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          DatasmithExporter

          Windows
          MacOS
          Linux

          Classes

          Name

          Description

          Public class

          FDatasmithExporterManager

          Copyright Epic Games, Inc. All Rights Reserved.

          Public class

          FDatasmithExportOptions

          Public class

          FDatasmithLogger

          Logger that holds the errors during the export process.

          Public class

          FDatasmithMeshExporter

          Public class

          FDatasmithSceneExporter

          This is the export for a DatasmithScene. Call PreExport, then Export to finish the export process.

          Public class

          IDatasmithProgressManager

          Interface that is called during export time to update the progression.

          Enums

          Name

          Description

          Public enum

          EDSExportLightmapUV

          Never: it won't force the creation of a UV channel for lightmap, if one already exists it will be exported IfNotPresent: if a channel already exists it will be used, if not a new automatic UV projection will be created Always: it will create the UV channel overwritting existing data

          Public enum

          EDSResizedTexturesPath

          OriginalFolder: keeps the textures (and its resized copies if needed) in the original folder ExportFolder: copy the textures to the export path

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