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          Editor

          Module Index

          Windows
          MacOS
          Linux

          ActorPickerMode

          Actor picker for setting up attachments.

          AddContentDialog

          AdvancedPreviewScene

          AIGraph

          AnimationBlueprintEditor

          AnimationEditor

          AnimationModifiers

          AnimGraph

          Editor for animation graphs.

          AssetTagsEditor

          AudioEditor

          BehaviorTreeEditor

          Editor for behavior trees.

          BlueprintGraph

          Extends graph editor functionality for Blueprints.

          Blutility

          1. Editor for Blueprint Utilities.

          Cascade

          Editor for particle systems.

          ClassViewer

          Browser and picker functionality for C++ and Blueprint classes.

          ClothingSystemEditor

          ClothingSystemEditorInterface

          ClothPainter

          CommonMenuExtensions

          ComponentVisualizers

          Editor specific code for drawing Actor components.

          ConfigEditor

          ContentBrowser

          Browser and picker functionality for assets.

          CurveAssetEditor

          Editor for standalone curve assets.

          CurveEditor

          CurveTableEditor

          Editor for curve table assets.

          DataTableEditor

          Editor for tables of generic text data.

          DetailCustomizations

          Built-in customizations for the display of object properties.

          DeviceProfileEditor

          Editor for target device profiles.

          DeviceProfileServices

          Device profile manager.

          DistCurveEditor

          Editor for distribution curves.

          Documentation

          Support for displaying UDN documentation in the Editor.

          EditorInteractiveToolsFramework

          EditorSettingsViewer

          Editor for UObject-based settings.

          EditorStyle

          Slate style for the Editor.

          EditorSubsystem

          EditorWidgets

          Slate widgets used in various places in the Editor.

          EnvironmentQueryEditor

          Editor for AI-navigation environment query templates. Allows the design of queries for such things as cover and spawn points.

          FoliageEdit

          Foliage editing and support classes.

          FontEditor

          Editor for font assets.

          GameplayTasksEditor

          GameProjectGeneration

          Functionality for generating new game projects and associated data.

          GraphEditor

          Base editor functionality for node-based graphs, used in Blueprints, Materials etc.

          HardwareTargeting

          HierarchicalLODOutliner

          InputBindingEditor

          Editor for input bindings.

          InternationalizationSettings

          Settings for Editor region & language.

          IntroTutorials

          Implements editor tutorials.

          Kismet

          Blueprint editor.

          KismetCompiler

          Compiler for Blueprints.

          KismetWidgets

          Widgets used in the Blueprint editor.

          LandscapeEditor

          Landscape editing and support classes.

          LandscapeEditorUtilities

          Layers

          Editor for creating & managing groups of actors by layer.

          LevelEditor

          Level editing and viewing tools. Container for many Editor functions.

          LocalizationCommandletExecution

          LocalizationDashboard

          MainFrame

          Root window for the Editor.

          MaterialEditor

          Editor for materials, material functions & material instances.

          Matinee

          In-engine cutscene editing and support classes.

          MergeActors

          MeshPaint

          Vertex and texture painting tools.

          MeshPaintMode

          MovieSceneCaptureDialog

          MovieSceneTools

          Tools for working with Sequencer movie scenes. Work in progress.

          NewLevelDialog

          Dialog allowing creation of a new level.

          OverlayEditor

          PackagesDialog

          Dialog used to display package status & operations (saving, checking out etc.).

          Persona

          Editor for Skeletal meshes, skeletons and animation-related systems.

          PhysicsAssetEditor

          Physical asset editor, allowing setup of physics for skeletal meshes.

          PIEPreviewDeviceProfileSelector

          PIEPreviewDeviceSpecification

          PinnedCommandList

          PixelInspectorModule

          PlacementMode

          Drag-and-drop object placement tools.

          PListEditor

          Editor for Mac/iOS plist XML files.

          PluginWarden

          ProjectSettingsViewer

          Viewer for project settings.

          ProjectTargetPlatformEditor

          Allows editing which platforms your project will support.

          PropertyEditor

          Functionality for editing UProperties in the details panel & property grid.

          SceneDepthPickerMode

          SceneOutliner

          Browsing and picking functionality for Actors.

          Sequencer

          Tool for animating and coordinating object animations on timelines. Work in progress.

          SequenceRecorder

          SequenceRecorderSections

          SequencerWidgets

          Slate widget definitions for Sequencer.

          SerializedRecorderInterface

          SkeletalMeshEditor

          SkeletonEditor

          SourceControlWindows

          Windows used for various source control operations.

          StaticMeshEditor

          Editor for static meshes.

          StatsViewer

          Auditing tools for various statistics.

          StringTableEditor

          StructViewer

          SwarmInterface

          Interface for the swarm distributed lighting build system.

          TextureEditor

          Editor for textures.

          TimeManagementEditor

          ToolMenusEditor

          TranslationEditor

          Editor for translating localized text.

          UATHelper

          UMGEditor

          Editor for UMG assets.

          UndoHistory

          Inspector for the the undo/redo history.

          UnrealEd

          Core editor functionality.

          UnrealEdMessages

          Automation messages for the Editor.

          ViewportInteraction

          ViewportSnapping

          1. In-viewport actor snapping functionality.

          VirtualTexturingEditor

          VREditor

          WorkspaceMenuStructure

          Base functionality for shared menu structure used in asset editors.

          WorldBrowser

          Editor for configuring streaming levels.

          Select Skin
          Light
          Dark

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