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          Developer

          Module Index

          Windows
          MacOS
          Linux

          AITestSuite

          AllDesktopTargetPlatform

          AssetTools

          Tools, widgets and helper functions for dealing with assets.

          AudioFormatADPCM

          Support for ADPCM decoding

          AudioFormatOgg

          Support for OGG Vorbis decoding

          AudioFormatOpus

          Support for Opus decoding

          AudioSettingsEditor

          AutomationController

          Entry point for the automation system.

          AutomationWindow

          Widgets & windows used to interact with the automation system.

          BlueprintCompilerCppBackend

          BlueprintNativeCodeGen

          CollectionManager

          System for managing collections of assets.

          CollisionAnalyzer

          Tool used to check collisions.

          DatasmithExporter

          DerivedDataCache

          Manages the cache of engine-optimized data derived from source assets.

          DesktopPlatform

          Generaized abstraction of a desktop platform's services.

          DesktopWidgets

          DeviceManager

          User interface for interacting with connected devices.

          DirectoryWatcher

          Platform-agnostic tracking of filesystem changes.

          EditorAnalyticsSession

          ExternalImagePicker

          Widgets used to pick images on disk that are not used as textures.

          FileUtilities

          FunctionalTesting

          Tests engine functionality.

          GameplayDebugger

          Gameplay debugging utilities.

          GammaUI

          User interface for controlling engine gamma correction.

          GraphColor

          HierarchicalLODUtilities

          HotReload

          IoStoreUtilities

          LauncherServices

          Provides functionality to cook, package, deploy & launch games.

          Localization

          LocalizationService

          LogVisualizer

          UI for analyzing log output.

          LuminPlatformEditor

          LuminTargetPlatform

          MaterialBaking

          MaterialUtilities

          Merge

          Widgets used to merge conflicting revisions of UAssets. Currently only provides experimental support for merging blueprints.

          MeshBoneReduction

          Utility to remove bones from skeletons based on skeletal mesh LODs.

          MeshBuilder

          MeshBuilderCommon

          MeshMergeUtilities

          MeshReductionInterface

          MeshUtilities

          Mesh processing utilities including triangle stripping and LOD generation.

          MessageLog

          Rich localized text logging functionality.

          ModuleUI

          User interface for interacting with engine modules.

          OutputLog

          Basic text logging functionality.

          PakFileUtilities

          Profiler

          Core functionality & user interface for the Profiler.

          ProfilerClient

          Interface for talking to client sessions that can be profiled.

          ProfilerMessages

          Messages that are used by the profiler.

          ProfilerService

          Captures and dispatches profiling data.

          ProjectLauncher

          QuadricMeshReduction

          RealtimeProfiler

          Displays real-time profiler stats in the profiler window.

          RigVMDeveloper

          ScreenShotComparison

          User interface for comparing captured screenshots.

          ScreenShotComparisonTools

          Support functionality for screenshot comparisons.

          ScriptDisassembler

          SessionFrontend

          User interface for interacting with running sessions of the engine.

          Settings

          Base functionality for dealing with UObject-based settings.

          SettingsEditor

          Editing functionality for UObject-based settings.

          ShaderCompilerCommon

          Common functionality for compiling shaders.

          ShaderFormatOpenGL

          Wrapper around OpenGL shader compiler.

          ShaderFormatVectorVM

          ShaderPreprocessor

          Preprocesses shader source.

          SharedSettingsWidgets

          Widgets used in various setting's detail customizations.

          SkeletalMeshUtilitiesCommon

          SlateReflector

          Implementation of the Slate widget reflector.

          SourceCodeAccess

          Interface to source code editor plugins.

          SourceControl

          Interface for communicating with source control providers.

          StandaloneRenderer

          TargetDeviceServices

          Exposes locally connected or remotely discovered network target devices.

          TargetPlatform

          Per-target platform functionality, including resources, devices & platform capabilities.

          TaskGraph

          Visualization widgets for the task graph system.

          TextureCompressor

          Texture processing routines. Wrapper around compression formats, mipmap generation etc.

          TextureFormatASTC

          TextureFormatDXT

          DXT texture support.

          TextureFormatIntelISPCTexComp

          TextureFormatPVR

          PVRTC texture support.

          TextureFormatUncompressed

          Uncompressed texture format handler.

          ToolMenus

          TraceAnalysis

          TraceInsights

          TraceServices

          TreeMap

          VulkanShaderFormat

          XGEController

          Select Skin
          Light
          Dark

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