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          Persona

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          MacOS
          Linux

          Classes

          Name

          Description

          Public class

          AAnimationEditorPreviewActor

          Public struct

          FAnimDocumentArgs

          Public class

          FBoneDragDropOp

          FBoneDragDropOp .

          Public class

          FClothCreateSettingsCustomization

          Public struct

          FCopyOptions

          Copy options structure for CopyPropertiesToCDO

          Public class

          FDisplayedBoneMappingInfo

          Public class

          FPersonaCommonCommands

          Public struct

          FPersonaEditModes

          Editor mode constants.

          Public class

          FPersonaModule

          Persona module manages the lifetime of all instances of Persona editors.

          Public struct

          FPersonaTabs

          Tab constants.

          Public struct

          FPersonaToolkitArgs

          Initialization parameters for persona toolkits

          Public struct

          FPersonaViewportArgs

          Arguments used to create a persona viewport tab

          Public class

          FSkinWeightImportOptionsCustomization

          Details customization for the import object, used to hide certain properties when needed and ensure we do not get duplicate profile names

          Public struct

          FSkinWeightProfileHelpers

          Set of editor-only helper functions used by various bits of UI related to Skin Weight profiles

          Public class

          FSocketDragDropOp

          Copyright Epic Games, Inc. All Rights Reserved.

          Public class

          IAnimationSequenceBrowser

          Public class

          IAnimSequenceCurveEditor

          Interface to the curve editor tab in the anim sequence editor

          Public class

          IAssetFamily

          Represents a group of related assets, e.g. a skeleton, its animations and skeletal meshes

          Public class

          IHasPersonaToolkit

          Interface implemented by objects that hold a persona toolkit

          Public class

          IPersonaEditMode

          Public class

          IPersonaEditorModeManager

          Persona-specific extensions to the asset editor mode manager

          Public class

          IPersonaPreviewScene

          Public class

          IPersonaToolkit

          Reusable 'Persona' features for asset editors concerned with USkeleton-related assets

          Public class

          IPersonaViewport

          Abstract viewport that can save and restore state

          Public struct

          IPersonaViewportState

          Opaque state interface for saving and restoring viewport state

          Public class

          SBoneMappingBase

          Public class

          SBoneMappingListRow

          Public class

          SBoneSelectionWidget

          Public class

          SBoneTreeMenu

          Public class

          SCreateClothingSettingsPanel

          Public class

          SPoseAssetNameWidget

          Public class

          SSkinWeightProfileImportOptions

          Public class

          UPersonaPreviewSceneController

          Base class for preview scene controller (controls what the preview scene in persona does)

          Public class

          USkinWeightImportOptions

          Typedefs

          Name

          Description

          FDisplayedBoneMappingInfoPtr

          FGetCurrentRecording

          FGetCurrentRecordingTime

          FGetReferenceSkeleton

          FGetSelectedBone

          FGetSocketList

          FIsRecordingActive

          FOnAnimationSequenceBrowserCreated

          Called back when an anim sequence browser is created

          FOnAnimChanged

          Anim changed

          FOnAnimChangedMulticaster

          Called when animation asset has been changed

          FOnBoneMappingChanged

          FOnBoneSelectionChanged

          FOnCreateBoneMapping

          FOnCreateClothingRequested

          FOnCreateViewport

          Called when the preview viewport is created.

          FOnDetailsCreated

          Called back when a details panel is created

          FOnEditCurves

          Called to invoke the curve editor.

          FOnGetAsset

          Called to get an object (used by the asset details panel)

          FOnGetBoneMapping

          FOnGetFilteredText

          FOnGetViewportText

          Delegate used to provide custom text for the viewport corners

          FOnInvokeTab

          Called to invoke a specified tab.

          FOnMeshClick

          FOnMeshClickMulticaster

          FOnObjectSelected

          Called to display a selected object in a details panel.

          FOnObjectsSelected

          Called to display a selected object in a details panel.

          FOnOpenNewAsset

          Called to replace the currently edited asset or open it (depending on context)

          FOnPreviewMeshChanged

          Preview mesh changed

          FOnPreviewMeshChangedMulticaster

          Called when the preview mesh has been changed;.

          FOnPreviewSceneCreated

          Called back when a Persona preview scene is created

          FOnRegisterLayoutExtensions

          Called back to register common layout extensions

          FOnRegisterTabs

          Called back to register tabs

          FOnRemoveAttachedComponentFilter

          The delegate to check if the attach component can be removed.

          FOnSelectBlendProfile

          Called when a blend profile is selected in the blend profile tab.

          FOnSelectedBoneChanged

          FOnSelectedBoneChangedMulticaster

          The selected bone changed.

          FOnSelectedLODChanged

          FOnSelectedLODChangedMulticaster

          The selected LOD changed.

          FOnSelectedSocketChanged

          FOnSelectedSocketChangedMulticaster

          The selected socket changed.

          FOnStopEditingCurves

          Called to stop editing curves in the curve editor.

          FOnViewportCreated

          Called back when a viewport is created

          FPersonaViewportKeyDownDelegate

          FRecord

          FStopRecording

          FTickRecording

          SBoneMappingListType

          Enums

          Name

          Description

          Public enum

          EPreviewSceneDefaultAnimationMode

          Modes that the preview scene defaults to (usually depending on asset editor context)

          Public enum

          EViewportCorner

          Places that viewport text can be placed

          Public enum

          PersonaUtils::ECopyOptions

          Options for CopyPropertiesToCDO

          Variables

          Name Description

          Public variable

          IHasPersonaTool ...

           

          GetOnAssetOpened

          Public variable

          const FName

           

          PersonaAppName

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