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          AnimGraph

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          Classes

          Name

          Description

          Public struct

          AnimNodeEditModes

          Public struct

          FAnimBlueprintFunctionPinInfo

          Required info for reconstructing a manually specified pin

          Public struct

          FAnimBPCompileValidationParams

          Encapsulated Parameters, to upgrade these without changing function signature.

          Public class

          FAnimGraphCommands

          Anim Graph Commands

          Public class

          FAnimGraphModule

          Public class

          FAnimNodeEditMode

          Base implementation for anim node edit modes

          Public struct

          FAnimPreviewAttacheInstanceProxy

          Proxy override for this UAnimInstance-derived class

          Public struct

          FAnimPreviewInstanceProxy

          Proxy override for this UAnimInstance-derived class

          Public struct

          FEdGraphSchemaAction_NewStateComment

          Action to create new comment

          Public struct

          FEdGraphSchemaAction_NewStateNode

          Action to add a node to the graph

          Public struct

          FNodeSpawnData

          Public struct

          FPoseLinkMappingRecord

          Public class

          IAnimNodeEditMode

          Base interface for skeletal control edit modes

          Public class

          UAnimationConduitGraphSchema

          Public class

          UAnimationCustomTransitionGraph

          Public class

          UAnimationCustomTransitionSchema

          Public class

          UAnimationGraph

          Public class

          UAnimationGraphSchema

          Public class

          UAnimationStateGraph

          Public class

          UAnimationStateGraphSchema

          Public class

          UAnimationStateMachineGraph

          Public class

          UAnimationStateMachineSchema

          Public class

          UAnimationTransitionGraph

          Public class

          UAnimationTransitionSchema

          This class is the schema for transition rule graphs in animation state machines.

          Public class

          UAnimBlueprintPostCompileValidation

          This class is a base class for performing AnimBlueprint Post Compilation Validation.

          Public class

          UAnimGraphNode_AimOffsetLookAt

          Public class

          UAnimGraphNode_AnimDynamics

          Public class

          UAnimGraphNode_ApplyAdditive

          Public class

          UAnimGraphNode_ApplyLimits

          Public class

          UAnimGraphNode_ApplyMeshSpaceAdditive

          Public class

          UAnimGraphNode_AssetPlayerBase

          Helper / intermediate for asset player graphical nodes

          Public class

          UAnimGraphNode_Base

          This is the base class for any animation graph nodes that generate or consume an animation pose in the animation blend graph.

          Public class

          UAnimGraphNode_BlendBoneByChannel

          Public class

          UAnimGraphNode_BlendListBase

          Public class

          UAnimGraphNode_BlendListByBool

          Public class

          UAnimGraphNode_BlendListByEnum

          Public class

          UAnimGraphNode_BlendListByInt

          Public class

          UAnimGraphNode_BlendSpaceBase

          Public class

          UAnimGraphNode_BlendSpaceEvaluator

          Public class

          UAnimGraphNode_BlendSpacePlayer

          Public class

          UAnimGraphNode_BoneDrivenController

          This is the 'source version' of a bone driven controller, which maps part of the state from one bone to another (e.g., 2 * source.x -> target.z)

          Public class

          UAnimGraphNode_CCDIK

          Editor node for CCDIK IK skeletal controller.

          Public class

          UAnimGraphNode_ComponentToLocalSpace

          Public class

          UAnimGraphNode_Constraint

          Public class

          UAnimGraphNode_CopyBone

          Public class

          UAnimGraphNode_CopyBoneDelta

          Public class

          UAnimGraphNode_CopyPoseFromMesh

          Public class

          UAnimGraphNode_CurveSource

          Supply curves from some external source (e.g. audio)

          Public class

          UAnimGraphNode_CustomProperty

          Public class

          UAnimGraphNode_CustomTransitionResult

          Public class

          UAnimGraphNode_Fabrik

          Editor node for FABRIK IK skeletal controller.

          Public class

          UAnimGraphNode_HandIKRetargeting

          Public class

          UAnimGraphNode_IdentityPose

          Public class

          UAnimGraphNode_Inertialization

          Public class

          UAnimGraphNode_LayeredBoneBlend

          Public class

          UAnimGraphNode_LegIK

          Public class

          UAnimGraphNode_LinkedAnimGraph

          Public class

          UAnimGraphNode_LinkedAnimGraphBase

          Public class

          UAnimGraphNode_LinkedAnimLayer

          Public class

          UAnimGraphNode_LinkedInputPose

          Public class

          UAnimGraphNode_LocalRefPose

          Public class

          UAnimGraphNode_LocalToComponentSpace

          Public class

          UAnimGraphNode_LookAt

          Public class

          UAnimGraphNode_MakeDynamicAdditive

          Public class

          UAnimGraphNode_MeshRefPose

          Public class

          UAnimGraphNode_ModifyBone

          Public class

          UAnimGraphNode_ModifyCurve

          Easy way to modify curve values on a pose

          Public class

          UAnimGraphNode_MultiWayBlend

          Public class

          UAnimGraphNode_ObserveBone

          This allows you to observe the state of a bone at a particular point in the graph, showing it in any space and optionally relative to the reference pose.

          Public class

          UAnimGraphNode_PoseBlendNode

          Public class

          UAnimGraphNode_PoseByName

          Public class

          UAnimGraphNode_PoseDriver

          Public class

          UAnimGraphNode_PoseHandler

          Public class

          UAnimGraphNode_PoseSnapshot

          Public class

          UAnimGraphNode_RandomPlayer

          Public class

          UAnimGraphNode_RefPoseBase

          Public class

          UAnimGraphNode_ResetRoot

          Public class

          UAnimGraphNode_RigidBody

          Public class

          UAnimGraphNode_RigidBody_Chaos

          Public class

          UAnimGraphNode_Root

          Public class

          UAnimGraphNode_RotateRootBone

          Public class

          UAnimGraphNode_RotationMultiplier

          Public class

          UAnimGraphNode_RotationOffsetBlendSpace

          Public class

          UAnimGraphNode_SaveCachedPose

          Public class

          UAnimGraphNode_ScaleChainLength

          Public class

          UAnimGraphNode_SequenceEvaluator

          Public class

          UAnimGraphNode_SequencePlayer

          Public class

          UAnimGraphNode_SkeletalControlBase

          This is the base class for the 'source version' of all skeletal control animation graph nodes (nodes that manipulate the pose rather than playing animations to create a pose or blending between poses)

          Public class

          UAnimGraphNode_Slot

          Public class

          UAnimGraphNode_SplineIK

          Public class

          UAnimGraphNode_SpringBone

          Public class

          UAnimGraphNode_StateMachine

          Public class

          UAnimGraphNode_StateMachineBase

          Public class

          UAnimGraphNode_StateResult

          Public class

          UAnimGraphNode_Trail

          Public class

          UAnimGraphNode_TransitionPoseEvaluator

          Public class

          UAnimGraphNode_TransitionResult

          Public class

          UAnimGraphNode_TwistCorrectiveNode

          This is the 'source version' of a bone driven controller, which maps part of the state from one bone to another (e.g., 2 * source.x -> target.z)

          Public class

          UAnimGraphNode_TwoBoneIK

          Public class

          UAnimGraphNode_TwoWayBlend

          Public class

          UAnimGraphNode_UseCachedPose

          Public class

          UAnimPreviewAttacheInstance

          This Instance only contains one AnimationAsset, and produce poses Used by Preview in AnimGraph, Playing single animation in Kismet2 and etc

          Public class

          UAnimPreviewInstance

          This Instance only contains one AnimationAsset, and produce poses Used by Preview in AnimGraph, Playing single animation in Kismet2 and etc

          Public class

          UAnimStateConduitNode

          Public class

          UAnimStateEntryNode

          Public class

          UAnimStateNode

          Public class

          UAnimStateNodeBase

          Public class

          UAnimStateTransitionNode

          Public class

          UK2Node_AnimGetter

          Public class

          UK2Node_PlayMontage

          Public class

          UK2Node_TransitionRuleGetter

          Typedefs

          Enums

          Name

          Description

          Public enum

          EAnimAssetHandlerType

          Enum that indicates level of support of this node for a parciular asset class

          Public enum

          EAnimStateType

          Public enum

          EBlueprintUsage

          Public enum

          EMontagePreviewType

          Enum to know how montage is being played

          Public enum

          ETransitionGetter::Type

          Functions

          Name Description

          Public function

          UClass *

           

          GetNodeClassForAsset

          (
              const UClass * AssetClass
          )

          Get the default anim node class for playing a particular asset

          Public function

          bool

           

          SupportNodeClassForAsset

          (
              const UClass * AssetClass,
              UClass * NodeClass
          )

          See if a particular anim NodeClass can play a particular anim AssetClass

          Variables

          Name Description

          Public variable

          const FLinearCo ...

           

          ActiveBodyDrawColor

          Public variable

          const float

           

          BodyLineWidth

          Public variable

          const FLinearCo ...

           

          ShapeDrawColor

          Public variable

          const float

           

          ShapeLineWidth

          Public variable

          const float

           

          TransformBasisScale

          Public variable

          const float

           

          TransformLineWidth

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