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          SkeletonEditor

          Windows
          MacOS
          Linux

          Classes

          Name

          Description

          Public struct

          FBlendProfilePickerArgs

          Argument used to set up the blend profile picker

          Public struct

          FSkeletonTreeArgs

          Init params for a skeleton tree widget

          Public class

          FSkeletonTreeBuilder

          Public struct

          FSkeletonTreeBuilderArgs

          Options for skeleton building

          Public struct

          FSkeletonTreeBuilderOutput

          Output struct for builders to use

          Public struct

          FSkeletonTreeFilterArgs

          Basic filter used when re-filtering the tree

          Public class

          FSkeletonTreeFilterContext

          Filter utility class

          Public class

          FSkeletonTreeItem

          Provides basic stub functionality for ISkeletonTreeItem-derived classes

          Public class

          FSkeletonTreeSelection

          Helper for processing tree selections

          Public class

          IEditableSkeleton

          Interface used to deal with skeletons that are currently being edited

          Public class

          ISkeletonEditor

          Public class

          ISkeletonEditorModule

          Public class

          ISkeletonTree

          Interface used to deal with skeleton editing UI

          Public class

          ISkeletonTreeBuilder

          Interface to implement to provide custom build logic to skeleton trees

          Public class

          ISkeletonTreeItem

          Interface for a skeleton tree item

          Public class

          UBoneProxy

          Proxy object used to display/edit bone transforms

          Typedefs

          Name

          Description

          FOnBlendProfileSelected

          FOnFilterSkeletonTreeItem

          Delegate used to filter an item.

          FOnGetFilterText

          Delegate that allows custom filtering text to be shown on the filter button

          FOnObjectSelected

          Called when an object is selected - DEPRECATED, please use FOnSkeletonTreeSelectionChanged.

          FOnObjectSelectedMulticast

          Called when a bone is selected - DEPRECATED, please use FOnSkeletonTreeSelectionChangedMulticast.

          FOnSkeletonTreeSelectionChanged

          Called when an item is selected/deselected.

          FOnSkeletonTreeSelectionChangedMulticast

          Called when an item is selected/deselected.

          FOnSmartNameChanged

          Delegate fired when a set of smart names is removed

          Enums

          Name

          Description

          Public enum

          EBoneFilter

          Enum which tells us what type of bones we should be showing

          Public enum

          ESkeletonTreeFilterResult

          Order is important here! This enum is used internally to the filtering logic and represents an ordering of most filtered (hidden) to least filtered (highlighted).

          Public enum

          ESkeletonTreeMode

          Public enum

          ESocketFilter

          Enum which tells us what type of sockets we should be showing

          Public enum

          ESocketParentType

          Enum which tells us whether the parent of a socket is the skeleton or skeletal mesh

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