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          Kismet

          Windows
          MacOS
          Linux

          Filters

          Classes

          Name

          Description

          Public struct

          FBlueprintActionMenuBuilder

          Responsible for constructing a list of viable blueprint actions.

          Public struct

          FBlueprintActionMenuItem

          Wrapper around a UBlueprintNodeSpawner , which takes care of specialized node spawning.

          Public struct

          FBlueprintActionMenuUtils

          Public class

          FBlueprintAssetHandler

          Singleton class that marshals different blueprint asset handlers for different asset class types

          Public struct

          FBlueprintCompilationManager

          Public struct

          FBlueprintCompiledData

          Copyright Epic Games, Inc. All Rights Reserved.

          Public class

          FBlueprintComponentsApplicationMode

          Public class

          FBlueprintDefaultsApplicationMode

          Public class

          FBlueprintDifferenceTreeEntry

          Public struct

          FBlueprintDragDropMenuItem

          At certain times we want a single menu entry that represents a set of UBlueprintNodeSpawners (generally when all those UBlueprintNodeSpawners wrap the same UField ).

          Public class

          FBlueprintEditor

          Main Kismet asset editor

          Public class

          FBlueprintEditorApplicationMode

          Public struct

          FBlueprintEditorApplicationModes

          Public class

          FBlueprintEditorModule

          The blueprint editor module provides the blueprint editor application.

          Public struct

          FBlueprintEditorTabs

          Public class

          FBlueprintEditorToolbar

          Public class

          FBlueprintEditorUnifiedMode

          Public class

          FBlueprintInterfaceApplicationMode

          Public class

          FBlueprintMacroApplicationMode

          Public struct

          FBPCompileRequest

          Public class

          FCategorySectionHelper

          Public struct

          FCompilerResultsSummoner

          Public struct

          FComponentEventConstructionData

          The structure used to construct the "Add Event" menu entries

          Public struct

          FComponentUniqueDisplay

          Struct to contain search results and help compare them for uniqueness.

          Public struct

          FCustomDebugObject

          Public class

          FDetailsDiff

          Struct to handle showing details for an object and provide an interface for listing all differences

          Public struct

          FDiffPanel

          Panel used to display the blueprint

          Public struct

          FDiffResultItem

          Individual Diff item shown in the list of diffs

          Public struct

          FDisableGatheringDataOnScope

          Public struct

          FFavoritedBlueprintPaletteItem

          Public struct

          FFiBMD

          Public class

          FFiBMetaData

          Public struct

          FFindInBlueprintCachingOptions

          Options to configure the bulk caching task

          Public class

          FFindInBlueprintSearchManager

          Singleton manager for handling all Blueprint searches, helps to manage the going progress of Blueprints, and is thread-safe.

          Public struct

          FFindInBlueprintSearchTags

          Const values for Find-in-Blueprints to tag searchable data

          Public class

          FFindInBlueprintsGraph

          Graphs, such as functions and macros, are stored here

          Public class

          FFindInBlueprintsGraphNode

          Graph nodes use this class to store their data

          Public class

          FFindInBlueprintsNoResult

          Class used to denote an empty search result

          Public class

          FFindInBlueprintsPin

          Pins use this class to store their data

          Public class

          FFindInBlueprintsProperty

          Property data is stored here

          Public class

          FFindInBlueprintsResult

          Item that matched the search results

          Public class

          FFullBlueprintEditorCommands

          Public class

          FImaginaryBlueprint

          An "imaginary" representation of a UBlueprint , featuring raw strings or other imaginary objects in the place of more structured substances

          Public class

          FImaginaryComponent

          An "imaginary" representation of a FProperty of an instanced component, featuring raw strings or other imaginary objects in the place of more structured substances

          Public class

          FImaginaryFiBData

          Public class

          FImaginaryGraph

          An "imaginary" representation of a UEdGraph , featuring raw strings or other imaginary objects in the place of more structured substances

          Public class

          FImaginaryGraphNode

          An "imaginary" representation of a UEdGraphNode , featuring raw strings or other imaginary objects in the place of more structured substances

          Public class

          FImaginaryPin

          An "imaginary" representation of a UEdGraphPin , featuring raw strings or other imaginary objects in the place of more structured substances

          Public class

          FImaginaryProperty

          An "imaginary" representation of a FProperty , featuring raw strings or other imaginary objects in the place of more structured substances

          Public class

          FKismet2Menu

          Kismet menu

          Public struct

          FPropertySoftPath

          FPropertySoftPath is a string of identifiers used to identify a single member of a UObject .

          Public struct

          FResolvedProperty

          Public class

          FSCSDiff

          Struct to support diffing the component tree for a blueprint

          Public struct

          FSCSDiffEntry

          Public struct

          FSCSDiffRoot

          Public class

          FSCSEditorTreeNode

          FSCSEditorTreeNode

          Public class

          FSCSEditorTreeNodeComponent

          Public class

          FSCSEditorTreeNodeComponentBase

          Public class

          FSCSEditorTreeNodeInstanceAddedComponent

          Public class

          FSCSEditorTreeNodeInstancedInheritedComponent

          Public class

          FSCSEditorTreeNodeRootActor

          Public class

          FSCSEditorTreeNodeSeparator

          Public struct

          FSCSIdentifier

          Public struct

          FSCSResolvedIdentifier

          Public class

          FSearchableValueInfo

          Public struct

          FSearchData

          Tracks data relevant to a Blueprint for searches

          Public struct

          FSearchDataVersionInfo

          Consolidated version info for a Blueprint search data entry

          Public struct

          FSearchTagDataPair

          Used for external gather functions to add Key/Value pairs to be placed into Json

          Public struct

          FSelectionDetailsSummoner

          Public struct

          FSimpleFTextKeyStorage

          Stores an FText as if it were an FString , does zero advanced comparisons needed for true FText comparisons.

          Public struct

          FSingleObjectDiffEntry

          Public class

          FStreamSearch

          Async task for searching Blueprints

          Public struct

          FStreamSearchOptions

          Public class

          IBlueprintAssetHandler

          Interface used to define how to interact with a blueprint within an asset

          Public class

          IBlueprintEditor

          Blueprint editor public interface

          Public class

          ISCSEditorCustomization

          Customization class that allows per-component type handling of various SCS editor functionality.

          Public class

          IUserDefinedEnumEditor

          Enum editor public interface

          Public class

          IUserDefinedStructureEditor

          Enum editor public interface

          Public class

          SBlueprintDiff

          Visual Diff between two Blueprints

          Public class

          SBlueprintRevisionMenu

          Public class

          SFilterableObjectList

          Public class

          SFindInBlueprints

          Widget for searching for (functions/events) across all blueprints or just a single blueprint

          Public class

          SKismetInspector

          Widget that shows properties and tools related to the selected node(s)

          Public class

          SSCS_RowWidget

          Public class

          SSCS_RowWidget_ActorRoot

          Public class

          SSCS_RowWidget_Separator

          Public class

          SSCSEditor

          Public class

          SSCSEditorDragDropTree

          SSCSEditorDragDropTree - implements STreeView for our specific node type and adds drag/drop functionality.

          Public class

          UBlueprintCompilerExtension

          Public class

          UBlueprintEditorToolMenuContext

          Public class

          UBlueprintPaletteFavorites

          Public class

          USSCSEditorMenuContext

          Typedefs

          Name

          Description

          FGenerateDiffEntryWidget

          FGetSelectedObjectsDelegate

          The delegate that the caller must supply to BuildComponentActionsSubMenu that returns the currently selected items

          FImaginaryFiBDataSharedPtr

          FImaginaryFiBDataWeakPtr

          Shared pointers to cached imaginary data (must be declared as thread-safe).

          FInspectorSelectionSet

          FNodeCreationAnalytic

          Delegate for Node Creation Analytics

          FOnDiffEntryFocused

          FOnGetGraphCustomizationInstance

          Delegate used to customize graph display

          FOnGetVariableCustomizationInstance

          Delegate used to customize variable display

          FOnMyBlueprintActionSelected

          FOnSearchComplete

          FPropertySoftPathSet

          Trying to restrict us to this typedef because I'm a little skeptical about hashing FPropertySoftPath safely.

          FSCSEditorActorNodePtrType

          FSCSEditorCustomizationBuilder

          FSCSEditorTreeNodePtrType

          SCS tree node pointer type.

          FSearchResult

          SSCSTreeType

          STreeViewType

          Enums

          Name

          Description

          Public enum

          EAddOrUpdateBlueprintSearchMetadataFlags

          Options for FFindInBlueprintSearchManager::AddOrUpdateBlueprintSearchMetadata()

          Public enum

          EComponentEditorMode::Type

          Component editor mode

          Public enum

          EContextTargetFlags::Type

          Public enum

          EFiBCacheBarWidget

          Cache bar widgets.

          Public enum

          EFiBCacheOpFlags

          Flags to control the UX while caching

          Public enum

          EFiBCacheOpType

          Which assets to index for caching

          Public enum

          EFiBSearchBarWidget

          Search bar widgets.

          Public enum

          EFiBVersion

          FiB data versioning

          Public enum

          ENodeCreateAction::Type

          Describes user actions that created new node

          Public enum

          EPropertyDiffType::Type

          Public enum

          ERefreshBlueprintEditorReason::Type

          Describes the reason for Refreshing the editor

          Public enum

          ESearchableValueStatus

          Copyright Epic Games, Inc. All Rights Reserved.

          Public enum

          ESearchDataStateFlags

          State flags for search database entries

          Public enum

          ESearchQueryFilter

          Filters are used by functions for searching to decide whether items can call certain functions or match the requirements of a function

          Public enum

          ETreeDiffType::Type

          Public enum

          NodeSectionID::Type

          Enums to use when grouping the blueprint members in the list panel.

          Functions

          Name Description

          Public function

          FName

           

          CallStackViewer::GetTabName()

          Public function

          void

           

          CallStackViewer::RegisterTabSpawner

          (
              FTabManager & TabManager
          )

          Public function

          void

           

          CallStackViewer::UpdateDisplayedCallstack

          (
              const TArray < const FFrame * > ...
          )

          Public function

          TSharedRef < ...

           

          DiffTreeView::CreateTreeView

          (
              TArray < TSharedPtr < FBlueprintDiffe ...
          )

          Public function

          int32

           

          DiffTreeView::CurrentDifference

          (
              TSharedRef < STreeView < TSharedPtr < ...,
              const TArray < TSharedPtr < class FBl ...
          )

          Public function

          bool

           

          DiffTreeView::HasNextDifference

          (
              TSharedRef < STreeView < TSharedPtr < ...,
              const TArray < TSharedPtr < class FBl ...
          )

          Public function

          bool

           

          DiffTreeView::HasPrevDifference

          (
              TSharedRef < STreeView < TSharedPtr < ...,
              const TArray < TSharedPtr < class FBl ...
          )

          Public function

          void

           

          DiffTreeView::HighlightNextDifference

          (
              TSharedRef < STreeView < TSharedPtr < ...,
              const TArray < TSharedPtr < class FBl ...,
              const TArray < TSharedPtr < class FBl ...
          )

          Public function

          void

           

          DiffTreeView::HighlightPrevDifference

          (
              TSharedRef < STreeView < TSharedPtr < ...,
              const TArray < TSharedPtr < class FBl ...,
              const TArray < TSharedPtr < class FBl ...
          )

          Public function

          void

           

          DiffUtils::CompareUnrelatedObjects

          (
              const UObject * A,
              const UObject * B,
              TArray < FSingleObjectDiffEntry >& ...
          )

          Public function

          void

           

          DiffUtils::CompareUnrelatedSCS

          (
              const UBlueprint * Old,
              const TArray < FSCSResolvedIdentifie ...,
              const UBlueprint * New,
              const TArray < FSCSResolvedIdentifie ...,
              FSCSDiffRoot & OutDifferingEntries
          )

          Public function

          void

           

          DiffUtils::CompareUnrelatedStructs

          (
              const UStruct * StructA,
              const void * A,
              const UStruct * StructB,
              const void * B,
              TArray < FSingleObjectDiffEntry >& ...
          )

          Public function

          const UObjec ...

           

          DiffUtils::GetCDO

          (
              const UBlueprint * ForBlueprint
          )

          Public function

          TArray < FPro ...

           

          DiffUtils::GetVisiblePropertiesInOrderDeclared

          (
              const UStruct * ForStruct,
              const FPropertySoftPath & Scope
          )

          Public function

          bool

           

          DiffUtils::Identical

          (
              const FResolvedProperty & AProp,
              const FResolvedProperty & BProp,
              const FPropertySoftPath & RootPath,
              TArray < FPropertySoftPath >& Diffe...
          )

          Public function

          TArray < FPro ...

           

          DiffUtils::ResolveAll

          (
              const UObject * Object,
              const TArray < FSingleObjectDiffEntr ...
          )

          Public function

          TArray < FPro ...

           

          DiffUtils::ResolveAll

          (
              const UObject * Object,
              const TArray < FPropertySoftPath >&...
          )

          Public function

          SHorizontalB ...

           

          DiffViewUtils::Box

          (
              bool bIsPresent,
              FLinearColor Color
          )

          Public function

          FLinearColor

           

          DiffViewUtils::Conflicting()

          Public function

          FLinearColor

           

          DiffViewUtils::Differs()

          Public function

          FText

           

          DiffViewUtils::GetPanelLabel

          (
              const UBlueprint * Blueprint,
              const FRevisionInfo & Revision,
              FText Label
          )

          Public function

          FLinearColor

           

          DiffViewUtils::Identical()

          Public function

          FLinearColor

           

          DiffViewUtils::LookupColor

          (
              bool bDiffers,
              bool bConflicts
          )

          Public function

          FLinearColor

           

          DiffViewUtils::Missing()

          Public function

          FText

           

          DiffViewUtils::PropertyDiffMessage

          (
              FSingleObjectDiffEntry Difference,
              FText ObjectName
          )

          Public function

          FText

           

          DiffViewUtils::SCSDiffMessage

          (
              const FSCSDiffEntry & Difference,
              FText ObjectName
          )

          Public function

          bool

           

          DiffWidgetUtils::HasNextDifference

          (
              SListView < TSharedPtr < struct FDiff ...,
              const TArray < TSharedPtr < struct FD ...
          )

          Public function

          bool

           

          DiffWidgetUtils::HasPrevDifference

          (
              SListView < TSharedPtr < struct FDiff ...,
              const TArray < TSharedPtr < struct FD ...
          )

          Public function

          void

           

          DiffWidgetUtils::SelectNextRow

          (
              SListView < TSharedPtr < struct FDiff ...,
              const TArray < TSharedPtr < struct FD ...
          )

          Public function

          void

           

          DiffWidgetUtils::SelectPrevRow

          (
              SListView < TSharedPtr < struct FDiff ...,
              const TArray < TSharedPtr < struct FD ...
          )

          Public function

          FText

           

          FindInBlueprintsHelpers::AsFText

          (
              int32 InValue,
              const TMap < int32 , FText >& InLook...
          )

          Looks up a JsonValue's FText from the passed lookup table

          Public function

          FText

           

          FindInBlueprintsHelpers::AsFText

          (
              TSharedPtr < FJsonValue > InJsonValu...,
              const TMap < int32 , FText >& InLook...
          )

          Looks up a JsonValue's FText from the passed lookup table

          Public function

          void

           

          FindInBlueprintsHelpers::ExpandAllChildren

          (
              FSearchResult InTreeNode,
              TSharedPtr < STreeView < TSharedPtr < ...
          )

          Iterates through all the given tree node's children and tells the tree view to expand them

          Public function

          FString

           

          FindInBlueprintsHelpers::GetPinTypeAsString

          (
              const FEdGraphPinType & InPinType
          )

          Retrieves the pin type as a string value

          Public function Static

          uint32

           

          FindInBlueprintsHelpers::GetTypeHash

          (
              const FindInBlueprintsHelpers::FSim ...
          )

          Public function

          bool

           

          FindInBlueprintsHelpers::IsTextEqualToString

          (
              const FText & InText,
              const FString & InString
          )

          Public function

          bool

           

          FindInBlueprintsHelpers::ParsePinType

          (
              FText InKey,
              FText InValue,
              FEdGraphPinType & InOutPinType
          )

          Parses a pin type from passed in key names and values

          Public function

          uint32

           

          GetTypeHash

          (
              FPropertySoftPath const& Path
          )

          Public function

          constexpr bo ...

           

          operator!

          Public function

          constexpr bo ...

           

          operator!

          (
              EFiBCacheOpFlags E
          )

          Public function

          constexpr bo ...

           

          operator!

          (
              ESearchDataStateFlags E
          )

          Public function

          bool

           

          operator!=

          (
              const FSCSIdentifier & A,
              const FSCSIdentifier & B
          )

          Public function

          constexpr EA ...

           

          operator&

          Public function

          constexpr EF ...

           

          operator&

          (
              EFiBCacheOpFlags Lhs,
              EFiBCacheOpFlags Rhs
          )

          Public function

          constexpr ES ...

           

          operator&

          (
              ESearchDataStateFlags Lhs,
              ESearchDataStateFlags Rhs
          )

          Public function

          EAddOrUpdate ...

           

          operator&=

          Public function

          EFiBCacheOpF ...

           

          operator&=

          (
              EFiBCacheOpFlags & Lhs,
              EFiBCacheOpFlags Rhs
          )

          Public function

          ESearchDataS ...

           

          operator&=

          (
              ESearchDataStateFlags & Lhs,
              ESearchDataStateFlags Rhs
          )

          Public function

          constexpr ES ...

           

          operator^

          (
              ESearchDataStateFlags Lhs,
              ESearchDataStateFlags Rhs
          )

          Public function

          constexpr EA ...

           

          operator^

          Public function

          constexpr EF ...

           

          operator^

          (
              EFiBCacheOpFlags Lhs,
              EFiBCacheOpFlags Rhs
          )

          Public function

          ESearchDataS ...

           

          operator^=

          (
              ESearchDataStateFlags & Lhs,
              ESearchDataStateFlags Rhs
          )

          Public function

          EFiBCacheOpF ...

           

          operator^=

          (
              EFiBCacheOpFlags & Lhs,
              EFiBCacheOpFlags Rhs
          )

          Public function

          EAddOrUpdate ...

           

          operator^=

          Public function

          constexpr ES ...

           

          operator|

          (
              ESearchDataStateFlags Lhs,
              ESearchDataStateFlags Rhs
          )

          Public function

          constexpr EF ...

           

          operator|

          (
              EFiBCacheOpFlags Lhs,
              EFiBCacheOpFlags Rhs
          )

          Public function

          constexpr EA ...

           

          operator|

          Public function

          ESearchDataS ...

           

          operator|=

          (
              ESearchDataStateFlags & Lhs,
              ESearchDataStateFlags Rhs
          )

          Public function

          EFiBCacheOpF ...

           

          operator|=

          (
              EFiBCacheOpFlags & Lhs,
              EFiBCacheOpFlags Rhs
          )

          Public function

          EAddOrUpdate ...

           

          operator|=

          Public function

          constexpr ES ...

           

          operator~

          (
              ESearchDataStateFlags E
          )

          Public function

          constexpr EA ...

           

          operator~

          Public function

          constexpr EF ...

           

          operator~

          (
              EFiBCacheOpFlags E
          )

          Public function

          bool

           

          operator==

          (
              const FSCSIdentifier & A,
              const FSCSIdentifier & B
          )

          Public function

          void

           

          WatchViewer::ClearWatchListFromBlueprint

          (
              TWeakObjectPtr < UBlueprint > Bluepr...
          )

          Called when a BlueprintObj should no longer be watched

          Public function

          void

           

          WatchViewer::ContinueExecution()

          Called when we unpause execution and set watch values back to the blueprint versions

          Public function

          FName

           

          WatchViewer::GetTabName()

          Public function

          void

           

          WatchViewer::OnRenameAsset

          (
              const FAssetData & AssetData,
              const FString & OldAssetName
          )

          Called when an asset is renamed; updates the watches on the asset

          Public function

          void

           

          WatchViewer::RegisterTabSpawner

          (
              FTabManager & TabManager
          )

          Public function

          void

           

          WatchViewer::RemoveWatchesForAsset

          (
              const FAssetData & AssetData
          )

          Called when we want to remove watches in the watch window from a blueprint does NOT remove watches from the pins in the blueprint object

          Public function

          void

           

          WatchViewer::RemoveWatchesForBlueprint

          (
              TWeakObjectPtr < UBlueprint > Bluepr...
          )

          Called when we want to remove watches in the watch window from a blueprint does NOT remove watches from the pins in the blueprint object

          Public function

          void

           

          WatchViewer::UpdateInstancedWatchDisplay()

          Updates the instanced watch values, these are only valid while execution is paused

          Public function

          void

           

          WatchViewer::UpdateWatchListFromBlueprint

          (
              TWeakObjectPtr < UBlueprint > Bluepr...
          )

          Called when we are adding or changing watches from BlueprintObj

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