<track id="5sipw"><track id="5sipw"><span id="5sipw"></span></track></track><delect id="5sipw"></delect>

<meter id="5sipw"></meter>

  • <meter id="5sipw"><ins id="5sipw"><strike id="5sipw"></strike></ins></meter><nobr id="5sipw"><input id="5sipw"><ruby id="5sipw"></ruby></input></nobr>

      1. <cite id="5sipw"></cite>

          LandscapeEditor

          Windows
          MacOS
          Linux

          Classes

          Enums

          Functions

          Name Description

          Public function

          ELandscapeTo ...

           

          ELandscapeToolTargetTypeMask::FromType

          (
              ELandscapeToolTargetType::Type Targ...
          )

          Public function

          TArray < T >

           

          LandscapeEditorUtils::ExpandData

          (
              const TArray < T >& Data,
              int32 OldMinX,
              int32 OldMinY,
              int32 OldMaxX,
              int32 OldMaxY,
              int32 NewMinX,
              int32 NewMinY,
              int32 NewMaxX,
              int32 NewMaxY
          )

          Public function

          void

           

          LandscapeEditorUtils::ExpandData

          (
              T* OutData,
              const T* InData,
              int32 OldMinX,
              int32 OldMinY,
              int32 OldMaxX,
              int32 OldMaxY,
              int32 NewMinX,
              int32 NewMinY,
              int32 NewMaxX,
              int32 NewMaxY
          )

          Public function

          TArray < T >

           

          LandscapeEditorUtils::ResampleData

          (
              const TArray < T >& Data,
              int32 OldWidth,
              int32 OldHeight,
              int32 NewWidth,
              int32 NewHeight
          )

          Public function

          bool

           

          LandscapeEditorUtils::SetHeightmapData

          (
              ALandscapeProxy * Landscape,
              const TArray < uint16 >& Data
          )

          Public function

          bool

           

          LandscapeEditorUtils::SetWeightmapData

          (
              ALandscapeProxy * Landscape,
              ULandscapeLayerInfoObject * Lay...,
              const TArray < uint8 >& Data
          )

          Public function

          float

           

          NoiseModeConversion

          (
              ELandscapeToolNoiseMode Mode,
              float NoiseAmount,
              float OriginalValue
          )

          Public function

          bool

           

          operator!=

          (
              const FLandscapeFileResolution & Lh...,
              const FLandscapeFileResolution & Rh...
          )

          Public function

          bool

           

          operator==

          (
              const FLandscapeFileResolution & Lh...,
              const FLandscapeFileResolution & Rh...
          )

          Select Skin
          Light
          Dark

          Welcome to the new Unreal Engine 4 Documentation site!

          We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

          We'll be sure to let you know when the new system is up and running.

          Post Feedback
          网上捕鱼平台