormat

          Public struct

          FHairStrandsMeshTrianglePositionFormat

          Skinned mesh triangle vertex position format

          Public struct UStruct BlueprintType

          FHairStrandsParameters

          Public struct

          FHairStrandsPoints

          Hair strands points attribute

          Public struct

          FHairStrandsPositionFormat

          Public struct

          FHairStrandsRaytracingFormat

          Public struct

          FHairStrandsRestResource

          Render buffers that will be used for rendering

          Public struct

          FHairStrandsRestRootResource

          Render buffers for root deformation for dynamic meshes

          Public struct

          FHairStrandsRootData

          Source/CPU data for root resources (GPU resources are stored into FHairStrandsRootResources)

          Public struct

          FHairStrandsRootIndexFormat

          Public struct

          FHairStrandsRootNormalFormat

          Public struct

          FHairStrandsRootPositionFormat

          Public struct

          FHairStrandsTangentFormat

          Public class

          FHairStrandsVertexFactory

          A vertex factory which simply transforms explicit vertex attributes from local to world space.

          Public struct

          FHairStrandsWeightFormat

          Hair strands weights format

          Public struct UStruct BlueprintType

          FHairStretchConstraint

          Public struct

          FLogCategoryLogHairStrands

          Public struct

          FPackedHairAttributeVertex

          Public struct

          FPackedHairVertex

          Public struct

          FProcessedHairDescription

          Public struct

          FStrandID

          Public struct

          FVector4_16

          Public class UClass BlueprintType HideCategories

          UGroomAsset

          Implements an asset that can be used to store hair strands

          Public class UClass

          UGroomAssetImportData

          Public class UClass BlueprintType HideCategories

          UGroomBindingAsset

          Implements an asset that can be used to store binding information between a groom and a skeletal mesh

          Public class UClass ClassGroup, HideCategories, Meta editinlinenew

          UGroomComponent

          Public class UClass BlueprintType HideCategories Config

          UGroomCreateBindingOptions

          Public class UClass BlueprintType HideCategories Config

          UGroomHairGroupsPreview

          Public class UClass BlueprintType HideCategories Config

          UGroomImportOptions

          Constants

          Name

          Description

          LogHairStrands

          Typedefs

          Enums

          Name

          Description

          Public enum UEnum

          EGroomInterpolationQuality

          Public enum UEnum BlueprintType

          EGroomInterpolationType

          List of interpolation type

          Public enum UEnum

          EGroomInterpolationWeight

          Public enum UEnum BlueprintType

          EGroomNiagaraSolvers

          List of niagara solvers

          Public enum UEnum BlueprintType

          EGroomStrandsSize

          Size of each strands

          Functions

          Name Description

          Public function

          void

           

          AddGroomBindingTask

          (
              UGroomBindingAsset * BindingAss...
          )

          Public function

          void

           

          ComputeHairStrandsInterpolation

          (
              FRHICommandListImmediate & RHICmdLi...,
              const FShaderDrawDebugData * De...,
              const FTransform & LocalToWorld,
              FHairStrandsInterpolationInput *...,
              FHairStrandsInterpolationOutput ...,
              FHairStrandsProjectionHairData & Re...,
              FHairStrandsProjectionHairData & Si...,
              int32 LODIndex,
              FHairStrandClusterData * Cluste...
          )

          Public function

          void

           

          ComputeInterpolationWeights

          (
              UGroomBindingAsset * BindingAss...,
              FSkeletalMeshRenderData * Targe...,
              TArray < FRWBuffer >& TransferedPos...
          )

          Public function

          void

           

          ResetHairStrandsInterpolation

          (
              FRHICommandListImmediate & RHICmdLi...,
              FHairStrandsInterpolationInput *...,
              FHairStrandsInterpolationOutput ...,
              FHairStrandsProjectionHairData & Si...,
              int32 LODIndex
          )

          Reset the interpolation data.

          Public function

          void

           

          SetGroomAttribute

          (
              FHairDescription & HairDescription,
              FGroomID GroomID,
              FName AttributeName,
              AttributeType AttributeValue
          )

          Public function

          void

           

          SetHairStrandAttribute

          (
              FHairDescription & HairDescription,
              FStrandID StrandID,
              FName AttributeName,
              AttributeType AttributeValue
          )

          Public function

          void

           

          SetHairVertexAttribute

          (
              FHairDescription & HairDescription,
              FVertexID VertexID,
              FName AttributeName,
              AttributeType AttributeValue
          )

          Variables

          Name Description

          Public variable

          const FName

           

          ClosestGuides

          Public variable

          const FName

           

          Color

          Public variable

          const FName

           

          Color

          Public variable

          const FName

           

          Color

          Public variable

          const FName

           

          GroupID

          Public variable

          const FName

           

          Guide

          Public variable

          const FName

           

          GuideWeights

          Public variable

          const FName

           

          ID

          Public variable

          const FName

           

          MajorVersion

          Public variable

          const FName

           

          MinorVersion

          Public variable

          const FName

           

          Position

          Public variable

          const FName

           

          Properties

          Public variable

          const FName

           

          RootUV

          Public variable

          const FName

           

          Tool

          Public variable

          const FName

           

          VertexCount

          Public variable

          const FName

           

          Width

          Public variable

          const FName

           

          Width

          Public variable

          const FName

           

          Width

          Select Skin
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