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          AnimationBudgetAllocator

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          Classes

          Name

          Description

          Public struct UStruct BlueprintType

          FAnimationBudgetAllocatorParameters

          Parameter block used to control the behavior of the budget allocator

          Public class

          IAnimationBudgetAllocator

          Dynamically manages skeletal mesh component tick rates to try to maintain a specified budget.

          Public class

          IAnimationBudgetAllocatorModule

          Public class UClass Meta

          USkeletalMeshComponentBudgeted

          A skeletal mesh component that has its tick rate governed by a global animation budget

          Typedefs

          Name

          Description

          FOnCalculateSignificance

          Delegate called to calculate significance if bAutoCalculateSignificance = true

          FOnReduceWork

          Delegate called to increase/decrease the amount of work a component performs

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