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          MeshMergeUtilities

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          Classes

          Name

          Description

          Public struct

          FMaterialKey

          This helps identify materials that can be collapsed because of equivalence

          Public struct

          FMeshLODKey

          Structure representing a mesh and lod index

          Public struct

          FMeshMergeData

          Structure holding intermediate mesh merging data that is used throughout the mesh merging and proxy creation processes

          Public class

          FMeshMergeDataTracker

          Used to keep track of in-flight data while meshes are merged and their corresponding materials baked down

          Public struct

          FRawMeshExt

          Structure for encapsulating per LOD mesh merging data

          Public class

          FSkeletalMeshComponentAdapter

          Adapter which takes a Skeletal Mesh asset to use for material baking (allows for changes to the asset itself)

          Public class

          FStaticMeshAdapter

          Adapter which takes a Static Mesh asset to use for material baking (allows for changes to the asset itself)

          Public class

          FStaticMeshComponentAdapter

          Adapter which takes a Static Mesh Component instance to use for material baking (does not allow for changes to the underlying asset itself)

          Public class

          IMaterialBakingAdapter

          Public class

          IMeshMergeExtension

          Public class

          IMeshMergeModule

          Public class

          IMeshMergeUtilities

          Typedef pair of FVector2Ds, key == uv position offset and value == uv scaling factor.

          Typedefs

          Name

          Description

          MaterialRemapPair

          MeshLODPair

          SectionRemapPair

          TConstLODIndexIterator

          TConstRawMeshIterator

          Typedefs to allow for some nicer looking loops

          TRawMeshIterator

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