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          GeometryCache

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          Classes

          Name

          Description

          Public class UClass componentwrapperclass

          AGeometryCacheActor

          GeometryCache actor, serves as a place-able actor for GeometryCache objects

          Public class

          FGeomCacheIndexBuffer

          Index Buffer

          Public class

          FGeomCacheTrackProxy

          This the track proxy has some "double double buffering" going on.

          Public class

          FGeomCacheVertexBuffer

          Resource array to pass

          Public class

          FGeomCacheVertexFactory

          Vertex Factory

          Public struct

          FGeometryCacheCodecDecodeArguments

          Arguments passed to the decoder.

          Public struct

          FGeometryCacheCodecEncodeArguments

          Public class

          FGeometryCacheCodecRenderStateBase

          Render thread side state.

          Public struct

          FGeometryCacheCodecRenderStateRaw

          Public struct

          FGeometryCacheCodecRenderStateV1

          Public struct UStruct

          FGeometryCacheMeshBatchInfo

          Copyright Epic Games, Inc. All Rights Reserved.

          Public struct UStruct

          FGeometryCacheMeshData

          Stores per Track/Mesh data used for rendering

          Public class

          FGeometryCacheModule

          The public interface to this module

          Public class

          FGeometryCacheSceneProxy

          Procedural mesh scene proxy

          Public struct

          FGeometryCacheTrackMeshDataUpdate

          Public struct

          FGeometryCacheTrackSampleInfo

          Info stored per sample that is always resident in memory

          Public class

          FGeometryCacheTrackStreamableRenderResource

          All render thread state for a geometry cache track.

          Public struct

          FGeometryCacheTrackStreamableSampleInfo

          Info stored per sample that is always resident in memory and does not require parsing the chunks.

          Public struct UStruct

          FGeometryCacheVertexInfo

          Stores info on the attributes of a vertex in a mesh

          Public struct

          FStreamedGeometryCacheChunk

          The smallest unit of streamed geometry cache data.

          Public struct UStruct

          FTrackRenderData

          Stores the RenderData for each individual track

          Public struct

          FVisibilitySample

          Hold the visibility state for a given time range

          Public struct

          GeometyCacheHelpers

          Public class

          ICodecDecoder

          Interface to the internal mesh compressor's decoder in order to hide implementation

          Public class

          ICodecEncoder

          Interface to the internal mesh compressor's encoder in order to hide implementation

          Public struct

          IGeometryCacheStreamingManager

          Copyright Epic Games, Inc. All Rights Reserved.

          Public class UClass BlueprintType HideCategories Config collapsecategories, deprecated

          UDEPRECATED_GeometryCacheTrack_FlipbookAnimation

          Copyright Epic Games, Inc. All Rights Reserved.

          Public class UClass BlueprintType HideCategories Config collapsecategories, deprecated

          UDEPRECATED_GeometryCacheTrack_TransformAnimation

          Copyright Epic Games, Inc. All Rights Reserved.

          Public class UClass BlueprintType HideCategories Config collapsecategories, deprecated

          UDEPRECATED_GeometryCacheTrack_TransformGroupAnimation

          Copyright Epic Games, Inc. All Rights Reserved.

          Public class UClass BlueprintType HideCategories Config

          UGeometryCache

          A Geometry Cache is a piece/set of geometry that consists of individual Mesh/Transformation samples.

          Public class UClass HideCategories

          UGeometryCacheCodecBase

          Interface for assets/objects that can own UserData

          Public class UClass HideCategories

          UGeometryCacheCodecRaw

          Public class UClass HideCategories

          UGeometryCacheCodecV1

          Public class UClass ClassGroup, HideCategories, Meta experimental

          UGeometryCacheComponent

          GeometryCacheComponent, encapsulates a GeometryCache asset instance and implements functionality for rendering/and playback of GeometryCaches

          Public class UClass BlueprintType HideCategories Config collapsecategories

          UGeometryCacheTrack

          Base class for GeometryCache tracks, stores matrix animation data and implements functionality for it

          Public class UClass BlueprintType HideCategories Config collapsecategories

          UGeometryCacheTrackStreamable

          Derived GeometryCacheTrack class, used for Transform animation.

          Variables

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