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          ControlRig

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          Filters

          Classes

          Name

          Description

          Public struct UStruct

          FAnimNode_ControlRig

          Animation node that allows animation ControlRig output to be used in an animation graph

          Public struct UStruct

          FAnimNode_ControlRig_ExternalSource

          Animation node that allows animation ControlRig output to be used in an animation graph

          Public struct UStruct

          FAnimNode_ControlRigBase

          Animation node that allows animation ControlRig output to be used in an animation graph

          Public struct UStruct

          FControlRigComponentInstanceData

          Used to store animation ControlRig data during recompile of BP

          Public struct UStruct

          FControlRigExecuteContext

          Public struct UStruct BlueprintType meta

          FControlRigGizmoDefinition

          Public struct UStruct

          FControlRigIOSettings

          Struct defining the settings to override when driving a control rig

          Public struct

          FControlRigLog

          Public struct

          FControlRigObjectVersion

          Copyright Epic Games, Inc. All Rights Reserved.

          Public class

          FControlRigSignature

          Bindable event for external objects to hook into ControlRig-level execution

          Public struct

          FControlRigSimpleScopeSecondsCounter

          Public class

          FControlRigSkeletalMeshBinding

          Public struct

          FControlRigStats

          Public struct UStruct

          FStructReference

          Base class used to reference a struct in the graph.

          Public class

          IControlRigModule

          Public class

          IControlRigObjectBinding

          Interface to allow control rigs to bind to external objects

          Public class UClass Abstract Blueprintable editinlinenew

          UControlRig

          Runs logic for mapping input data to transforms (the "Rig")

          Public class UClass

          UControlRigBlueprintGeneratedClass

          Public class UClass Abstract Blueprintable ClassGroup, Meta

          UControlRigComponent

          A component that hosts an animation ControlRig, manages control components and marshals data between the two

          Public class UClass BlueprintType Meta

          UControlRigGizmoLibrary

          Enums

          Name

          Description

          Public enum

          ControlRigMetadata::

          Metadata usable in USTRUCT for customizing the behavior when displaying the property in a property panel or graph node.

          Public enum

          ControlRigMetadata::

          Metadata usable in UPROPERTY for customizing the behavior when displaying the property in a property panel or graph node.

          Public enum UEnum

          EBoneGetterSetterMode

          Public enum

          EControlRigClampSpatialMode::Type

          Public enum UEnum

          ERigExecutionType

          Thought of mixing this with execution on the problem is execution on is transient state, and this execution type is something to be set per rig

          Public enum UEnum

          ETransformGetterType

          Public enum UEnum

          ETransformSpaceMode

          Functions

          Name Description

          Public function

          FName

           

          UtilityHelpers::CreateUniqueName

          (
              const FName & InBaseName,
              Predicate IsUnique
          )

          Public function

          FTransform

           

          UtilityHelpers::GetBaseTransformByMode

          (
              ETransformSpaceMode TransformSpaceM...,
              Predicate TransformGetter,
              const FName & ParentName,
              const FName & BaseBone,
              const FTransform & BaseTransform
          )

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