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          EditorScriptingUtilities

          Windows
          MacOS
          Linux

          Classes

          Name

          Description

          Public struct UStruct BlueprintType

          FEditorScriptingCreateProxyMeshActorOptions

          Public struct UStruct BlueprintType

          FEditorScriptingJoinStaticMeshActorsOptions

          Public struct UStruct BlueprintType

          FEditorScriptingMergeStaticMeshActorsOptions

          Public struct UStruct BlueprintType

          FEditorScriptingMeshReductionOptions

          Public struct UStruct BlueprintType

          FEditorScriptingMeshReductionSettings

          Public class UClass

          UEditorAssetLibrary

          Utility class to do most of the common functionalities with the ContentBrowser.

          Public class UClass

          UEditorFilterLibrary

          Utility class to filter a list of objects. Object should be in the World Editor.

          Public class UClass

          UEditorLevelLibrary

          Utility class to do most of the common functionalities in the World Editor.

          Public class UClass

          UEditorSkeletalMeshLibrary

          Utility class to altering and analyzing a SkeletalMesh and use the common functionalities of the SkeletalMesh Editor.

          Public class UClass

          UEditorStaticMeshLibrary

          Utility class to altering and analyzing a StaticMesh and use the common functionalities of the Mesh Editor.

          Enums

          Name

          Description

          Public enum UEnum

          EEditorScriptingFilterType

          Public enum UEnum BlueprintType

          EEditorScriptingStringMatchType

          Public enum UEnum BlueprintType

          EScriptingCollisionShapeType

          Types of Collision Construct that are generated

          Select Skin
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